private void onCreateRoomCallback(ClientResponse response) { Debug.Log("创建房间返回数据=> " + response.message); if (response.status == 1) { int roomId = Int32.Parse(response.message); sendVo.roomId = roomId; // 全局数据设置房间信息 GlobalDataScript.roomVo = sendVo; // 设置房间ID GlobalDataScript.loginResponseData.roomId = roomId; // 设置房主为true GlobalDataScript.loginResponseData.main = true; // 设置在线状态 GlobalDataScript.loginResponseData.onLine = true; // 设置游戏界面 GlobalDataScript.gamePlayPanel = PrefabManage.loadPerfab("Prefab/Panel_Game_Play"); GlobalDataScript.gamePlayPanel.GetComponent <MyMahjongScript>().createRoomAddAvatarVO(GlobalDataScript.loginResponseData); closeDialog(); } else { TipsManagerScript.getInstance().setTips(response.message); } }
public void exit() { GlobalDataScript.isAutoLogin = false; PlayerPrefs.DeleteKey("loginInfo"); PrefabManage.loadPerfab("Prefab/Panel_start"); /* * //取消微信授权 * WechatOperateScript wechatOperate = GameObject.Find("Canvas").GetComponent<WechatOperateScript>(); * wechatOperate.cancelAuth (); * * Destroy (this); * Destroy (gameObject); * * GameObject setting = GameObject.Find ("Panel_Setting(Clone)") as GameObject; * Destroy (setting); */ #if UNITY_ANDROID Application.Quit(); #elif UNITY_IPHONE TipsManagerScript.getInstance().setTips("苹果手机请按Home键盘进行退出!"); #endif //多态 调用退出登录接口 }
public void login() { MyDebug.Log("----------------1-------------------"); if (!CustomSocket.getInstance().isConnected) { StartCoroutine(ConnectTime1(3f, 1)); InvokeRepeating("isConnected", 0.1f, 0.1f); tapCount = 0; MyDebug.Log("----------------2------------------"); return; } GlobalDataScript.reinitData(); //初始化界面数据 if (agreeProtocol.isOn) { MyDebug.Log("----------------3------------------"); doLogin(); watingPanel.GetComponentInChildren <Text> ().text = "进入游戏中"; watingPanel.SetActive(true); StartCoroutine(ConnectTime(5f, 1)); } else { MyDebug.Log("请先同意用户使用协议"); TipsManagerScript.getInstance().setTips("请先同意用户使用协议"); } tapCount += 1; Invoke("resetClickNum", 10f); }
private void dissoliveRoomResponse(ClientResponse response) { DissoliveRoomResponseVo dissoliveRoomResponseVo = JsonMapper.ToObject <DissoliveRoomResponseVo> (response.message); string plyerName = dissoliveRoomResponseVo.accountName; if (dissoliveRoomResponseVo.type == "1") { playerList [getPlayerIndex(plyerName)].changeResult("同意"); } else if (dissoliveRoomResponseVo.type == "2") { GlobalDataScript.isonApplayExitRoomstatus = false; playerList [getPlayerIndex(plyerName)].changeResult("拒绝"); disagreeCount += 1; bool isDisagree = false; if (GlobalDataScript.count_Players_DN - disagreeCount <= disagreeCount) { isDisagree = true; } if (disagreeCount >= 2 || isDisagree) { TipsManagerScript.getInstance().setTips("同意解散房间申请人数不够,本轮投票结束,继续游戏"); removeListener(); Destroy(this); Destroy(gameObject); } } }
public void serviceErrorNotice(ClientResponse response) { SocketEventHandle.getInstance().serviceErrorNotice -= serviceErrorNotice; watingPanel.gameObject.SetActive(false); clear(); TipsManagerScript.getInstance().setTips(response.message); }
// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.Escape)) //Android系统监听返回键,由于只有Android和ios系统所以无需对系统做判断 { if (panelCreateDialog == null) { panelCreateDialog = Instantiate(Resources.Load("Prefab/Panel_Exit")) as GameObject; panelCreateDialog.transform.parent = gameObject.transform; panelCreateDialog.transform.localScale = Vector3.one; //panelCreateDialog.transform.localPosition = new Vector3 (200f,150f); panelCreateDialog.GetComponent <RectTransform>().offsetMax = new Vector2(0f, 0f); panelCreateDialog.GetComponent <RectTransform>().offsetMin = new Vector2(0f, 0f); } } else { if (watingPanel.activeSelf) { waitTime -= Time.deltaTime; if (waitTime < 0) { watingPanel.SetActive(false); TipsManagerScript.getInstance().setTips("登录失败,请重试"); } } } }
public void onCreateRoomCallback(ClientResponse response) { if (response.handleCode == StatusCode.SESSION_expire || response.handleCode == StatusCode.SESSION_invalid || response.bytes == null) { TipsManagerScript.getInstance().setTips("错误:" + response.handleCode); return; } staticc__room_opreation_response res = ClientRequest.DeSerialize <staticc__room_opreation_response>(response.bytes); Debug.Log("room number: " + res.data.room_num); //进入游戏中等待其他玩家加入 GlobalDataScript.roomInfo = res.data; int roomid = Int32.Parse(response.message); sendVo.roomId = roomid; // GlobalDataScript.roomVo = sendVo; GlobalDataScript.loginResponseData.roomId = roomid; //GlobalDataScript.loginResponseData.isReady = true; GlobalDataScript.loginResponseData.main = true; GlobalDataScript.loginResponseData.isOnLine = true; GlobalDataScript.gamePlayPanel = PrefabManage.loadPerfab("Prefab/Panel_GamePlay"); GlobalDataScript.gamePlayPanel.GetComponent <MyMahjongScript>().createRoomAddAvatarVO(GlobalDataScript.loginResponseData); closeDialog(); }
public void onJoinRoomCallBack(ClientResponse response) { watingPanel.gameObject.SetActive(false); MyDebug.Log(response); if (response.status == 1) { GlobalDataScript.roomJoinResponseData = JsonMapper.ToObject <RoomCreateVo>(response.message); GlobalDataScript.roomVo = GlobalDataScript.roomJoinResponseData; GlobalDataScript.surplusTimes = GlobalDataScript.roomJoinResponseData.roundNumber; GlobalDataScript.loginResponseData.roomId = GlobalDataScript.roomJoinResponseData.roomId; //loadPerfab("Prefab/Panel_GamePlay"); GlobalDataScript.reEnterRoomData = null; GlobalDataScript.gamePlayPanel = PrefabManage.loadPerfab("Prefab/Panel_GamePlay"); //SocketEventHandle.getInstance().gameReadyNotice += GlobalDataScript.gamePlayPanel.GetComponent<MyMahjongScript>().gameReadyNotice; //GlobalDataScript.gamePlayPanel.GetComponent<MyMahjongScript>().joinToRoom(GlobalDataScript.roomJoinResponseData.playerList); connectRetruen = true; closeDialog(); } else { clear(); TipsManagerScript.getInstance().setTips2(""); //TipsManagerScript.getInstance(); //watingPanel.gameObject.SetActive(true); //watingPanel.gameObject.transform.gameObject.SetActive(true); //watingPanel.gameObject.transform.FindChild("tip3/Text").GetComponent<Text>().text = response.message; TipsManagerScript.getInstance().setTips(response.message); closeDialog(); GlobalDataScript.homePanel.GetComponent <HomePanelScript>().openEnterRoomDialog(); } }
public void login() { if (!CustomSocket.getInstance().isConnected) { CustomSocket.getInstance().Connect(); ChatSocket.getInstance().Connect(); tapCount = 0; return; } GlobalDataScript.reinitData(); //初始化界面数据 if (agreeProtocol.isOn) { doLogin(); watingPanel.SetActive(true); } else { MyDebug.Log("请先同意用户使用协议"); TipsManagerScript.getInstance().setTips("请先同意用户使用协议"); } tapCount += 1; Invoke("resetClickNum", 10f); }
// public void toggleHongClick(){ // // if (zhuanzhuanGameRule [2].isOn) { // zhuanzhuanGameRule [0].isOn = true; // } // } // // public void toggleQiangGangHuClick(){ // if (zhuanzhuanGameRule [1].isOn) { // zhuanzhuanGameRule [2].isOn = false; // } // } public void onCreateRoomCallback(ClientResponse response) { MyDebug.Log(response.message); if (response.status == 1) { GlobalDataScript.reEnterRoomData = null; RoomCreateResponseVo responseVO = JsonMapper.ToObject <RoomCreateResponseVo> (response.message); int roomid = Int32.Parse(response.message); sendVo.roomId = roomid; GlobalDataScript.roomVo = sendVo; GlobalDataScript.loginResponseData.roomId = roomid; GlobalDataScript.loginResponseData.isReady = true; GlobalDataScript.loginResponseData.main = true; GlobalDataScript.loginResponseData.isOnLine = true; GlobalDataScript.gamePlayPanel = PrefabManage.loadPerfab("Prefab/Panel_GamePlay"); GlobalDataScript.gamePlayPanel.GetComponent <MyMahjongScript> ().createRoomAddAvatarVO(GlobalDataScript.loginResponseData); GlobalDataScript.homePanel.GetComponent <HomePanelScript>().checkEnterInRoom(); closeDialog(); } else { TipsManagerScript.getInstance().setTips(response.message); } }
void Start() { try{ IPAddress[] IPs = Dns.GetHostAddresses(APIS.socketUrl); APIS.socketUrl = IPs [0].ToString(); IPAddress[] IPs2 = Dns.GetHostAddresses(APIS.chatSocketUrl); APIS.chatSocketUrl = IPs2 [0].ToString(); }catch (Exception ex) { MyDebug.Log(ex.Message); } MicroPhoneInput.getInstance(); GlobalDataScript.getInstance(); //CustomSocket.getInstance().Connect(); //ChatSocket.getInstance (); TipsManagerScript.getInstance().parent = gameObject.transform; SoundCtrl.getInstance(); //检查更新 //UpdateScript update = new UpdateScript (); //StartCoroutine (update.updateCheck ()); //ServiceErrorListener seriveError = new ServiceErrorListener(); Screen.sleepTimeout = SleepTimeout.NeverSleep; heartbeatThread(); StartCoroutine(LoadGD()); //预加载场景 StartCoroutine(LoadRes()); }
private void onJoinRoomCallBack(ClientResponse response) { Debug.Log(response); if (response.status == 1) { GlobalDataScript.roomJoinResponseData = JsonMapper.ToObject <RoomJoinResponseVo>(response.message); GlobalDataScript.roomVo.addWordCard = GlobalDataScript.roomJoinResponseData.addWordCard; GlobalDataScript.roomVo.hong = GlobalDataScript.roomJoinResponseData.hong; GlobalDataScript.roomVo.ma = GlobalDataScript.roomJoinResponseData.ma; GlobalDataScript.roomVo.name = GlobalDataScript.roomJoinResponseData.name; GlobalDataScript.roomVo.roomId = GlobalDataScript.roomJoinResponseData.roomId; GlobalDataScript.roomVo.roomType = GlobalDataScript.roomJoinResponseData.roomType; GlobalDataScript.roomVo.roundNumber = GlobalDataScript.roomJoinResponseData.roundNumber; GlobalDataScript.roomVo.sevenDouble = GlobalDataScript.roomJoinResponseData.sevenDouble; GlobalDataScript.roomVo.xiaYu = GlobalDataScript.roomJoinResponseData.xiaYu; GlobalDataScript.roomVo.ziMo = GlobalDataScript.roomJoinResponseData.ziMo; GlobalDataScript.roomVo.magnification = GlobalDataScript.roomJoinResponseData.magnification; GlobalDataScript.surplusTimes = GlobalDataScript.roomJoinResponseData.roundNumber; GlobalDataScript.loginResponseData.roomId = GlobalDataScript.roomJoinResponseData.roomId; //loadPerfab("Prefab/Panel_GamePlay"); GlobalDataScript.gamePlayPanel = PrefabManage.loadPerfab("Prefab/Panel_Game_Play"); GlobalDataScript.gamePlayPanel.GetComponent <MyMahjongScript>().joinToRoom(GlobalDataScript.roomJoinResponseData.playerList); closeDialog(); } else { TipsManagerScript.getInstance().setTips(response.message); } }
public void OnGetApplyClubCallBack(ClientResponse response) { ClubAccountVO vo = JsonMapper.ToObject <ClubAccountVO>(response.message); if (vo.msgcode != 0) { TipsManagerScript.getInstance().setTips(vo.msgstring); } else { isagreePanelShow = true; agreeListPanel.SetActive(true); PrefabUtils.ClearChild(agreeListGrid); foreach (ClubAccount ac in vo.listaccount) { GameObject child = PrefabUtils.AddChild(agreeListGrid, agreesub); agreeSubScript cs = child.GetComponent <agreeSubScript>(); cs.setValue(ac); cs.agreebtn.onClick.AddListener(() => { ClientRequest cr = new ClientRequest(); cr.headCode = APIS.AGREE_CLUB_REQUEST; cr.messageContent = "{'agree':1,'uuid':" + ac.uuid + "}"; CustomSocket.getInstance().sendMsg(cr); }); cs.nobtn.onClick.AddListener(() => { ClientRequest cr = new ClientRequest(); cr.headCode = APIS.AGREE_CLUB_REQUEST; cr.messageContent = "{'agree':0,'uuid':" + ac.uuid + "}"; CustomSocket.getInstance().sendMsg(cr); }); } } }
public void init() { canvsTransfrom = GameObject.Find("Container").transform; TipsManagerScript.getInstance().parent = GameObject.Find("Canvas").transform; wechatOperate = GameObject.Find("Canvas").GetComponent <WechatOperateScript>(); initMessageBox(); }
/// <summary> /// 异步连接的回调函数 /// </summary> /// <param name="ar"></param> private void ConnectCallback(IAsyncResult ar) { //connectDone.Set(); if ((tcpclient != null) && (tcpclient.Connected)) { stream = tcpclient.GetStream(); asyncread(tcpclient); isConnected = true; Debug.Log("服务器已经连接!"); MyDebug.Log("---------------ConnectCallback----------------ConnectCallback--"); } else { TipsManagerScript.getInstance().setTips("连接服务器失败"); //tcpclient.BeginConnect(IPAddress.Parse(APIS.socketUrl), APIS.socketPort, new AsyncCallback(ConnectCallback), tcpclient); } TcpClient t = (TcpClient)ar.AsyncState; try { t.EndConnect(ar); } catch (Exception ex) { MyDebug.Log("---------------ConnectCallback----------------Exception--"); //设置标志,连接服务端失败! Debug.Log(ex.ToString()); //tcpclient.BeginConnect(IPAddress.Parse(APIS.socketUrl), APIS.socketPort, new AsyncCallback(ConnectCallback), tcpclient); } }
private void ReqForCreateRoom(string msg) { int gold = 10; if (GlobalDataScript.userGameType == GameType.GameType_PK_DN) { gold = 5; } if (GlobalDataScript.goldType) { if (GlobalDataScript.loginResponseData.account.gold >= gold) { watingPanel.gameObject.SetActive(true); CustomSocket.getInstance().sendMsg(new CreateRoomRequest(msg)); userDefaultSet = msg; } else { TipsManagerScript.getInstance().setTips("你的金币不足,不能匹配到训练场"); } } else { if (GlobalDataScript.loginResponseData.account.roomcard > 0) { watingPanel.gameObject.SetActive(true); CustomSocket.getInstance().sendMsg(new CreateRoomRequest(msg)); userDefaultSet = msg; } else { TipsManagerScript.getInstance().setTips("你的房卡数量不足,不能创建房间"); } } }
/** * 创建划水麻将房间 */ public void createHuashuiRoom() { int roundNumber = 4; //房卡数量 bool isZimo = false; //自摸 bool isFengpai = false; //七小对 int maCount = 0; for (int i = 0; i < huashuiRoomCards.Count; i++) { Toggle item = huashuiRoomCards [i]; if (item.isOn) { if (i == 0) { roundNumber = 8; } else if (i == 1) { roundNumber = 16; } break; } } if (huashuiGameRule [0].isOn) { isFengpai = true; } if (huashuiGameRule [1].isOn) { isZimo = true; } for (int i = 0; i < huashuixiayu.Count; i++) { if (huashuixiayu [i].isOn) { maCount = 2 * (i + 1); break; } } sendVo = new RoomCreateVo(); sendVo.xiaYu = maCount; sendVo.roundNumber = roundNumber; sendVo.ziMo = isZimo?1:0; sendVo.roomType = GameConfig.GAME_TYPE_HUASHUI; sendVo.addWordCard = isFengpai; sendVo.sevenDouble = true; string sendmsgstr = JsonMapper.ToJson(sendVo); if (GlobalDataScript.loginResponseData.account.roomcard > 0) { CustomSocket.getInstance().sendMsg(new CreateRoomRequest(sendmsgstr)); } else { TipsManagerScript.getInstance().setTips("你的房卡数量不足,不能创建房间"); } }
//对比版本虚 public void compareVersion() { int currentVerCode; //当前版本号数字 int serverVerCode; //服务器上版本号数字 currentVersion = currentVersion.Replace(".", ""); currentVerCode = int.Parse(currentVersion); Version123 versionTemp = new Version123(); //版本信息 //versionTemp = serviceVersionVo.Android; if (Application.platform == RuntimePlatform.Android) { versionTemp = serviceVersionVo.Android; } else if (Application.platform == RuntimePlatform.IPhonePlayer) { versionTemp = serviceVersionVo.ios; } if (versionTemp != null && versionTemp.version != null) { serverVersion = versionTemp.version; serverVersion = serverVersion.Replace(".", ""); serverVerCode = int.Parse(serverVersion); if (serverVerCode > currentVerCode) //服务器上有新版本 { string note = versionTemp.note; downloadPath = versionTemp.url; TipsManagerScript.getInstance().loadDialog("发现新版本软件", note, onSureClick, onCancle); } } }
public void sureRoomNumber() { if (inputChars.Count != 6) { MyDebug.Log("请先完整输入房间号码!"); TipsManagerScript.getInstance().setTips("请先完整输入房间号码!"); return; } if (watingPanel != null) { watingPanel.gameObject.SetActive(true); } String roomNumber = inputChars[0] + inputChars[1] + inputChars[2] + inputChars[3] + inputChars[4] + inputChars[5]; MyDebug.Log(roomNumber + "此处加入房间输入房间号,并发送到服务器判断是否有此房间存在"); RoomJoinVo roomJoinVo = new RoomJoinVo(); roomJoinVo.roomId = int.Parse(roomNumber); string sendMsg = JsonMapper.ToJson(roomJoinVo); StartCoroutine(ConnectTime(4f, 1)); CustomSocket sok = CustomSocket.getInstance(); sok.sendMsg(new JoinRoomRequest(sendMsg)); if (SocketEventHandle.getInstance().serviceErrorNotice != null) { SocketEventHandle.getInstance().serviceErrorNotice = null; } SocketEventHandle.getInstance().serviceErrorNotice += serviceErrorNotice; }
public void init() { //socketEventHandle = GameObject.Find ("Canvas").transform.GetComponent<SocketEventHandle> (); canvsTransfrom = GameObject.Find("container").transform; TipsManagerScript.getInstance().parent = GameObject.Find("Canvas").transform; // wechatOperate = GameObject.Find("Canvas").GetComponent<WechatOperateScript>(); initMessageBox(); }
public static TipsManagerScript getInstance() { if (_instance == null) { _instance = new TipsManagerScript(); } return(_instance); }
void Start() { SocketEventHandle.getInstance().giftResponse += giftResponse; CommonEvent.getInstance().prizeCountChange += prizeCountChange; CustomSocket.getInstance().sendMsg(new GetGiftRequest("0")); choujiangNum.text = GlobalDataScript.loginResponseData.account.prizecount + ""; TipsManagerScript.getInstance().setTips2(""); }
/** * 创建长沙麻将房间 */ public void createChangshaRoom() { int roundNumber = 4; //房卡数量 bool isZimo = false; //自摸 int maCount = 0; for (int i = 0; i < changshaRoomCards.Count; i++) { Toggle item = changshaRoomCards[i]; if (item.isOn) { if (i == 0) { roundNumber = 8; } else if (i == 1) { roundNumber = 16; } break; } } if (changshaGameRule [0].isOn) { isZimo = true; } for (int i = 0; i < changshaZhuama.Count; i++) { if (changshaZhuama[i].isOn) { // pow(x,y) 返回值 x 的 y 次幂。 maCount = (int)Math.Pow(2, i); break; } } sendVo = new RoomCreateVo(); // 游戏倍数 sendVo.magnification = maCount; // 游戏局数 sendVo.roundNumber = roundNumber; // 设置游戏类型 sendVo.roomType = GameConfig.GAME_TYPE_CHANGSHA; // 设置是否只允许自摸才能胡牌 sendVo.ziMo = isZimo?1:0; string sendMessage = JsonMapper.ToJson(sendVo); Debug.Log(sendMessage); if (GlobalDataScript.loginResponseData.account.roomCard > 0) { CustomSocket.getInstance().sendMsg(new CreateRoomRequest(sendMessage)); } else { TipsManagerScript.getInstance().setTips("你的房卡数量不足,不能创建房间"); } }
public void init() { //socketEventHandle = GameObject.Find ("Canvas").transform.GetComponent<SocketEventHandle> (); canvsTransfrom = GameObject.Find("container").transform; TipsManagerScript.getInstance().parent = GameObject.Find("Canvas").transform; wechatOperate = GameObject.Find("Canvas").GetComponent <WechatOperateScript>(); initMessageBox(); headSprite = Resources.Load("xianlai/public_ui/head_img_male", typeof(Sprite)) as Sprite; }
// Update is called once per frame void Update() { if (ButtonCallbackMethod.instant.isBegin && isbegin) { startGame(); isbegin = false; TipsManagerScript.getInstance().loadDialog("说明", "这是一款单机版的长沙麻将 旨在为做联机版麻将做铺垫 电脑没有ai 只是傻瓜式把拿到的牌出出去 我是新手 对框架等理解的不好 想到什么写什么 所以代码非常的乱 但是基本逻辑都在 欢迎大家和我讨论vx:mzzy1029zy", doDissoliveRoomRequest, cancle); } }
private void DiscoverPCHG() { // 记录玩家手里的牌有几个等于最新桌面上出的牌 int sum = 0; // 遍历自己的牌 for (int i = 0; i < handerCardList [0].Count; i++) { // 检测 碰吃胡 if (handerCardList[0][i].GetComponent <bottomScript>().getPoint() == cardPoint) { // 如果有三个等于 就是杠 如果两个等于就是碰 sum = sum + 1; } } if (sum == 3) { // 碰 杠全部打开 btnActioonScript.ShowBtn(2); btnActioonScript.ShowBtn(3); Debug.Log("当前可以碰杠"); } else if (sum == 2) { // 碰打开 btnActioonScript.ShowBtn(3); Debug.Log("当前可以碰"); } else if (sum == 0 || sum == 1) { TipsManagerScript.getInstance().setTips("当前牌碰不到杠不到胡不到"); // 不可以碰 吃 杠 胡 那么就下位玩家出牌 // 上家top玩家出牌 isChuPaiT = true; CurrentPutCardPlayerTop("T"); // 时间重置16s timer = 16; timeCount.text = timer.ToString(); isTimeSub = true; } // 检测是否胡 // else if() // { // // // } }
public void giftResponse(ClientResponse response) { //TipsManagerScript.getInstance().setTips("----:" + response.message); JsonData data = JsonMapper.ToObject(response.message); if (int.Parse(data ["type"].ToString()) == 2) { TipsManagerScript.getInstance().setTips("抽奖活动暂时没有开放,3秒后将关闭对话框"); Invoke("closeDialog", 3f); } else if (int.Parse(data ["type"].ToString()) == 3) { TipsManagerScript.getInstance().setTips("您今天未玩过游戏还不能抽奖"); //Invoke ("closeDialog",3f); } else { try { giftDes = JsonMapper.ToObject <GiftList> (response.message); if (giftDes.type == "0") //所有 //ruleText.text = giftDes.data[0].notice; { for (int i = 0; i < giftDes.data.Count; i++) { GiftItemVo itemData = giftDes.data [i]; lotteryItems [i].nameTxt.text = itemData.prizeName; lotteryItems [i].setPic(itemData.imageUrl); } } }catch (Exception e) { if (GlobalDataScript.loginResponseData.account.prizecount > 0) { GlobalDataScript.loginResponseData.account.prizecount--; choujiangNum.text = GlobalDataScript.loginResponseData.account.prizecount + ""; } Drawl returndata = JsonMapper.ToObject <Drawl> (response.message); StopIndex = returndata.data; MyDebug.Log("StopIndex" + StopIndex); if (action == false) { float a = UnityEngine.Random.Range(-2, 2f); end = Math.Abs(StopIndex * 36 - 34 + a); MyDebug.Log("end = " + end); x = 0; action = true; callBack = true; } } } callBack = true; }
public void AuthResultHandle(int reqID, ResponseState state, PlatformType type, Hashtable data) { if (state == ResponseState.Success) { shareSdk.GetUserInfo(PlatformType.WeChat); } else if (state == ResponseState.Fail) { TipsManagerScript.getInstance().setTips("微信登录失败"); } }
/** * 创建长沙麻将房间 */ public void createChangshaRoom() { SoundCtrl.getInstance().playSoundByActionButton(1); int roundNumber = 4; //房卡数量 bool isZimo = false; //自摸 int maCount = 0; for (int i = 0; i < changshaRoomCards.Count; i++) { Toggle item = changshaRoomCards [i]; if (item.isOn) { if (i == 0) { roundNumber = 8; } else if (i == 1) { roundNumber = 16; } break; } } if (changshaGameRule [0].isOn) { isZimo = true; } for (int i = 0; i < changshaZhuama.Count; i++) { if (changshaZhuama [i].isOn) { maCount = 2 * (i + 1); break; } } sendVo = new RoomCreateVo(); sendVo.ma = maCount; sendVo.roundNumber = roundNumber; sendVo.ziMo = isZimo?1:0; sendVo.roomType = GameConfig.GAME_TYPE_CHANGSHA; string sendmsgstr = JsonMapper.ToJson(sendVo); if (GlobalDataScript.loginResponseData.account.roomcard > 0) { watingPanel.gameObject.SetActive(true); CustomSocket.getInstance().sendMsg(new CreateRoomRequest(sendmsgstr)); } else { TipsManagerScript.getInstance().setTips("你的房卡数量不足,不能创建房间"); } }
/** * 创建长沙麻将房间 */ public void createChangshaRoom() { int roundNumber = 4; //房卡数量 bool isZimo = false; //自摸 int maCount = 0; for (int i = 0; i < changshaRoomCards.Count; i++) { Toggle item = changshaRoomCards [i]; if (item.isOn) { if (i == 0) { roundNumber = 8; } else if (i == 1) { roundNumber = 16; } break; } } /* * if (changshaGameRule [0].isOn) { * isZimo = true; * } */ // isZimo = true; for (int i = 0; i < changshaZhuama.Count; i++) { if (changshaZhuama [i].isOn) { maCount = (int)Math.Pow(2, i); break; } } sendVo = new RoomCreateVo(); sendVo.magnification = maCount; sendVo.roundNumber = roundNumber; //sendVo.ziMo = isZimo?1:0; sendVo.roomType = GameConfig.GAME_TYPE_CHANGSHA; string sendmsgstr = JsonMapper.ToJson(sendVo); if (GlobalDataScript.loginResponseData.account.roomcard > 0) { CustomSocket.getInstance().sendMsg(new CreateRoomRequest(sendmsgstr)); } else { TipsManagerScript.getInstance().setTips("你的房卡数量不足,不能创建房间"); } }