void OnClick_Power() { if (!SmartGlassManager.instance.IsConnectDevice(mDevice)) { TipsManager.ShowTips("请先连接"); return; } SmartGlassManager.instance.SendPowerOff(); }
void InitItem() { SmartGlassManager.instance.GetXboxConsoles(pDevices => { var tList = pDevices.ToList(); TipsManager.ShowTips($"Show Devices Count:{tList.Count}"); foreach (var item in tList) { var tCtrl = UIManager.AddItem <XboxItemController>(mContent); tCtrl.SetData(item); } }); }
public override void OnOpen() { base.OnOpen(); //表情包 emoji_data[] emojiDatas = EmojiDataConfig.Instance.GetAllData(); emojiViewList.totalCount = emojiDatas.Length; emojiViewList.RegisterInitCallback((Transform obj, int index) => { Function.SetImageSprite(obj.Find("Image").GetComponent <Image>(), emojiDatas[index].Icon); EventTrigger.Get(obj.gameObject).onClick = (cObj) => { TipsManager.ShowTips(Language.GetTextByKey(1)); }; }); emojiViewList.RefillCells(); }
void OnClick_Connect() { DataManager.SetLiveId(mLiveIDInput.text); DataManager.SetIPAdress(mIPAdressInput.text); if (SmartGlassManager.instance.IsConnectDevice(DataManager.GetLiveId())) { TipsManager.ShowTips("正在断开连接..."); SmartGlassManager.instance.Disconnect(); } else { TipsManager.ShowTips("正在尝试连接..."); SmartGlassManager.instance.Connect(); } }
void OnClick_Connect() { try { if (SmartGlassManager.instance.IsConnectDevice(mDevice)) { TipsManager.ShowTips("已连接"); } else { SmartGlassManager.instance.Connect(mDevice, true); } } catch (Exception ex) { TipsManager.ShowTips(ex.ToString()); } }
public void ClickWeChat(GameObject go) { if (true) { TipsManager.ShowTips(Language.GetTextByKey(1)); return; } Debug.Log("UILogin.ClickWeChat"); #if UNITY_EDITOR CommonRequest.ReqLoginGame("achonor", "我要玩女号", @"http://thirdqq.qlogo.cn/qqapp/1107034140/D532B5446BA9E5AC90AB5138D1BD19BC/100"); #elif UNITY_IOS || UNITY_ANDROID if (true == isLogining) { return; } isLogining = true; ShareSDKManager.Instance.WeChatAuthorize(); #endif }
//开始游戏 void ClickStart(GameObject obj) { if (PlayerData.energy < 3) { TipsManager.ShowTips(Language.GetTextByKey(2)); return; } //开始 UIManager.OpenUI("Prefabs/MatchUI", UIManager.Instance.GameUIRoot, (GameObject uiObj) => { //请求开始 CommonRequest.ReqSatrtMatch(); //关闭UI UIManager.CloseUI("Prefabs/MainUI"); //隐藏TableUI GameObject uiTable = UIManager.GetUIByName("Prefabs/TableUI"); if (null != uiTable) { uiTable.SetActive(false); } }); }
static int ShowTips(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); TipsManager.ShowTips(arg0); return(0); } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); object arg1 = ToLua.ToVarObject(L, 2); TipsManager.ShowTips(arg0, arg1); return(0); } else if (count == 3) { string arg0 = ToLua.CheckString(L, 1); object arg1 = ToLua.ToVarObject(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); TipsManager.ShowTips(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: TipsManager.ShowTips")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
internal override void OnInit() { var tBtns = transform.GetComponentsInChildren <Button>(true); foreach (var tBtn in tBtns) { var tBtnType = GameButtonState.Clear; var tName = tBtn.name; Action tAction = null; if (Enum.TryParse(tName, false, out tBtnType)) { tAction = () => { OnClick_Btn(tBtnType); }; } else { switch (tName) { case "Edge": tAction = () => { UIManager.OpenView <EdgeViewController>(); }; break; case "Back": tAction = () => { OnClick_Btn(GameButtonState.B); }; break; case "OK": tAction = () => { OnClick_Btn(GameButtonState.A); }; break; case "Home": tAction = () => { OnClick_Btn(GameButtonState.Nexus); }; break; //加音量 case "AddVolume": tAction = () => { TipsManager.ShowTips("未实现"); //SmartGlassManager.instance.SendMediaState(new MediaCommandMessage() //{ // //State = new MediaState() // //{ // // SoundLevel = MediaSoundLevel.Full // //} //}); }; break; //减音量 case "ReduceVolume": tAction = () => { TipsManager.ShowTips("未实现"); //SmartGlassManager.instance.SendMediaState(new MediaStateMessage() //{ // State = new MediaState() // { // SoundLevel = MediaSoundLevel.Low // } //}); }; break; case "PgUp": tAction = () => { SendMediaState(MediaControlCommands.ChannelUp); }; break; case "PgDown": tAction = () => { SendMediaState(MediaControlCommands.ChannelDown); }; break; //未知功能 case "Unknown": tAction = () => { TipsManager.ShowTips("未实现"); }; break; //静音 case "Mute": tAction = () => { TipsManager.ShowTips("未实现"); //SmartGlassManager.instance.SendMediaState(new MediaStateMessage() //{ // State = new MediaState() // { // SoundLevel = MediaSoundLevel.Muted // } //}); }; break; //快退 case "Backward": tAction = () => { SendMediaState(MediaControlCommands.Back); }; break; //快进 case "Forward": tAction = () => { SendMediaState(MediaControlCommands.FastForward); }; break; //播放或者暂停 case "PlayOrPause": tAction = () => { SendMediaState(MediaControlCommands.PlayPauseToggle); }; break; //上一首 case "Previous": tAction = () => { SendMediaState(MediaControlCommands.PreviousTrack); }; break; //下一首 case "Next": tAction = () => { SendMediaState(MediaControlCommands.NextTrack); }; break; //停止播放 case "Stop": tAction = () => { SendMediaState(MediaControlCommands.Stop); }; break; default: Debug.LogErrorFormat("GameButtonState转换失败:{0}", tBtn.name); break; } } if (tAction != null) { tBtn.onClick.AddListener(new UnityAction(tAction)); } } }
void ClickProficiency(GameObject obj) { TipsManager.ShowTips(Language.GetTextByKey(1)); }
void ClickLevel(GameObject obj) { TipsManager.ShowTips(Language.GetTextByKey(1)); }
void ClickEnergyAdd(GameObject obj) { TipsManager.ShowTips(Language.GetTextByKey(1)); }
public void ClickMore(GameObject go) { TipsManager.ShowTips(Language.GetTextByKey(1)); }
public void ClickFriend(GameObject go) { UIManager.OpenUI("Prefabs/MainUI", UIManager.Instance.GameUIRoot); TipsManager.ShowTips(Language.GetTextByKey(1)); }
public void ClickLevel(GameObject go) { UIManager.CloseUI("Prefabs/MainUI"); TipsManager.ShowTips(Language.GetTextByKey(1)); }