public void StatusChanged(Recognizer.State status) { if (status == Recognizer.State.Allocated) { if (_showTimers) { TimerPool.DumpAll(); } } if (status == Recognizer.State.Deallocating) { if (_showTimers) { TimerPool.DumpAll(); } } if (status == Recognizer.State.Deallocated) { if (_showSummary) { ShowAudioSummary(); } } }