public static void AddReactorListener(UnityAction<bool> handler) { listenerReactor = handler; if (invokerReactor != null) { invokerReactor.AddReactorListener(listenerReactor); } }
public static void AddReactorInvoker(TimerCountdown script) { invokerReactor = script; if (listenerReactor != null) { invokerReactor.AddReactorListener(listenerReactor); } }