internal void SetTimer(int userId, float Timer, Action onComplete) { if (!gameObject.activeInHierarchy) { return; } if (userId == this.userId) { timerController.Activate(Timer, onComplete); if (userId == int.Parse(GameVariable.GameVariables.userId)) { #if UNITY_ANDROID && !UNITY_EDITOR AndroidVibrationPlugin.Vibrate(255, 255); #endif } ////gameObject.SetActive(true); } else { timerController.Deactiivate(); //gameObject.SetActive(false); } }