コード例 #1
0
ファイル: Timer.cs プロジェクト: sahilagnihotri/Chess
 public static Original::Timer ___ctor_newobj(Original::TimerCallback tc, object state, uint dueTime, uint period)
 {
     return(Helper.SimpleWrap <Original::Timer>(
                delegate(ClrSyncManager manager) { return TimerHelpers.CreateTimer(manager, tc, state, new TimeSpan(dueTime), new TimeSpan(period)); },
                delegate() { return new Original::Timer(tc, state, dueTime, period); }
                ));
 }
コード例 #2
0
ファイル: Timer.cs プロジェクト: sahilagnihotri/Chess
        /* Use a TimerCallback delegate to specify the method you want the Timer to execute.
         * The timer delegate is specified when the timer is constructed, and cannot be changed.
         * The method does not execute on the thread that created the timer; it executes on a ThreadPool
         * thread supplied by the system.
         *
         * When you create a timer, you can specify an amount of time to wait before the first execution
         * of the method (due time), and an amount of time to wait between subsequent executions (period).
         * You can change these values, or disable the timer, using the Change method.
         *
         * Note: As long as you are using a Timer, you must keep a reference to it. As with any managed object,
         * a Timer is subject to garbage collection when there are no references to it. The fact that a Timer is
         * still active does not prevent it from being collected.
         *
         * When a timer is no longer needed, use the Dispose method to free the resources held by the timer. To
         * receive a signal when the timer is disposed, use the Dispose(WaitHandle) method overload that takes a
         * WaitHandle. The WaitHandle is signaled when the timer has been disposed.
         *
         * The callback method executed by the timer should be reentrant, because it is called on ThreadPool threads.
         * The callback can be executed simultaneously on two thread pool threads if the timer interval is less than
         * the time required to execute the callback, or if all thread pool threads are in use and the callback is
         * queued multiple times.
         *
         * Note: System.Threading.Timer is a simple, lightweight timer that uses callback methods and is served by
         * threadpool threads. You might also consider System.Windows.Forms.Timer for use with Windows forms, and
         * System.Timers.Timer for server-based timer functionality. These timers use events and have additional features.
         */

        public static Original::Timer ___ctor_newobj(Original::TimerCallback tc)
        {
            return(Helper.SimpleWrap <Original::Timer>(
                       delegate(ClrSyncManager manager) { return TimerHelpers.CreateTimer(manager, tc, null, new TimeSpan(Timeout.Infinite),
                                                                                          new TimeSpan(Timeout.Infinite)); },
                       delegate() { return new Original::Timer(tc); }
                       ));
        }
コード例 #3
0
ファイル: Timer.cs プロジェクト: sahilagnihotri/Chess
 public static Original::Timer ___ctor_newobj(Original::TimerCallback tc, object state, TimeSpan dueTime, TimeSpan period)
 {
     if (dueTime.TotalMilliseconds < 0 && dueTime.TotalMilliseconds != Timeout.Infinite)
     {
         throw new ArgumentOutOfRangeException();
     }
     if (period.TotalMilliseconds < 0 && period.TotalMilliseconds != Timeout.Infinite)
     {
         throw new ArgumentOutOfRangeException();
     }
     return(Helper.SimpleWrap <Original::Timer>(
                delegate(ClrSyncManager manager) { return TimerHelpers.CreateTimer(manager, tc, state, dueTime, period); },
                delegate() { return new Original::Timer(tc, state, dueTime, period); }
                ));
 }