void Update() { prestartTm -= Time.deltaTime; UpdateTimeText(); UpdateOther(); timer.Update(); }
private void UpdateZombieSpawn() { foreach (bs bs in alwaysUpdate) { if (bs != null) { bs.AlwaysUpdate(); } } if (enableZombies) { if (timer.TimeElapsed(2000) && Network.isServer) { if (Zombies.Count < 1 + stage) { InstZombie(); } if (Zombies.Where(a => a == null || a.Alive == false).Count() == Zombies.Count) { NextLevel(); } } } if (DebugKey(KeyCode.Q)) { Debug.Log("Disconnect"); Network.Disconnect(); } _Loader.WriteVar("Stage:" + stage); timer.Update(); }
void Update() { infoText.text = "Fps: " + fps + " Errors:" + _Console.exceptionCount + " Ping: " + (int)pingAverage; if (_TimerA.TimeElapsed(500)) { fps = (int)_TimerA.GetFps(); } if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.M)) { _Console.enabled = !_Console.enabled; } _Music.audio.volume = _SettingsWindow.MusicVolume; AudioListener.volume = disableSounds ? 0 : _SettingsWindow.SoundVolume; //if (Network.sendRate != _SettingsWindow.NetworkSendRate) Network.sendRate = _SettingsWindow.NetworkSendRate; if (!isWebPlayer && Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.C)) { var path = curdir + "/ScreenShots/Screenshot" + DateTime.Now.ToFileTime() + ".png"; Debug.Log("sceenshot saved " + path); Application.CaptureScreenshot(path); } _TimerA.Update(); //WWW2.Update(); }
protected virtual void Update() { //EditorApplication.playmodeStateChanged = OnPlaymodeStateChanged; autosavetm += 0.01f; _TimerA.Update(); SceneView.onSceneGUIDelegate = OnSceneUpdate; bool autosave = (DateTime.Now - idletime) < TimeSpan.FromMinutes(10) && autosavetm > 60 * 20; if (autosave) { autosavetm = 0; Backup(); } var ao = Selection.activeObject; if (ao != null && !lastUsed.Contains(ao)) { lastUsed.Insert(0, ao); } if (_TimerA.TimeElapsed(3000)) { this.Repaint(); } }
void Update() { if (timer.TimeElapsed(30000) || wrd == null) { var lst = File.ReadAllLines(remendpath).TakeWhile(a => a != "").ToList(); wrd = lst[r.Next(lst.Count - 1)].Replace("\t", "\t\t\t\t\t\t\t\t\t\t\t"); } textBox3.Text = wrd; if (timer.TimeElapsed(5000) && visib) { Save(); } var t = TimeSpan.FromMilliseconds(timer._MilisecondsElapsed); tmElapsed += t; textBox1.Text = DateTime.Now + "\t\tElapsed " + tm(tmElapsed); var s = textBox2.Text; if (s.IndexOf("\n") != -1) { Title = tmElapsed.Minutes + ":" + tmElapsed.Seconds + " " + s.Substring(0, s.IndexOf("\n") - 1); } timer.Update(); }
private void Update() { if (timer.TimeElapsed(30000)) { lst = File.ReadAllLines(remendpath).TakeWhile(a => a != "").ToList(); wrd = lst[r.Next(lst.Count - 1)].Split(new[] { '\t' }, StringSplitOptions.RemoveEmptyEntries); } tbTimeLeft.Text = "Remind:" + wrd[0] + "\t" + DateTime.Now + "\t\tLeft " + tm(tmLeft) + "\t\tElapsed " + tm(tmElapsed) + " \tRemind:" + wrd[1]; var t = TimeSpan.FromMilliseconds(timer._MilisecondsElapsed); if (tmLeft != new TimeSpan()) { tmLeft -= t; } tmElapsed += t; if (tmLeft < new TimeSpan()) { tmLeft = TimeSpan.FromMinutes(5); ShowWindow(); } if (timer.TimeElapsed(5000) && visib) { File.WriteAllText(dnevnikPath, tbTasks.Text); } timer.Update(); }
void Update() { networkTime += Time.deltaTime; prestartTm -= Time.deltaTime; UpdateTimeText(); UpdateOther(); timer.Update(); }
void Update() { timer.Update(); string t = debugtext + "\r\nErrors:" + errors + " Exceptions:" + exceptions + "\r\nLastLog:" + lastLog + "\r\n" + debugvars; debugGui.text = t; debugvars = ""; }
void Update() { if (timer.TimeElapsed(1000)) { fps = (int)timer.GetFps(); } UpdateOther(); timer.Update(); }
void Update() { //networkTime += Time.deltaTime; if (timer.TimeElapsed(1000)) { fps = (int)timer.GetFps(); } UpdateOther(); timer.Update(); }
public void Update() { if (_Player != null) { UpdateScoreBoard(); UpdatePlayerScores(); UpdateOther(); UpdatePointer(); } timer.Update(); }
void Update() { UpdateOther(); UpdatePlayerNick(); if (networkView.isMine && !fall && !_Game.pause && _Game.prestartTm < 0) { UpdateRopes(); UpdateFall(); } timer.Update(); }
void FixedUpdate() { if (ft.TimeElapsed(120)) { MotionBlur.enabled = true; MotionBlur.blurAmount = Vector3.Distance(oldpos, transform.position) / 8; oldpos = transform.position; } ft.Update(); //CamUpdate(); }
public void Update() { hittm -= Time.deltaTime; name = "Zombie" + "+" + GetId() + "+" + (selected == _PlayerOwn ? "Owner" : ""); if (timer.TimeElapsed(100)) { if (selected != _PlayerOwn && (_PlayerOther == null || Vector3.Distance(pos, _PlayerOwn.pos) < Vector3.Distance(pos, _PlayerOther.pos))) { networkView.RPC("RPCSelectPlayer", RPCMode.All, _PlayerOwn.id); } } if (selected != null) { var ztopl = (selected.pos - pos).normalized; ztopl.y = 0; var dist = Vector3.Distance(selected.pos, pos); float speed = _Game.SpeedCurv.Evaluate(dist); var nm = controller.velocity.magnitude / _Game.SpeedCurv.Evaluate(_Game.SpeedCurv.length); if (dist > 1f) { controller.SimpleMove(ztopl * speed); } bool stay = nm < .1f; if (stay) { Fade(idle); } else if (dist < 5) { Fade(run); } else { Fade(walk); } if (dist < 2f && !upperHit.enabled) { an.CrossFade(stay ? hitstay.name : upperHit.name); } walk.speed = Mathf.Sqrt(Mathf.Sqrt(.3f * speed)); run.speed = Mathf.Sqrt(Mathf.Sqrt(.1f * speed)); model.transform.rotation = Quaternion.LookRotation(ztopl); } timer.Update(); }
public override void Update() { base.Update(); UpdateAnimations(); //if (debug) state = State.crouch; UpdateOther(); UpdateSelectNode(); UpdateCheckStuck(); UpdateMove(); UpdateSeePlayer(); UpdateAttack(); timer.Update(); }
public void Update() { //if (Anim != null && Anim.clip != null) animationState.speed = animationSpeedFactor; if (TimeOffsetFactor != 0 && TimeOffsetFactor != oldoffset) { animationState.time = (this.transform.position.x * TimeOffsetFactor) % animationState.length; oldoffset = TimeOffsetFactor; } timer.Update(); }
void Update() { if (timer.TimeElapsed(2000) && Network.isServer && Zombies.Count < 10 && enableZombies) { var zsp = ZombieSpawns.Random(); Network.Instantiate(ZombiePrefab, zsp.pos, zsp.rot, (int)NetworkGroup.Zombie); } if (DebugKey(KeyCode.Q)) { Debug.Log("Disconnect"); Network.Disconnect(); } timer.Update(); }
void LateUpdate() { if (Alive) { UpdateOther(); if (networkView.isMine) { UpdateInput(); } UpdateMove(); timer.Update(); } }
void Update() { for (int i = 0; i < lifeIcon.Length; i++) { lifeIcon[i].enabled = _Player.life > i; } UpdatePower(); if (Input.GetKeyDown(KeyCode.Tab)) { Screen.lockCursor = !Screen.lockCursor; } score.text = scores + ""; timer.Update(); }
protected virtual void Update() { autosavetm += 0.01f; _TimerA.Update(); SceneView.onSceneGUIDelegate = OnSceneUpdate; //if (autosavetm > 60 * 5) //{ // autosavetm = 0; // Backup(); //} var ao = Selection.activeObject; if (ao != null && !lastUsed.Contains(ao)) { lastUsed.Insert(0, ao); } if (_TimerA.TimeElapsed(3000)) { this.Repaint(); } }
private void OnSceneUpdate(SceneView scene) { UpdateOther(scene); UpdateSetCam(scene); timer.Update(); }
public void Update() { UpdateOther(); UpdateMove(); timer.Update(); }
protected override void Update() { Thread.Sleep(20); _TimerA.Update(); }
void Update() { UpdateOther(); timer.Update(); }
protected override void Update() { timer.Update(); }
void Update() { timer.Update(); }
void Update() { if (Input.GetKeyDown(KeyCode.Space)) { UnityEditor.EditorApplication.isPaused = true; } UpdateOther(); if (!gui) { UpdateCursor(); } UpdateKeyboard(); if (tool != ToolType.Grid || Input.GetMouseButton(1)) { SelectedPrefab.SetActive(false); } if (SelectedPrefab.name.StartsWith("startpos")) { if (click) { spawnTr.position = cursorPos; } SelectedPrefab.SetActive(false); } else if (tool == ToolType.Grid) { UpdateGrid(); } else if (tool == ToolType.Move) { if (MouseOverPrefab != null) { MouseOverPrefab.transform.position = cursorPos; if (Input.GetKeyDown(KeyCode.C)) { var g = (Transform)Instantiate(MouseOverPrefab.transform.GetChild(0), MouseOverPrefab.pos, MouseOverPrefab.rot); g.parent = level; } } } else if (tool == ToolType.Rotate) { if (MouseOverPrefab != null) { MouseOverPrefab.rotz = (lastpos.Value.x - cursorPos.x) * 40; } } else if (tool == ToolType.Scale) { if (MouseOverPrefab != null) { MouseOverPrefab.scale = Vector3.one * (1f + ((cursorPos.x - lastpos.Value.x) / 4f)); } } else if (tool == ToolType.Trail) { UpdateDrawTrail(); } timer.Update(); }
void LateUpdate() { name = "Player" + "+" + GetId(); if (networkView.isMine) { vel = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); vel = _Cam.oldrot * vel.normalized; vel += vel * 5; var v = _Cursor.pos - _PlayerOwn.pos; v.y = 0; if (v != Vector3.zero) { _PlayerOwn.rot = Quaternion.LookRotation(v); } } controller.SimpleMove(vel); vel *= .98f; Vector3 speed = Quaternion.Inverse(transform.rotation) * controller.velocity; if (Input.GetMouseButtonDown(0) && !punch.enabled) { foreach (Zombie z in trigger.colliders.Where(a => a is Zombie)) { } an.CrossFade(punch.name); punch.speed = 0; timer.AddMethod(100, delegate { punch.speed = 1; }); } if (Input.GetMouseButtonDown(1) && !Shoot.enabled) { an.CrossFade(Shoot.name); Shoot.speed = 0; timer.AddMethod(500, delegate { Shoot.speed = 1; }); } var sn = speed; sn.y = 0; sn = sn.normalized; _Loader.WriteVar("Player vel" + sn); if (sn != Vector3.zero) { float LFlim = .9f; var q = Quaternion.LookRotation(sn).eulerAngles; if (sn.x < -LFlim) { Fade(sn.z > -LFlim ? sleft : sright); } else if (sn.x > LFlim) { Fade(sn.z > -LFlim ? sright : sleft); } else { if (sn.z > 0) { Fade(run); } else { Fade(runback); q.y += 180; } foreach (var a in downbody) { var r = a.rotation.eulerAngles; r.y += q.y; a.rotation = Quaternion.Lerp(a.rotation, Quaternion.Euler(r), .8f); } } } else { Fade(idle); } timer.Update(); }
void Update() { UpdateHostList(); UpdateOther(); timer.Update(); }