//倾听下注 private void onAddBet(CEvent evt) { UnityThreadHelper.Dispatcher.Dispatch(() => { PlayerEvent playerEvent = (PlayerEvent)evt.eventParams; TinyBilingCS biling = ConvertTool.ConvertTinyBiling(playerEvent.bling); Debug.Log(" <color=#9400D3> 房间" + biling.roomID + " 玩家" + biling.playerID + " 下注= " + biling.bling + "</color>"); }); }
//玩家下注,实时 private void onPlayerAddBet(CEvent evt) { var playerEvent = (PlayerEvent)evt.eventParams; TinyPlayerCS pp = ConvertTool.ConvertPlayer <TinyPlayerCS>(playerEvent.player); var b = playerEvent.bling; //这里是下注具体。要转换成TinyBling TinyBilingCS data = ConvertTool.ConvertPlayer <TinyBilingCS>(playerEvent.bling); //其他用户下注?或者自己下注? var json = JsonConvert.SerializeObject(data); //打印下注信息 Debug.Log(json); }