private void OnRegisterClick(object[] param) { if (m_RegisterWindow != null) { if (string.IsNullOrEmpty(m_RegisterWindow.IFAccount.text)) { TipsUtil.ShowWindowTips(LanguageUtil.GetStrById(1000101), LanguageUtil.GetStrById(1000110)); return; } if (string.IsNullOrEmpty(m_RegisterWindow.IFPwd.text)) { TipsUtil.ShowWindowTips(LanguageUtil.GetStrById(1000102), LanguageUtil.GetStrById(1000110)); return; } if (string.IsNullOrEmpty(m_RegisterWindow.IFAgainPwd.text)) { TipsUtil.ShowWindowTips(LanguageUtil.GetStrById(1000103), LanguageUtil.GetStrById(1000110)); return; } if (!string.Equals(m_RegisterWindow.IFPwd.text, m_RegisterWindow.IFAgainPwd.text)) { TipsUtil.ShowWindowTips(LanguageUtil.GetStrById(1000104), LanguageUtil.GetStrById(1000110)); return; } } AccountRegisterRequestProto proto = new AccountRegisterRequestProto(); proto.Account = m_RegisterWindow.IFAccount.text; proto.Pwd = m_RegisterWindow.IFPwd.text; proto.Channel = "0"; proto.DeviceIdentifier = DeviceUtil.DeviceIdentifier; proto.DeviceModel = DeviceUtil.DeviceModel; NetWorkSocket.Instance.SendMsg(proto.ToArray()); }
private void OnMenuIconClickCallBack(string openWindowName) { Debuger.Log("需要打开" + openWindowName + "界面"); switch (openWindowName) { case Window.GameLevelDetail: return; } if (openWindowName == "Pan_Tips") { TipsUtil.ShowWindowTips("需要打开" + openWindowName + "界面"); } else { WindowManager.Instance.OpenWindow(openWindowName); } }
private void LogOn(string userName, string pwd) { if (m_LogOnWindow != null) { if (string.IsNullOrEmpty(m_LogOnWindow.IFAccount.text)) { TipsUtil.ShowWindowTips(LanguageUtil.GetStrById(1000101), LanguageUtil.GetStrById(1000109)); return; } if (string.IsNullOrEmpty(m_LogOnWindow.IFPwd.text)) { TipsUtil.ShowWindowTips(LanguageUtil.GetStrById(1000102), LanguageUtil.GetStrById(1000109)); return; } } AccountLogOnRequestProto proto = new AccountLogOnRequestProto(); proto.UserName = userName; proto.Pwd = pwd; proto.DeviceIdentifier = DeviceUtil.DeviceIdentifier; proto.DeviceModel = DeviceUtil.DeviceModel; NetWorkSocket.Instance.SendMsg(proto.ToArray()); }