コード例 #1
0
    //倾听下注
    private void onAddBet(CEvent evt)
    {
        UnityThreadHelper.Dispatcher.Dispatch(() =>
        {
            PlayerEvent playerEvent = (PlayerEvent)evt.eventParams;


            TinyBilingCS biling = ConvertTool.ConvertTinyBiling(playerEvent.bling);


            Debug.Log(" <color=#9400D3> 房间" + biling.roomID + " 玩家" + biling.playerID + " 下注= " + biling.bling +
                      "</color>");
        });
    }
コード例 #2
0
    //玩家下注,实时
    private void onPlayerAddBet(CEvent evt)
    {
        var playerEvent = (PlayerEvent)evt.eventParams;


        TinyPlayerCS pp = ConvertTool.ConvertPlayer <TinyPlayerCS>(playerEvent.player);

        var b = playerEvent.bling; //这里是下注具体。要转换成TinyBling


        TinyBilingCS data = ConvertTool.ConvertPlayer <TinyBilingCS>(playerEvent.bling); //其他用户下注?或者自己下注?


        var json = JsonConvert.SerializeObject(data); //打印下注信息

        Debug.Log(json);
    }