public TimerTests() { _timerActor = new TimerActor(); _timerId = Guid.NewGuid(); _elapsedEvents = new ConcurrentBag <object>(); _cancellationTokenSource = new CancellationTokenSource(); }
private static ActorInstanceLayer GetActorInstanceLayer() { var playerActor = new PlayerActor(); ActorInstance playerActorInstance = playerActor.CreateActorInstance( BoardId, new Coordinate(4, 4), new EventHandlerCollection(new PlayerTouchedPlayerActorInstanceEventHandler())); var soundEffectActor = new SoundEffectsActor(); ActorInstance soundEffectsActorInstance = soundEffectActor.CreateActorInstance( BoardId, new Coordinate(7, 4), new EventHandlerCollection(new PlayerTouchedSoundEffectActorInstanceEventHandler())); var songActor = new SongsActor(); ActorInstance songActorsInstance = songActor.CreateActorInstance( BoardId, new Coordinate(10, 4), new EventHandlerCollection(new PlayerTouchedSongActorInstanceEventHandler())); var timerActor = new TimerActor(); ActorInstance timerActorInstance = timerActor.CreateActorInstance( TimerActorInstanceId, BoardId, new Coordinate(13, 4), new EventHandlerCollection(new PlayerTouchedTimerActorInstanceEventHandler())); return(new ActorInstanceLayer(BoardId, BoardSize, playerActorInstance, soundEffectsActorInstance, songActorsInstance, timerActorInstance)); }
public void Dispose() { _timerActor = null; _timerId = Guid.Empty; _elapsedEvents = null; _cancellationTokenSource = null; }
public override void EnterScene(object state) { // BGM再生 gc.PlaySound(GcSound.Bgm_game, loop: true); // 時間初期化 _startTime = gc.TimeSinceStartup; // 男の子の追加 gc.CreateActor <BoyActor>(); // タイマーの追加 _timerActor = new TimerActor(0, new int2(gc.CanvasWidth, 0)); gc.AddActor(_timerActor); // 爆弾個数表示の追加 gc.AddActor(new BombCountActor(BombCount)); // ゲームの状態の初期化 _minesweeperBoard = new MinesweeperBoard(gc, BoardSize, BombCount); // セルボタンの初期化 _cellArray = new ButtonActor[BoardSize.x][]; for (var x = 0; x < BoardSize.x; x++) { _cellArray[x] = new ButtonActor[BoardSize.y]; for (var y = 0; y < BoardSize.y; y++) { var pos = _boardPadding + _cellImageSize + new float2(_cellImageSize.x * x, _cellImageSize.y * y); var cell = new ButtonActor(GcImage.Cell_dummy, GcAnchor.UpperLeft, pos); _cellArray[x][y] = cell; gc.AddActor(cell); } } }