コード例 #1
0
ファイル: TimerForm.cs プロジェクト: PhilHuangSW/BGTimer
 /// <summary>
 /// Constructor for 2 Players
 /// </summary>
 /// <param name="gameName"></param>
 /// <param name="NumOfPlayers"></param>
 /// <param name="P1"></param>
 /// <param name="P2"></param>
 public TimerForm(string gameName, int NumOfPlayers, string P1, string P2)
 {
     InitializeComponent();
     TimerP1Label.Show();
     TimerP2Label.Show();
     TimerP1TextBox.Show();
     TimerP2TextBox.Show();
     if (P1 == null)
     {
         TimerP1Label.Text = "Player 1";
     }
     else
     {
         TimerP1Label.Text = P1;
     }
     if (P2 == null)
     {
         TimerP2Label.Text = "Player 2";
     }
     else
     {
         TimerP2Label.Text = P2;
     }
     if (gameName == null)
     {
         TimerGameNameLabel.Text = "Board Game";
     }
     else
     {
         TimerGameNameLabel.Text = gameName;
     }
     numPlayers = NumOfPlayers;
 }
コード例 #2
0
ファイル: TimerForm.cs プロジェクト: PhilHuangSW/BGTimer
 /// <summary>
 /// Constructor for 8 Players
 /// </summary>
 /// <param name="gameName"></param>
 /// <param name="NumOfPlayers"></param>
 /// <param name="P1"></param>
 /// <param name="P2"></param>
 /// <param name="P3"></param>
 /// <param name="P4"></param>
 /// <param name="P5"></param>
 /// <param name="P6"></param>
 /// <param name="P7"></param>
 /// <param name="P8"></param>
 public TimerForm(string gameName, int NumOfPlayers, string P1, string P2, string P3, string P4, string P5, string P6, string P7, string P8)
 {
     InitializeComponent();
     TimerP1Label.Show();
     TimerP2Label.Show();
     TimerP3Label.Show();
     TimerP4Label.Show();
     TimerP5Label.Show();
     TimerP6Label.Show();
     TimerP7Label.Show();
     TimerP8Label.Show();
     TimerP1TextBox.Show();
     TimerP2TextBox.Show();
     TimerP3TextBox.Show();
     TimerP4TextBox.Show();
     TimerP5TextBox.Show();
     TimerP6TextBox.Show();
     TimerP7TextBox.Show();
     TimerP8TextBox.Show();
     if (P1 == null)
     {
         TimerP1Label.Text = "Player 1";
     }
     else
     {
         TimerP1Label.Text = P1;
     }
     if (P2 == null)
     {
         TimerP2Label.Text = "Player 2";
     }
     else
     {
         TimerP2Label.Text = P2;
     }
     if (P3 == null)
     {
         TimerP3Label.Text = "Player 3";
     }
     else
     {
         TimerP3Label.Text = P3;
     }
     if (P4 == null)
     {
         TimerP4Label.Text = "Player 4";
     }
     else
     {
         TimerP4Label.Text = P4;
     }
     if (P5 == null)
     {
         TimerP5Label.Text = "Player 5";
     }
     else
     {
         TimerP5Label.Text = P5;
     }
     if (P6 == null)
     {
         TimerP6Label.Text = "Player 6";
     }
     else
     {
         TimerP6Label.Text = P6;
     }
     if (P7 == null)
     {
         TimerP7Label.Text = "Player 7";
     }
     else
     {
         TimerP7Label.Text = P7;
     }
     if (P8 == null)
     {
         TimerP8Label.Text = "Player 8";
     }
     else
     {
         TimerP8Label.Text = P8;
     }
     if (gameName == null)
     {
         TimerGameNameLabel.Text = "Board Game";
     }
     else
     {
         TimerGameNameLabel.Text = gameName;
     }
     numPlayers = NumOfPlayers;
 }