// Use this for initialization void Start() { PlayerPrefs.SetInt(Last, -1); PlayerPrefs.SetInt(LastShade, -1); HUD = GameObject.Find("HUD"); End = GameObject.Find("EndCanvas"); Points = GameObject.Find("PointsText").GetComponent <TMP_Text>(); Timer = GameObject.Find("TimerText").GetComponent <TMP_Text>(); AS = GetComponent <AudioSource>(); OrigColor = Points.color; IL = GetComponent <InputLajittelu>(); if (!timerClockScript) { timerClockScript = FindObjectOfType <TimerClockScript>(); } timerClockScript.InitializeClock(playTime); SetPoints(); }
// Use this for initialization void Start() { Time.timeScale = 1; StartT = GameObject.Find("RulesText").GetComponent <TMP_Text>(); DetailsT = GameObject.Find("Details").GetComponent <TMP_Text>(); PointsT = GameObject.Find("Points").GetComponent <TMP_Text>(); TimerT = GameObject.Find("Timer").GetComponent <TMP_Text>(); EndP = GameObject.Find("EndPoints").GetComponent <TMP_Text>(); End = GameObject.Find("End").GetComponent <Canvas>(); SetText(); if (!timerClockScript) { timerClockScript = FindObjectOfType <TimerClockScript>(); } if (PlayerPrefs.GetInt(CurrentGameHigh) == 1) // if restart { StartCoroutine(WaitNewGame()); } }