コード例 #1
0
    override public void Init()
    {
        LanguageManager.Instance.RegisterLanguage("Dutch", new LanguageDutch());
        LanguageManager.Instance.RegisterLanguage("English", new LanguageEnglish());
        LanguageManager.Instance.RegisterLanguage("Spanish", new LanguageSpanish());
        LanguageManager.Instance.RegisterLanguage("Chinese", new LanguageChinese());

        LanguageManager.Instance.DetermineAndSetInitialLanguage();

        if (PlayerPrefs.HasKey("PreferedLanguage"))
        {
            LanguageManager.Instance.SetCurrentLanguage(PlayerPrefs.GetString("PreferedLanguage"), true);
        }
        else
        {
            LanguageManager.Instance.SetCurrentLanguage(LanguageManager.Instance.currentLanguageName, true);
            PlayerPrefs.SetString("PreferedLanguage", LanguageManager.Instance.currentLanguageName);
        }

        _menu = canvas.Find("MenuView").GetComponent <Menu>();
        _menu.Init();
        _ballGame = canvas.Find("GameView").GetComponent <BallGame>();
        _ballGame.Init();
        _timerForTimeGameMode = _ballGame.transform.Find("GameTimer").GetComponent <TimerForTimeGameMode>();
    }
コード例 #2
0
ファイル: BallGame.cs プロジェクト: Denzelaar/designPattern
    public void Init()
    {
        _rect = transform.GetComponent <RectTransform>();

        _textAnimations = transform.Find("FeedbackText").GetComponent <TextAnimations>();

        _multiplierText = transform.Find("ScoreHolder/MultiplierText").GetComponent <Text>();

        _ballsize          = transform.GetComponent <RectTransform>().sizeDelta.x / _MAX_AMOUNT_OF_BALLS_HORIZONTAL;
        _ballSpawnLocation = 540 / _ASPECT_RATIO / 2;

        _retryButton           = transform.Find("RetryButton").gameObject;
        _homeButton            = transform.Find("HomeButton").gameObject;
        _showAchievementButton = transform.Find("ShowAchievementEnd").gameObject;
        _showLeaderboardButton = transform.Find("ShowLeaderBoardEnd").gameObject;
        _gameOverOverlay       = transform.Find("GameOverOverlay").gameObject;

        _pauseMenu              = transform.Find("PauseMenu").gameObject;
        _pauseButton            = transform.Find("PauseButton").gameObject;
        _pausePlayButton        = transform.Find("PauseMenu/UnpauseButton").gameObject;
        _pauseSoundButton       = transform.Find("PauseMenu/SoundButton").gameObject;
        _pauseGyroscopeButton   = transform.Find("PauseMenu/GyroscopeButton").gameObject;
        _pauseScreenshakeButton = transform.Find("PauseMenu/ScreenshakeButton").gameObject;
        _pauseHomeButton        = transform.Find("PauseMenu/PauseHomeButton").gameObject;

        _counter = transform.GetComponent <Counter>();

        _powerUpsManager = transform.GetComponent <PowerUps>();
        _powerUpsManager.Init();

        _supportsAccelerometer = SystemInfo.supportsAccelerometer;
        _supportsGyroscope     = SystemInfo.supportsGyroscope;
        _gravityDirection      = _START_GRAVITY_DIRECTION;

        _ballSpawnArea = transform.Find("BallsHolder/SpawnArea");
        _ballsHolder   = transform.Find("BallsHolder");
        _buttonHolder  = transform.Find("ButtonHolder");
        _canvasGroup   = transform.GetComponent <CanvasGroup>();

        _feedbackText      = transform.Find("FeedbackText").GetComponent <Text>();
        _countDownText     = transform.Find("CountdownText").GetComponent <Text>();
        _playerScoreText   = transform.Find("ScoreHolder/Score").GetComponent <Text>();
        _phaseFeedbackText = transform.Find("PhaseFeedbackText").GetComponent <Text>();
        _gameOverText      = transform.Find("GameOverText").GetComponent <Text>();

        _positiveFeedbackStrings = new List <string>();
        _negativeFeedbackStrings = new List <string>();
        RefreshLanguage();

        PhasesManager.Instance.OnPhaseChange += _HandlePhaseChange;

        _phases = new List <bool>();
        _phases = PhasesManager.Instance.phases;

        _textAnimations = transform.Find("FeedbackText").GetComponent <TextAnimations>();
        _textAnimations.Init();
        _buttonShake = _buttonHolder.GetComponent <ButtonShake>();
        _buttonShake.Init();

        _timerBar             = transform.Find("TimerBar").GetComponent <TimerBar>();
        _timerForTimeGameMode = transform.Find("GameTimer").GetComponent <TimerForTimeGameMode>();
        _timerCountdown       = transform.Find("GameTimer").gameObject;

        _buttonHolderCanvasGroup = transform.Find("ButtonHolder").GetComponent <CanvasGroup>();

        _tutorialText = transform.Find("Tutorial").gameObject;
        _tutorialHint = transform.Find("TutorialHint").gameObject.GetComponent <FadeTutorialImage>();
        _tutorialHint.Init();
        clickableObjects = new List <Button> ();
        clickableObjects.Add(_pauseButton.GetComponent <Button>());
        clickableObjects.Add(_timerBar.GetComponent <Button> ());
        clickableObjects.Add(_buttonHolder.transform.GetChild(0).GetChild(0).gameObject.GetComponent <Button> ());
        clickableObjects.Add(_buttonHolder.transform.GetChild(0).GetChild(1).gameObject.GetComponent <Button> ());
        clickableObjects.Add(_buttonHolder.transform.GetChild(1).GetChild(0).gameObject.GetComponent <Button> ());
        clickableObjects.Add(_buttonHolder.transform.GetChild(1).GetChild(1).gameObject.GetComponent <Button> ());

        _highestCountofBalls       = 0;
        _secondHighestCountOfBalls = 0;

        _popupMenu = transform.Find("PopupMenu").gameObject;
        AchievementsManager.Instance.SetPopupMenu(transform.Find("PopupMenu").gameObject);
    }