void Awake() { #if UNITY_WEBGL QuitButton.gameObject.SetActive(false); #endif Instance = this; VersionText.text = StaticData.Version; TextManager = new TextManager(); CreditsPanel.SetActive(true); ReplaceText[] textFields = CreditsPanel.GetComponentsInChildren <ReplaceText>(); foreach (ReplaceText field in textFields) { field.UpdateText(); } CreditsPanel.SetActive(false); MenuPanel.SetActive(true); textFields = MenuPanel.GetComponentsInChildren <ReplaceText>(); foreach (ReplaceText field in textFields) { field.UpdateText(); } SoundButtonUpdate(); LanguageButtonUpdate(); }
private void Start() { cinemachineManager = GameObject.Find("CineamchineManager").GetComponent <TitleCinemachineManager>(); title = GameObject.Find("Title").GetComponent <TitleImageController>(); buttons = GameObject.Find("Buttons").GetComponent <TitleButtonContorller>(); pdm = GameObject.Find("PlayableDirectorManager").GetComponent <TitlePlayableDirectorManager>(); tsm = GameObject.Find("TitleSceneManager").GetComponent <TitleSceneManager>(); isMove = false; }
public void Begin_Button() { if (string.IsNullOrEmpty(heroNameInputField.text)) { return; } else { TitleSceneManager titleSceneMgr = FindObjectOfType <TitleSceneManager>(); titleSceneMgr.BeginNewGame(heroNameInputField.text); } }
// Start is called before the first frame update void Start() { _gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); _titleSceneManager = GameObject.Find("TitleSceneManager").GetComponent <TitleSceneManager>(); _imageButtonClose = gameObjectImageButtonClose.GetComponent <Image>(); _imageButtonFinish = gameObjectImageButtonFinish.GetComponent <Image>(); _sliderMusic = gameObjectSliderMusic.GetComponent <Slider>(); _sliderSound = gameObjectSliderSound.GetComponent <Slider>(); _isLoaded = true; }
/// <summary> /// InspectorのGUIを更新 /// </summary> public override void OnInspectorGUI() { base.OnInspectorGUI(); TitleSceneManager manager = target as TitleSceneManager; if (GUILayout.Button("ResetIOSSaveData")) { Debug.Log("ResetIOSSaveData"); manager.ResetIOSSaveData(); } }
void Start() { isInit = true; isFinishedExpSliderAnimation = false; timeElapsed = 0.0f; // Exercise name exerciseName = GameObject.Find("ExerciseName"); exerciseCurName = TitleSceneManager.GetCurrentExerciseName(); // Avg time if (exerciseCurName == "Raise and Lower Exercise") { float tmp = (float)Facilitator.GetAvgProcessingTime() * 0.001f; avgTimeText.text = tmp.ToString("f1") + "(s)"; } else if (exerciseCurName == "Raise and Lower Exercise (Elbowless version)") { float tmp = (float)Facilitator4RL_Elbowless.GetAvgProcessingTime() * 0.001f; avgTimeText.text = tmp.ToString("f1") + "(s)"; } // Exp expSlider.value = 0.0f; if (exerciseCurName == "Raise and Lower Exercise") { TitleSceneManager.expCurValue += Facilitator.GetCurrentScore(); } else if (exerciseCurName == "Raise and Lower Exercise (Elbowless version)") { TitleSceneManager.expCurValue += Facilitator4RL_Elbowless.GetCurrentScore(); } expPercent = TitleSceneManager.expCurValue / expMaxValue; expCurValueText.text = (expMaxValue * expPercent).ToString(); expMaxValueText.text = (expMaxValue).ToString(); // Circle Slider if (exerciseCurName == "Raise and Lower Exercise") { circleSlider[0].Rate = Facilitator.GetAccuracyRate(); } else if (exerciseCurName == "Raise and Lower Exercise (Elbowless version)") { circleSlider[0].Rate = Facilitator4RL_Elbowless.GetAccuracyRate(); } circleSlider[1].Rate = 1.0f; circleSlider[2].Rate = 0.0f; // Audio audioSource = GetComponent <AudioSource>(); isFinishedAll = new bool[circleSlider.Length]; }
// Start is called before the first frame update void Start() { _gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); _titleSceneManager = GameObject.Find("TitleSceneManager").GetComponent <TitleSceneManager>(); _audioSources = GetComponents <AudioSource>(); _imageButtonStart = gameObjectImageButtonStart.GetComponent <Image>(); _imageButtonTutorial = gameObjectImageButtonTutorial.GetComponent <Image>(); _imageButtonSettings = gameObjectImageButtonSettings.GetComponent <Image>(); _imageButtonRanking = gameObjectImageButtonRanking.GetComponent <Image>(); _isActive = true; }
// Start is called before the first frame update void Start() { _gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); _titleSceneManager = GameObject.Find("TitleSceneManager").GetComponent <TitleSceneManager>(); for (int i = 0; i < 14; i++) { _textMeshProsRank[i] = gameObjectsTextMeshProsRank[i].GetComponent <TextMeshProUGUI>(); _textMeshProsName[i] = gameObjectsTextMeshProsName[i].GetComponent <TextMeshProUGUI>(); _textMeshProsScore[i] = gameObjectsTextMeshProsScore[i].GetComponent <TextMeshProUGUI>(); _textMeshProsDate[i] = gameObjectsTextMeshProsDate[i].GetComponent <TextMeshProUGUI>(); } _textMeshProMessage = gameObjectTextMehProMessage.GetComponent <TextMeshProUGUI>(); _imageButtonClose = gameObjectImageButtonClose.GetComponent <Image>(); _imageButtonArrowLeft = gameObjectImageButtonArrowLeft.GetComponent <Image>(); _imageButtonArrowRight = gameObjectImageButtonArrowRight.GetComponent <Image>(); _isLoaded = true; }
public void Back_Button() { TitleSceneManager titleSceneMgr = FindObjectOfType <TitleSceneManager>(); titleSceneMgr.GoToTitleScreen(); }
void Awake() { userModel = GameObject.Find("User_back"); kinectController = GameObject.Find("KinectController"); handLeftUpper = GameObject.Find("HAND_LEFT_UPPER"); handLeftDiagUpper = GameObject.Find("HAND_LEFT_DIAG_UPPER"); handLeftMiddle = GameObject.Find("HAND_LEFT_MIDDLE"); handLeftDiagLower = GameObject.Find("HAND_LEFT_DIAG_LOWER"); handLeftLower = GameObject.Find("HAND_LEFT_LOWER"); handRightUpper = GameObject.Find("HAND_RIGHT_UPPER"); handRightDiagUpper = GameObject.Find("HAND_RIGHT_DIAG_UPPER"); handRightMiddle = GameObject.Find("HAND_RIGHT_MIDDLE"); handRightDiagLower = GameObject.Find("HAND_RIGHT_DIAG_LOWER"); handRightLower = GameObject.Find("HAND_RIGHT_LOWER"); guideText = GameObject.Find("Guide"); countText = GameObject.Find("Count"); countGauge = GameObject.Find("CountGauge"); scoreText = GameObject.Find("Score"); adviceLabel = GameObject.Find("AdviceLabel"); adviceText = GameObject.Find("AdviceText"); goodEffect = GameObject.Find("GoodEffect"); badEffect = GameObject.Find("BadEffect"); finishEffect = GameObject.Find("FinishEffect"); // Get the parent-object parentObject = GameObject.Find("Objects4Collision"); // Get all child-objects foreach (Transform childTransform in parentObject.transform) { childTransform.gameObject.SetActive(false); } isFinishedRehabilitation = false; isInit = true; isStep_Raise_Hands = true; isStep_Lower_Hands = false; //isActive4Advice = false; isInitRehabilitation = true; isClear4H_LR_D_U = false; isClear4H_LR_M = false; isClear4H_LR_D_L = false; //isClear4HAND = false; countGauge.SetActive(false); countGauge.GetComponent <Image>().fillAmount = 1.0f; countText.SetActive(false); // Added by Kawakami exerciseNum = (int)TitleSceneManager.GetCurrentExerciseNum(); maxTimes = exerciseNum; remainingTimes = maxTimes; scoreText.SetActive(false); currentScore = 0; adviceLabel.SetActive(false); // Audio audioSource = GetComponent <AudioSource>(); // Timer sw = new System.Diagnostics.Stopwatch(); processingTimes = new long[maxTimes]; }
// Start is called before the first frame update void Start() { instance = this; SoundManager.instance.PlayBGM(0); txtTitle.CrossFadeColor(colors[(colorIndex++) % colors.Length], 2.5f, true, false); }
private void Awake() { // 适用于MonoBehavior的单例模式 instance = this; }
// Start is called before the first frame update void Start() { _titleSceneManager = GameObject.Find("TitleSceneManager").GetComponent <TitleSceneManager>(); }