//----------------------------------------------------------------------------------------------------------------------

        /// <inheritdoc/>
        public override void OnCreate(TimelineClip clip, TrackAsset track, TimelineClip clonedFrom)
        {
            StreamingImageSequencePlayableAsset asset = clip.asset as StreamingImageSequencePlayableAsset;

            if (null == asset)
            {
                Debug.LogError("Asset is not a StreamingImageSequencePlayableAsset: " + clip.asset);
                return;
            }

            StreamingImageSequenceTrack sisTrack = track as StreamingImageSequenceTrack;

            Assert.IsNotNull(sisTrack);


            //This callback occurs before the clip is assigned to the track, but we need the track for creating curves.
            clip.parentTrack = track;

            //If we have a default asset, and clonedFrom is NULL, which means this is created by user interaction,
            //such as Folder D&D
            UnityEditor.DefaultAsset timelineDefaultAsset = asset.GetTimelineDefaultAsset();
            if (null != timelineDefaultAsset && null == clonedFrom)
            {
                InitializeAssetFromDefaultAsset(asset, timelineDefaultAsset);
            }

            //If the clip already has curves (because of cloning, etc), then we don't set anything
            if (null == clip.curves)
            {
                if (asset.HasImages())
                {
                    clip.duration    = asset.GetImageFileNames().Count * 0.125; // 8fps (standard limited animation)
                    clip.displayName = Path.GetFileName(asset.GetFolder());
                }
                clip.CreateCurves("Curves: " + clip.displayName);
            }


            TimelineClipSISData sisData = null;

            asset.InitTimelineClipCurve(clip);

            if (null == clonedFrom)
            {
                sisData = new TimelineClipSISData(clip);
                asset.BindTimelineClipSISData(sisData);
                return;
            }

            //Duplicate/Split process
            StreamingImageSequencePlayableAsset clonedFromAsset = clonedFrom.asset as StreamingImageSequencePlayableAsset;

            Assert.IsNotNull(clonedFromAsset);

            TimelineClipSISData otherSISData = clonedFromAsset.GetBoundTimelineClipSISData();

            sisData = new TimelineClipSISData(clip, otherSISData);
            asset.BindTimelineClipSISData(sisData);
            clip.displayName = clonedFrom.displayName + " (Cloned)";
        }
//----------------------------------------------------------------------------------------------------------------------


        private void ShowCaptureSelectedFramesGUI(TimelineClip timelineClip, TimelineClipSISData timelineClipSISData)
        {
            bool       prevMarkersRequest = timelineClipSISData.AreFrameMarkersRequested();
            TrackAsset track = timelineClip.parentTrack;

            GUILayout.BeginHorizontal();
            bool markerVisibility = EditorGUILayout.Toggle("Show Frame Markers", prevMarkersRequest);

            if (markerVisibility != prevMarkersRequest)
            {
                timelineClipSISData.RequestFrameMarkers(markerVisibility);
            }
            GUILayout.FlexibleSpace();
            EditorGUI.BeginDisabledGroup(!markerVisibility);
            if (GUILayout.Button("Capture All", GUILayout.Width(80)))
            {
                Undo.RegisterCompleteObjectUndo(track, "RenderCachePlayableAsset: Capturing all frames");
                timelineClipSISData.SetAllPlayableFramesProperty(PlayableFramePropertyID.USED, true);
            }
            if (GUILayout.Button("Reset", GUILayout.Width(50)))
            {
                Undo.RegisterCompleteObjectUndo(track, "RenderCachePlayableAsset: Capturing no frame");
                timelineClipSISData.SetAllPlayableFramesProperty(PlayableFramePropertyID.USED, false);
            }
            EditorGUI.EndDisabledGroup();
            GUILayout.EndHorizontal();
        }
コード例 #3
0
        public IEnumerator ShowFrameMarkers()
        {
            PlayableDirector director = EditorUtilityTest.NewSceneWithDirector();
            TimelineClip     clip     = EditorUtilityTest.CreateTestTimelineClip(director);
            StreamingImageSequencePlayableAsset sisAsset = clip.asset as StreamingImageSequencePlayableAsset;

            Assert.IsNotNull(sisAsset);
            yield return(null);

            //Show
            TimelineClipSISData timelineClipSISData = sisAsset.GetBoundTimelineClipSISData();

            TrackAsset trackAsset = clip.parentTrack;

            timelineClipSISData.RequestFrameMarkers(true, true);
            TimelineEditor.Refresh(RefreshReason.ContentsModified);
            yield return(null);

            Assert.AreEqual(TimelineUtility.CalculateNumFrames(clip), trackAsset.GetMarkerCount());
            yield return(null);


            //Undo showing FrameMarkers
            EditorUtilityTest.UndoAndRefreshTimelineEditor(); yield return(null);

            Assert.False(timelineClipSISData.AreFrameMarkersRequested());
            Assert.AreEqual(0, trackAsset.GetMarkerCount());


            EditorUtilityTest.DestroyTestTimelineAssets(clip);
            yield return(null);
        }
コード例 #4
0
        internal static void ShowFrameMarkersGUI(BaseTimelineClipSISDataPlayableAsset timelineClipSISDataPlayableAsset)
        {
            TimelineClipSISData timelineClipSISData = timelineClipSISDataPlayableAsset.GetBoundTimelineClipSISData();

            if (null == timelineClipSISData)
            {
                return;
            }

            using (new EditorGUILayout.VerticalScope(GUI.skin.box)) {
                bool prevMarkerVisibility = timelineClipSISData.AreFrameMarkersRequested();

                EditorGUILayout.BeginHorizontal();
                bool markerVisibility = EditorGUILayout.Toggle("Show Frame Markers", prevMarkerVisibility);
                if (markerVisibility != prevMarkerVisibility)
                {
                    timelineClipSISData.RequestFrameMarkers(markerVisibility);
                }
                if (GUILayout.Button("Reset", GUILayout.Width(50f)))
                {
                    timelineClipSISDataPlayableAsset.ResetPlayableFrames();
                }
                EditorGUILayout.EndHorizontal();
            }
        }
コード例 #5
0
//----------------------------------------------------------------------------------------------------------------------

        /// <inheritdoc/>
        public override void DrawBackground(TimelineClip clip, ClipBackgroundRegion region)
        {
            base.DrawBackground(clip, region);

            Rect rect = region.position;

            if (rect.width <= SISEditorConstants.MIN_PREVIEW_REGION_WIDTH)
            {
                return;
            }

            T curAsset = clip.asset as T;

            if (null == curAsset)
            {
                return;
            }

            DrawBackgroundTexture(rect, curAsset.GetTimelineBGColor());

            int numImages = curAsset.GetNumImages();

            if (numImages <= 0)
            {
                return;
            }

            if (Event.current.type == EventType.Repaint)
            {
                PreviewClipInfo clipInfo = new PreviewClipInfo()
                {
                    Duration              = clip.duration,
                    TimeScale             = clip.timeScale,
                    ClipIn                = clip.clipIn,
                    FramePerSecond        = clip.parentTrack.timelineAsset.editorSettings.fps,
                    ImageDimensionRatio   = curAsset.GetOrUpdateDimensionRatio(),
                    VisibleLocalStartTime = region.startTime,
                    VisibleLocalEndTime   = region.endTime,
                    VisibleRect           = rect,
                };

                PreviewUtility.EnumeratePreviewImages(ref clipInfo, (PreviewDrawInfo drawInfo) => {
                    DrawPreviewImageV(ref drawInfo, clip, curAsset);
                });

                //For hiding frame marker automatically
                TimelineClipSISData timelineClipSISData = curAsset.GetBoundTimelineClipSISData();
                if (null != timelineClipSISData)
                {
                    timelineClipSISData.UpdateTimelineWidthPerFrame(rect.width, region.endTime - region.startTime,
                                                                    clipInfo.FramePerSecond, clipInfo.TimeScale);
                }
            }
        }
コード例 #6
0
//----------------------------------------------------------------------------------------------------------------------

        /// <inheritdoc/>
        public override void OnCreate(TimelineClip clip, TrackAsset track, TimelineClip clonedFrom)
        {
            RenderCachePlayableAsset asset = clip.asset as RenderCachePlayableAsset;

            Assert.IsNotNull(asset);

            clip.parentTrack = track;

            TimelineClipSISData sisData = new TimelineClipSISData(clip);

            asset.BindTimelineClipSISData(sisData);
        }
コード例 #7
0
        public IEnumerator ResizePlayableAsset()
        {
            PlayableDirector director = EditorUtilityTest.NewSceneWithDirector();
            TimelineClip     clip     = EditorUtilityTest.CreateTestTimelineClip(director);
            StreamingImageSequencePlayableAsset sisAsset = clip.asset as StreamingImageSequencePlayableAsset;

            Assert.IsNotNull(sisAsset);
            TimelineClipSISData timelineClipSISData = sisAsset.GetBoundTimelineClipSISData();

            yield return(null);

            timelineClipSISData.RequestFrameMarkers(true, true);
            Undo.IncrementCurrentGroup(); //the base of undo is here. FrameMarkerVisibility is still true after undo
            TimelineEditor.Refresh(RefreshReason.ContentsModified);
            yield return(null);

            //Original length
            TrackAsset trackAsset = clip.parentTrack;

            Assert.AreEqual(TimelineUtility.CalculateNumFrames(clip), trackAsset.GetMarkerCount());
            double origClipDuration = clip.duration;

            //Resize longer
            EditorUtilityTest.ResizeSISTimelineClip(clip, origClipDuration + 3.0f); yield return(null);

            Assert.AreEqual(TimelineUtility.CalculateNumFrames(clip), trackAsset.GetMarkerCount());

            //Undo
            EditorUtilityTest.UndoAndRefreshTimelineEditor(); yield return(null);

            Assert.AreEqual(origClipDuration, clip.duration);
            Assert.AreEqual(TimelineUtility.CalculateNumFrames(clip), trackAsset.GetMarkerCount());

            //Resize shorter
            EditorUtilityTest.ResizeSISTimelineClip(clip, Mathf.Max(0.1f, ((float)(origClipDuration) - 3.0f))); yield return(null);

            Assert.AreEqual(TimelineUtility.CalculateNumFrames(clip), trackAsset.GetMarkerCount());

            //Undo
            EditorUtilityTest.UndoAndRefreshTimelineEditor(); yield return(null);

            Assert.AreEqual(origClipDuration, clip.duration);
            Assert.AreEqual(TimelineUtility.CalculateNumFrames(clip), trackAsset.GetMarkerCount());


            EditorUtilityTest.DestroyTestTimelineAssets(clip);
            yield return(null);
        }
//----------------------------------------------------------------------------------------------------------------------

        /// <inheritdoc/>
        public override void DrawBackground(TimelineClip clip, ClipBackgroundRegion region)
        {
            base.DrawBackground(clip, region);

            Rect rect = region.position;

            if (rect.width <= SISEditorConstants.MIN_PREVIEW_REGION_WIDTH)
            {
                return;
            }

            StreamingImageSequencePlayableAsset curAsset = clip.asset as StreamingImageSequencePlayableAsset;

            if (null == curAsset || !curAsset.HasImages())
            {
                return;
            }


            if (Event.current.type == EventType.Repaint)
            {
                PreviewClipInfo clipInfo = new PreviewClipInfo()
                {
                    Duration              = clip.duration,
                    TimeScale             = clip.timeScale,
                    ClipIn                = clip.clipIn,
                    FramePerSecond        = clip.parentTrack.timelineAsset.editorSettings.fps,
                    ImageDimensionRatio   = curAsset.GetOrUpdateDimensionRatio(),
                    VisibleLocalStartTime = region.startTime,
                    VisibleLocalEndTime   = region.endTime,
                    VisibleRect           = rect,
                };

                PreviewUtility.EnumeratePreviewImages(ref clipInfo, (PreviewDrawInfo drawInfo) => {
                    DrawPreviewImage(ref drawInfo, clip, curAsset);
                });

                //For hiding frame marker automatically
                int    numFrames     = Mathf.RoundToInt((float)((region.endTime - region.startTime) * clipInfo.FramePerSecond));
                double widthPerFrame = rect.width / numFrames;
                TimelineClipSISData timelineClipSISData = curAsset.GetBoundTimelineClipSISData();
                if (null != timelineClipSISData)
                {
                    timelineClipSISData.SetTimelineWidthPerFrame(widthPerFrame);
                }
            }
        }
コード例 #9
0
//----------------------------------------------------------------------------------------------------------------------
        private static void SetMarkerValueByContext(FrameMarker frameMarker, bool value)
        {
            SISPlayableFrame        playableFrame       = frameMarker.GetOwner();
            TimelineClipSISData     timelineClipSISData = playableFrame.GetOwner();
            PlayableFramePropertyID inspectedPropertyID = timelineClipSISData.GetInspectedProperty();

            switch (inspectedPropertyID)
            {
            case PlayableFramePropertyID.USED: {
                playableFrame.SetUsed(value);
                break;
            }

            case PlayableFramePropertyID.LOCKED: {
                playableFrame.SetLocked(value);
                break;
            }
            }
        }
コード例 #10
0
//----------------------------------------------------------------------------------------------------------------------    
    public override void DrawOverlay(IMarker m, MarkerUIStates uiState, MarkerOverlayRegion region)
    {
        FrameMarker marker = m as FrameMarker;
        if (null == marker)
            return;

        SISPlayableFrame playableFrame = marker.GetOwner();
        //Check invalid PlayableFrame. Perhaps because of unsupported Duplicate operation ?
        if (null == playableFrame)
            return;
        
        TimelineClipSISData timelineClipSISData = playableFrame.GetOwner();
        PlayableFramePropertyID inspectedPropertyID = timelineClipSISData.GetInspectedProperty();
        switch (inspectedPropertyID) {
            case PlayableFramePropertyID.USED: {
                
                if (playableFrame.IsLocked()) {
                    //At the moment, all locked frames are regarded as inactive 
                    if (playableFrame.IsUsed()) {
                        Graphics.DrawTexture(region.markerRegion, EditorTextures.GetInactiveCheckedTexture());
                    }
                    Rect lockRegion = region.markerRegion;
                    lockRegion.x -= 5;
                    lockRegion.y -= 8;
                    Graphics.DrawTexture(lockRegion, EditorTextures.GetLockTexture());                    
                } else {
                    if (playableFrame.IsUsed()) {
                        Graphics.DrawTexture(region.markerRegion, EditorTextures.GetCheckedTexture());
                    }
                    
                }
                break;
            }
            case PlayableFramePropertyID.LOCKED: {
                if (playableFrame.IsLocked()) {
                    Graphics.DrawTexture(region.markerRegion, EditorTextures.GetLockTexture());                    
                }
                break;
            }
            
        }
        
    }
コード例 #11
0
        internal static void ToggleMarkerValueByContext(FrameMarker frameMarker)
        {
            SISPlayableFrame        playableFrame       = frameMarker.GetOwner();
            TimelineClipSISData     timelineClipSISData = playableFrame.GetOwner();
            PlayableFramePropertyID inspectedPropertyID = timelineClipSISData.GetInspectedProperty();

            switch (inspectedPropertyID)
            {
            case PlayableFramePropertyID.USED: {
                playableFrame.SetUsed(!playableFrame.IsUsed());
                break;
            }

            case PlayableFramePropertyID.LOCKED: {
                playableFrame.SetLocked(!playableFrame.IsLocked());
                break;
            }
            }
        }
コード例 #12
0
        public IEnumerator ResetFrameMarkers()
        {
            PlayableDirector director = EditorUtilityTest.NewSceneWithDirector();
            TimelineClip     clip     = EditorUtilityTest.CreateTestTimelineClip(director);
            StreamingImageSequencePlayableAsset sisAsset = clip.asset as StreamingImageSequencePlayableAsset;

            Assert.IsNotNull(sisAsset);
            TimelineClipSISData timelineClipSISData = sisAsset.GetBoundTimelineClipSISData();

            timelineClipSISData.RequestFrameMarkers(true);
            yield return(null);

            //Change image to false
            StreamingImageSequenceTrack track = clip.parentTrack as StreamingImageSequenceTrack;

            Assert.IsNotNull(track);
            foreach (var m in track.GetMarkers())
            {
                FrameMarker marker = m as FrameMarker;
                Assert.IsNotNull(marker);
                marker.SetFrameUsed(false);

                UnityEngine.Assertions.Assert.IsFalse(marker.IsFrameUsed());
            }
            yield return(null);

            sisAsset.ResetPlayableFrames();
            yield return(null);

            //Check if all markers have been reset to used
            foreach (var m in track.GetMarkers())
            {
                FrameMarker marker = m as FrameMarker;
                Assert.IsNotNull(marker);
                UnityEngine.Assertions.Assert.IsTrue(marker.IsFrameUsed());
            }
            yield return(null);


            EditorUtilityTest.DestroyTestTimelineAssets(clip);
            yield return(null);
        }
コード例 #13
0
//----------------------------------------------------------------------------------------------------------------------
        internal static TimelineClip CreateTestTimelineClip(PlayableDirector director)
        {
            string tempTimelineAssetPath = AssetDatabase.GenerateUniqueAssetPath("Assets/TempTimelineForTestRunner.playable");

            //Create timeline asset
            TimelineAsset timelineAsset = ScriptableObject.CreateInstance <TimelineAsset>();

            director.playableAsset = timelineAsset;
            AssetDatabase.CreateAsset(timelineAsset, tempTimelineAssetPath);

            //Create empty asset
            StreamingImageSequenceTrack sisTrack = timelineAsset.CreateTrack <StreamingImageSequenceTrack>(null, "Footage");
            TimelineClip clip = sisTrack.CreateDefaultClip();
            StreamingImageSequencePlayableAsset sisAsset = clip.asset as StreamingImageSequencePlayableAsset;

            Assert.IsNotNull(sisAsset);

            clip.CreateCurves("Curves: " + clip.displayName);
            TimelineClipSISData sisData = new TimelineClipSISData(clip);

            sisAsset.InitTimelineClipCurve(clip);
            sisAsset.BindTimelineClipSISData(sisData);

            //Select gameObject and open Timeline Window. This will trigger the TimelineWindow's update etc.
            EditorApplication.ExecuteMenuItem("Window/Sequencing/Timeline");
//            Selection.activeTransform = director.gameObject.transform;
//            TimelineEditor.selectedClip = sisAsset.GetBoundTimelineClip();
            Selection.activeObject = director;


            string fullPath = Path.GetFullPath(SRC_IMAGE_PATH);

            ImageSequenceImporter.ImportImages(fullPath, sisAsset, false);


            return(clip);
        }
//----------------------------------------------------------------------------------------------------------------------


        private void ShowLockFramesGUI(TimelineClip timelineClip, TimelineClipSISData timelineClipSISData)
        {
            TrackAsset track = timelineClip.parentTrack;

            using (new EditorGUILayout.HorizontalScope()) {
                EditorGUILayout.PrefixLabel("Lock Frames");

                bool lockMode = GUILayout.Toggle(m_lockMode, EditorTextures.GetLockTexture(), "Button",
                                                 GUILayout.Height(20f), GUILayout.Width(30f));
                if (lockMode != m_lockMode) //lock state changed
                {
                    if (lockMode)
                    {
                        LockSISData(timelineClipSISData);
                    }
                    else
                    {
                        UnlockSISData();
                    }
                }

                GUILayout.FlexibleSpace();
                EditorGUI.BeginDisabledGroup(!m_lockMode);
                if (GUILayout.Button("Lock All", GUILayout.Width(80)))
                {
                    Undo.RegisterCompleteObjectUndo(track, "RenderCachePlayableAsset: Locking all frames");
                    timelineClipSISData.SetAllPlayableFramesProperty(PlayableFramePropertyID.LOCKED, true);
                }
                if (GUILayout.Button("Reset", GUILayout.Width(50)))
                {
                    Undo.RegisterCompleteObjectUndo(track, "RenderCachePlayableAsset: Locking no frame");
                    timelineClipSISData.SetAllPlayableFramesProperty(PlayableFramePropertyID.LOCKED, false);
                }
                EditorGUI.EndDisabledGroup();
            }
        }
//----------------------------------------------------------------------------------------------------------------------
        public override void OnInspectorGUI()
        {
            //View resolution
            Vector2 res = ViewEditorUtility.GetMainGameViewSize();

            EditorGUILayout.LabelField("Resolution (Modify GameView size to change)");
            ++EditorGUI.indentLevel;
            EditorGUILayout.LabelField("Width", res.x.ToString(CultureInfo.InvariantCulture));
            EditorGUILayout.LabelField("Height", res.y.ToString(CultureInfo.InvariantCulture));
            --EditorGUI.indentLevel;
            EditorGUILayout.Space(15f);

            //Check if the asset is actually inspected
            if (null != TimelineEditor.selectedClip && TimelineEditor.selectedClip.asset != m_asset)
            {
                return;
            }

            ValidateAssetFolder();

            string prevFolder = m_asset.GetFolder();

            string newFolder = InspectorUtility.ShowFolderSelectorGUI("Cache Output Folder", "Select Folder",
                                                                      prevFolder,
                                                                      AssetEditorUtility.NormalizeAssetPath
                                                                      );

            if (newFolder != prevFolder)
            {
                m_asset.SetFolder(AssetEditorUtility.NormalizeAssetPath(newFolder));
                GUIUtility.ExitGUI();
            }

            TimelineClipSISData timelineClipSISData = m_asset.GetBoundTimelineClipSISData();

            if (null == timelineClipSISData)
            {
                return;
            }

            GUILayout.Space(15);

            //Capture Selected Frames
            using (new EditorGUILayout.VerticalScope(GUI.skin.box)) {
                ShowCaptureSelectedFramesGUI(TimelineEditor.selectedClip, timelineClipSISData);
                ShowLockFramesGUI(TimelineEditor.selectedClip, timelineClipSISData);
            }

            ShortcutBinding updateRenderCacheShortcut
                = ShortcutManager.instance.GetShortcutBinding(SISEditorConstants.SHORTCUT_UPDATE_RENDER_CACHE);

            GUILayout.Space(15);
            if (GUILayout.Button($"Update Render Cache ({updateRenderCacheShortcut})"))
            {
                PlayableDirector director = TimelineEditor.inspectedDirector;
                if (null == director)
                {
                    EditorUtility.DisplayDialog("Streaming Image Sequence",
                                                "PlayableAsset is not loaded in scene. Please load the correct scene before doing this operation.",
                                                "Ok");
                    return;
                }

                //Loop time
                EditorCoroutineUtility.StartCoroutine(UpdateRenderCacheCoroutine(director, m_asset), this);
            }
        }
//----------------------------------------------------------------------------------------------------------------------

        static void LockSISData(TimelineClipSISData timelineClipSISData)
        {
            m_inspectedSISDataForLocking = timelineClipSISData;
            m_inspectedSISDataForLocking.SetInspectedProperty(PlayableFramePropertyID.LOCKED);
            m_lockMode = true;
        }
コード例 #17
0
//----------------------------------------------------------------------------------------------------------------------
        public override void OnInspectorGUI()
        {
            //View resolution
            Vector2 res = ViewEditorUtility.GetMainGameViewSize();

            EditorGUILayout.LabelField("Resolution (Modify GameView size to change)");
            ++EditorGUI.indentLevel;
            EditorGUILayout.LabelField("Width", res.x.ToString(CultureInfo.InvariantCulture));
            EditorGUILayout.LabelField("Height", res.y.ToString(CultureInfo.InvariantCulture));
            --EditorGUI.indentLevel;
            EditorGUILayout.Space(15f);

            //Check if the asset is actually inspected
            if (null != TimelineEditor.selectedClip && TimelineEditor.selectedClip.asset != m_asset)
            {
                return;
            }

            ValidateAssetFolder();

            string prevFolder = m_asset.GetFolder();

            string newFolder = EditorGUIDrawerUtility.DrawFolderSelectorGUI("Cache Output Folder", "Select Folder",
                                                                            prevFolder,
                                                                            null,
                                                                            AssetUtility.NormalizeAssetPath
                                                                            );

            if (newFolder != prevFolder)
            {
                m_asset.SetFolder(AssetUtility.NormalizeAssetPath(newFolder));
                GUIUtility.ExitGUI();
            }

            TimelineClipSISData timelineClipSISData = m_asset.GetBoundTimelineClipSISData();

            if (null == timelineClipSISData)
            {
                return;
            }

            GUILayout.Space(15);

            //Capture Selected Frames
            using (new EditorGUILayout.VerticalScope(GUI.skin.box)) {
                DrawCaptureSelectedFramesGUI(TimelineEditor.selectedClip, timelineClipSISData);
                DrawLockFramesGUI(TimelineEditor.selectedClip, timelineClipSISData);
            }

            GUILayout.Space(15);
            using (new EditorGUILayout.VerticalScope(GUI.skin.box)) {
                EditorGUILayout.LabelField("Background Colors");
                ++EditorGUI.indentLevel;

                RenderCachePlayableAssetEditorConfig editorConfig = m_asset.GetEditorConfig();

                Color updateBGColor   = editorConfig.GetUpdateBGColor();
                Color timelineBgColor = m_asset.GetTimelineBGColor();
                editorConfig.SetUpdateBGColor(EditorGUILayout.ColorField("In Game Window (Update)", updateBGColor));
                m_asset.SetTimelineBGColor(EditorGUILayout.ColorField("In Timeline Window", timelineBgColor));
                --EditorGUI.indentLevel;
                GUILayout.Space(5);
            }
            GUILayout.Space(15);
            DrawUpdateRenderCacheGUI();
        }
//----------------------------------------------------------------------------------------------------------------------
        internal static IEnumerator UpdateRenderCacheCoroutine(PlayableDirector director, RenderCachePlayableAsset renderCachePlayableAsset)
        {
            Assert.IsNotNull(director);
            Assert.IsNotNull(renderCachePlayableAsset);

            TimelineClipSISData timelineClipSISData = renderCachePlayableAsset.GetBoundTimelineClipSISData();

            if (null == timelineClipSISData)
            {
                EditorUtility.DisplayDialog("Streaming Image Sequence",
                                            "RenderCachePlayableAsset is not ready",
                                            "Ok");
                yield break;
            }

            TrackAsset         track          = renderCachePlayableAsset.GetBoundTimelineClipSISData().GetOwner().parentTrack;
            BaseRenderCapturer renderCapturer = director.GetGenericBinding(track) as BaseRenderCapturer;

            if (null == renderCapturer)
            {
                EditorUtility.DisplayDialog("Streaming Image Sequence",
                                            "Please bind an appropriate RenderCapturer component to the track.",
                                            "Ok");
                yield break;
            }


            //begin capture
            bool canCapture = renderCapturer.BeginCapture();

            if (!canCapture)
            {
                EditorUtility.DisplayDialog("Streaming Image Sequence",
                                            renderCapturer.GetLastErrorMessage(),
                                            "Ok");
                yield break;
            }


            //Check output folder
            string outputFolder = renderCachePlayableAsset.GetFolder();

            if (string.IsNullOrEmpty(outputFolder) || !Directory.Exists(outputFolder))
            {
                EditorUtility.DisplayDialog("Streaming Image Sequence",
                                            "Invalid output folder",
                                            "Ok");
                yield break;
            }

            Texture capturerTex = renderCapturer.GetInternalTexture();

            //Show progress in game view
            GameObject           progressGo = new GameObject("Blitter");
            LegacyTextureBlitter blitter    = progressGo.AddComponent <LegacyTextureBlitter>();

            blitter.SetTexture(capturerTex);
            blitter.SetCameraDepth(int.MaxValue);

            TimelineClip timelineClip     = timelineClipSISData.GetOwner();
            double       nextDirectorTime = timelineClip.start;
            double       timePerFrame     = 1.0f / track.timelineAsset.editorSettings.fps;

            int fileCounter = 0;
            int numFiles    = (int)Math.Ceiling(timelineClip.duration / timePerFrame) + 1;
            int numDigits   = MathUtility.GetNumDigits(numFiles);

            string        prefix         = $"{timelineClip.displayName}_";
            List <string> imageFileNames = new List <string>(numFiles);

            //Store old files that has the same pattern
            string[]         existingFiles = Directory.GetFiles(outputFolder, $"*.png");
            HashSet <string> filesToDelete = new HashSet <string>(existingFiles);

            bool cancelled = false;

            while (nextDirectorTime <= timelineClip.end && !cancelled)
            {
                string fileName       = $"{prefix}{fileCounter.ToString($"D{numDigits}")}.png";
                string outputFilePath = Path.Combine(outputFolder, fileName);

                SISPlayableFrame playableFrame = timelineClipSISData.GetPlayableFrame(fileCounter);
                bool             captureFrame  = (!timelineClipSISData.AreFrameMarkersRequested() || //if markers are not requested, capture
                                                  !File.Exists(outputFilePath) || //if file doesn't exist, capture
                                                  (null != playableFrame && playableFrame.IsUsed() && !playableFrame.IsLocked())
                                                  );

                if (filesToDelete.Contains(outputFilePath))
                {
                    filesToDelete.Remove(outputFilePath);
                }
                imageFileNames.Add(fileName);

                if (captureFrame)
                {
                    SetDirectorTime(director, nextDirectorTime);

                    //Need at least two frames in order to wait for the TimelineWindow to be updated ?
                    yield return(null);

                    yield return(null);

                    yield return(null);

                    //Unload texture because it may be overwritten
                    StreamingImageSequencePlugin.UnloadImageAndNotify(outputFilePath);
                    renderCapturer.CaptureToFile(outputFilePath);
                }


                nextDirectorTime += timePerFrame;
                ++fileCounter;

                cancelled = EditorUtility.DisplayCancelableProgressBar(
                    "StreamingImageSequence", "Caching render results", ((float)fileCounter / numFiles));
            }

            if (!cancelled)
            {
                renderCachePlayableAsset.SetImageFileNames(imageFileNames);

                //Delete old files
                if (AssetDatabase.IsValidFolder(outputFolder))
                {
                    foreach (string oldFile in filesToDelete)
                    {
                        AssetDatabase.DeleteAsset(oldFile);
                    }
                }
                else
                {
                    foreach (string oldFile in filesToDelete)
                    {
                        File.Delete(oldFile);
                    }
                }
            }

            //Notify
            FolderContentsChangedNotifier.GetInstance().Notify(outputFolder);

            //Cleanup
            EditorUtility.ClearProgressBar();
            renderCapturer.EndCapture();
            ObjectUtility.Destroy(progressGo);

            AssetDatabase.Refresh();

            yield return(null);
        }
コード例 #19
0
//---------------------------------------------------------------------------------------------------------------------

        /// <summary>
        /// Import a timeline file exported from DCC tools into the scene in the Timeline object
        /// </summary>
        /// <param name="jsTimelinePath">The path of the file</param>
        /// <param name="destFolder">The dest folder of the imported files</param>
        public static void ImportTimeline(string jsTimelinePath, string destFolder = "")
        {
            // prepare asset name, paths, etc
            string assetName      = Path.GetFileNameWithoutExtension(jsTimelinePath);
            string timelineFolder = Path.GetDirectoryName(jsTimelinePath);

            if (string.IsNullOrEmpty(timelineFolder))
            {
                Debug.LogError("Can't get directory name for: " + jsTimelinePath);
                return;
            }
            timelineFolder = Path.Combine(timelineFolder, destFolder, assetName).Replace("\\", "/");

            //Check if we are exporting from external asset
            if (!timelineFolder.StartsWith("Assets/"))
            {
                timelineFolder = Path.Combine("Assets", destFolder, assetName);
            }

            Directory.CreateDirectory(timelineFolder);
            string        strJson     = File.ReadAllText(jsTimelinePath);
            TimelineParam container   = JsonUtility.FromJson <TimelineParam>(strJson);
            string        assetFolder = container.assetFolder;

            if (string.IsNullOrEmpty(assetFolder))
            {
                assetFolder = Path.GetDirectoryName(jsTimelinePath);
            }

            //delete existing objects in the scene that is pointing to the Director
            string           timelinePath = Path.Combine(timelineFolder, assetName + "_Timeline.playable").Replace("\\", "/");
            PlayableDirector director     = RemovePlayableFromDirectorsInScene(timelinePath);

            if (null == director)
            {
                GameObject directorGo = new GameObject(assetName);
                director = directorGo.AddComponent <PlayableDirector>();
            }

            //Create timeline asset
            TimelineAsset asset = ScriptableObject.CreateInstance <TimelineAsset>();

            AssetEditorUtility.OverwriteAsset(asset, timelinePath);

            director.playableAsset = asset;
            string strHome = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);

            int numTracks = container.Tracks.Length;

            for (int index = numTracks - 1; index >= 0; index--)
            {
                var    track          = container.Tracks[index];
                string strFootagePath = track.Footage;
                // remove '~' if necessary
                if (strFootagePath.StartsWith("~"))
                {
                    strFootagePath = strHome + strFootagePath.Substring(1);
                }
                if (!Path.IsPathRooted(strFootagePath))
                {
                    strFootagePath = Path.Combine(assetFolder, strFootagePath);
                }
                string        strFootageName = Path.GetFileNameWithoutExtension(strFootagePath);
                string        strJsonFootage = File.ReadAllText(strFootagePath);
                AEFootageInfo footageInfo    = JsonUtility.FromJson <AEFootageInfo>(strJsonFootage);

                int numImages = footageInfo.Pictures.Count;
                if (numImages > 0)
                {
                    List <string> originalImagePaths = new List <string>(footageInfo.Pictures);

                    for (int xx = 0; xx < numImages; ++xx)
                    {
                        string fileName = footageInfo.Pictures[xx];
                        // replace '~' with the path to home (for Linux environment
                        if (fileName.StartsWith("~"))
                        {
                            fileName = strHome + fileName.Substring(1);
                        }
                        footageInfo.Pictures[xx] = Path.GetFileName(fileName);
                    }

                    string destFootageFolder = Application.streamingAssetsPath;
                    destFootageFolder = Path.Combine(destFootageFolder, strFootageName).Replace("\\", "/");
                    Directory.CreateDirectory(destFootageFolder); //make sure the directory exists
                    footageInfo.Folder = AssetUtility.NormalizeAssetPath(destFootageFolder);

                    for (int i = 0; i < numImages; ++i)
                    {
                        string destFilePath = Path.Combine(destFootageFolder, footageInfo.Pictures[i]);
                        if (File.Exists(destFilePath))
                        {
                            File.Delete(destFilePath);
                        }

                        string srcFilePath = Path.GetFullPath(Path.Combine(assetFolder, originalImagePaths[i])).Replace("\\", "/");
                        FileUtil.CopyFileOrDirectory(srcFilePath, destFilePath);
                    }
                }

                //Convert to WatchedFileInfo
                List <WatchedFileInfo> imageFiles = WatchedFileInfo.CreateList(footageInfo.Folder, footageInfo.Pictures);

                StreamingImageSequencePlayableAsset sisAsset = ScriptableObject.CreateInstance <StreamingImageSequencePlayableAsset>();
                sisAsset.InitFolder(footageInfo.Folder, imageFiles, footageInfo.Resolution);

                string playableAssetPath = Path.Combine(timelineFolder, strFootageName + "_StreamingImageSequence.playable");
                AssetEditorUtility.OverwriteAsset(sisAsset, playableAssetPath);

                StreamingImageSequenceTrack movieTrack = asset.CreateTrack <StreamingImageSequenceTrack>(null, strFootageName);
                TimelineClip clip = movieTrack.CreateDefaultClip();
                clip.asset    = sisAsset;
                clip.start    = track.Start;
                clip.duration = track.Duration;
                clip.CreateCurves("Curves: " + clip.displayName);

                TimelineClipSISData sisData = new TimelineClipSISData(clip);
                sisAsset.InitTimelineClipCurve(clip);
                sisAsset.BindTimelineClipSISData(sisData);


                if (Object.FindObjectOfType(typeof(UnityEngine.EventSystems.EventSystem)) == null)
                {
                    var es = new GameObject();
                    es.AddComponent <UnityEngine.EventSystems.EventSystem>();
                    es.AddComponent <UnityEngine.EventSystems.StandaloneInputModule>();
                    es.name = "EventSystem";
                }
                GameObject canvasObj = null;
                Canvas     canvas    = Object.FindObjectOfType(typeof(Canvas)) as Canvas;
                if (canvas != null)
                {
                    canvasObj = canvas.gameObject;
                }
                else
                {
                    canvasObj = UIUtility.CreateCanvas().gameObject;
                }

                Transform directorT = director.gameObject.transform;
                directorT.SetParent(canvasObj.transform);
                directorT.localPosition = new Vector3(0.0f, 0.0f, 0.0f);

                GameObject imageGo = null;
                Transform  imageT  = directorT.Find(strFootageName);
                if (null == imageT)
                {
                    imageGo = new GameObject(strFootageName);
                    imageT  = imageGo.transform;
                }
                else
                {
                    imageGo = imageT.gameObject;
                }

                Image image = imageGo.GetOrAddComponent <Image>();
                StreamingImageSequenceRenderer renderer = imageGo.GetOrAddComponent <StreamingImageSequenceRenderer>();

                RectTransform rectTransform = imageGo.GetComponent <RectTransform>();
                rectTransform.SetParent(directorT);
                rectTransform.localPosition = new Vector3(0.0f, 0.0f, 0.0f);
                rectTransform.sizeDelta     = new Vector2(footageInfo.Resolution.Width,
                                                          footageInfo.Resolution.Height);

                director.SetGenericBinding(movieTrack, renderer);
                EditorUtility.SetDirty(director);
            }

            //cause crash if this is called inside of OnImportAsset()
            UnityEditor.EditorApplication.delayCall += () => {
                AssetDatabase.Refresh();
                if (null != director)
                {
                    Selection.activeGameObject = director.gameObject;
                }
            };
        }
コード例 #20
0
        public IEnumerator UncheckFrameMarkers()
        {
            PlayableDirector director = EditorUtilityTest.NewSceneWithDirector();
            TimelineClip     clip     = EditorUtilityTest.CreateTestTimelineClip(director);
            StreamingImageSequencePlayableAsset sisAsset = clip.asset as StreamingImageSequencePlayableAsset;

            Assert.IsNotNull(sisAsset);
            TimelineClipSISData timelineClipSISData = sisAsset.GetBoundTimelineClipSISData();

            timelineClipSISData.RequestFrameMarkers(true);
            yield return(null);

            double timePerFrame = TimelineUtility.CalculateTimePerFrame(clip);
            int    numImages    = sisAsset.GetImageFileNames().Count;

            clip.timeScale = 3.75f; //use scaling
            EditorUtilityTest.ResizeSISTimelineClip(clip, (timePerFrame * numImages));
            yield return(null);

            int numFrames = TimelineUtility.CalculateNumFrames(clip);

            Assert.AreEqual(numImages, numFrames);

            //Reset: make sure that the curve is a simple straight line from 0 to 1
            StreamingImageSequencePlayableAsset.ResetTimelineClipCurve(clip);
            yield return(null);

            sisAsset.ResetPlayableFrames();
            yield return(null);

            StreamingImageSequenceTrack track = clip.parentTrack as StreamingImageSequenceTrack;

            Assert.IsNotNull(track);
            List <FrameMarker> frameMarkers = new List <FrameMarker>();

            int i = 0;

            foreach (var m in track.GetMarkers())
            {
                FrameMarker marker = m as FrameMarker;
                Assert.IsNotNull(marker);
                frameMarkers.Add(marker);
                int imageIndex = sisAsset.GlobalTimeToImageIndex(clip, marker.time);
                Assert.AreEqual(i, imageIndex);
                ++i;
            }

            //Uncheck and see if the unchecked images became ignored
            frameMarkers[4].SetFrameUsed(false);
            frameMarkers[5].SetFrameUsed(false);
            Assert.AreEqual(3, sisAsset.GlobalTimeToImageIndex(clip, frameMarkers[4].time));
            Assert.AreEqual(3, sisAsset.GlobalTimeToImageIndex(clip, frameMarkers[5].time));


            frameMarkers[7].SetFrameUsed(false);
            frameMarkers[8].SetFrameUsed(false);
            Assert.AreEqual(6, sisAsset.GlobalTimeToImageIndex(clip, frameMarkers[7].time));
            Assert.AreEqual(6, sisAsset.GlobalTimeToImageIndex(clip, frameMarkers[8].time));

            EditorUtilityTest.DestroyTestTimelineAssets(clip);
            yield return(null);
        }
コード例 #21
0
//----------------------------------------------------------------------------------------------------------------------
        internal static IEnumerator UpdateRenderCacheCoroutine(PlayableDirector director, RenderCachePlayableAsset renderCachePlayableAsset)
        {
            Assert.IsNotNull(director);
            Assert.IsNotNull(renderCachePlayableAsset);

            TimelineClipSISData timelineClipSISData = renderCachePlayableAsset.GetBoundTimelineClipSISData();

            if (null == timelineClipSISData)
            {
                EditorUtility.DisplayDialog("Streaming Image Sequence",
                                            "RenderCachePlayableAsset is not ready",
                                            "Ok");
                yield break;
            }

            TrackAsset         track          = renderCachePlayableAsset.GetBoundTimelineClipSISData().GetOwner().parentTrack;
            BaseRenderCapturer renderCapturer = director.GetGenericBinding(track) as BaseRenderCapturer;

            if (null == renderCapturer)
            {
                EditorUtility.DisplayDialog("Streaming Image Sequence",
                                            "Please bind an appropriate RenderCapturer component to the track.",
                                            "Ok");
                yield break;
            }

            //Check output folder
            string outputFolder = renderCachePlayableAsset.GetFolder();

            if (string.IsNullOrEmpty(outputFolder) || !Directory.Exists(outputFolder))
            {
                EditorUtility.DisplayDialog("Streaming Image Sequence",
                                            "Invalid output folder",
                                            "Ok");
                yield break;
            }

            //Check if we can capture
            bool canCapture = renderCapturer.CanCapture();

            if (!canCapture)
            {
                EditorUtility.DisplayDialog("Streaming Image Sequence",
                                            renderCapturer.GetLastErrorMessage(),
                                            "Ok");
                yield break;
            }

            //begin capture
            IEnumerator beginCapture = renderCapturer.BeginCapture();

            while (beginCapture.MoveNext())
            {
                yield return(beginCapture.Current);
            }

            //Show progress in game view
            Texture capturerTex = renderCapturer.GetInternalTexture();
            RenderCachePlayableAssetEditorConfig editorConfig = renderCachePlayableAsset.GetEditorConfig();
            GameObject blitterGO = CreateBlitter(capturerTex, editorConfig.GetUpdateBGColor());

            TimelineClip timelineClip = timelineClipSISData.GetOwner();
            double       timePerFrame = 1.0f / track.timelineAsset.editorSettings.fps;

            //initial calculation of loop vars
            bool captureAllFrames = editorConfig.GetCaptureAllFrames();
            int  fileCounter      = 0;
            int  numFiles         = (int)Math.Ceiling(timelineClip.duration / timePerFrame) + 1;
            int  numDigits        = MathUtility.GetNumDigits(numFiles);

            if (!captureAllFrames)
            {
                fileCounter = editorConfig.GetCaptureStartFrame();
                numFiles    = (editorConfig.GetCaptureEndFrame() - fileCounter) + 1;
                if (numFiles <= 0)
                {
                    EditorUtility.DisplayDialog("Streaming Image Sequence", "Invalid Start/End Frame Settings", "Ok");
                    yield break;
                }
            }
            int captureStartFrame = fileCounter;

            string prefix = $"{timelineClip.displayName}_";
            List <WatchedFileInfo> imageFiles = new List <WatchedFileInfo>(numFiles);

            //Store old files that has the same pattern
            string[]         existingFiles = Directory.GetFiles(outputFolder, $"*.png");
            HashSet <string> filesToDelete = new HashSet <string>(existingFiles);

            bool cancelled = false;

            while (!cancelled)
            {
                //Always recalculate from start to avoid floating point errors
                double directorTime = timelineClip.start + (fileCounter * timePerFrame);
                if (directorTime > timelineClip.end)
                {
                    break;
                }

                if (!captureAllFrames && fileCounter > editorConfig.GetCaptureEndFrame())
                {
                    break;
                }

                string fileName       = $"{prefix}{fileCounter.ToString($"D{numDigits}")}.png";
                string outputFilePath = Path.Combine(outputFolder, fileName);

                SISPlayableFrame playableFrame = timelineClipSISData.GetPlayableFrame(fileCounter);
                bool             captureFrame  = (!timelineClipSISData.AreFrameMarkersRequested() || //if markers are not requested, capture
                                                  !File.Exists(outputFilePath) || //if file doesn't exist, capture
                                                  (null != playableFrame && playableFrame.IsUsed() && !playableFrame.IsLocked())
                                                  );

                if (filesToDelete.Contains(outputFilePath))
                {
                    filesToDelete.Remove(outputFilePath);
                }


                if (captureFrame)
                {
                    SetDirectorTime(director, directorTime);

                    //Need at least two frames in order to wait for the TimelineWindow to be updated ?
                    yield return(null);

                    yield return(null);

                    yield return(null);

                    //Unload texture because it may be overwritten
                    StreamingImageSequencePlugin.UnloadImageAndNotify(outputFilePath);
                    renderCapturer.CaptureToFile(outputFilePath);
                }
                Assert.IsTrue(File.Exists(outputFilePath));
                FileInfo fileInfo = new FileInfo(outputFilePath);

                imageFiles.Add(new WatchedFileInfo(fileName, fileInfo.Length));

                ++fileCounter;
                cancelled = EditorUtility.DisplayCancelableProgressBar(
                    "StreamingImageSequence", "Caching render results", ((float)(fileCounter - captureStartFrame) / numFiles));
            }

            if (!cancelled)
            {
                renderCachePlayableAsset.SetImageFiles(imageFiles);

                //Delete old files
                if (AssetDatabase.IsValidFolder(outputFolder))
                {
                    foreach (string oldFile in filesToDelete)
                    {
                        AssetDatabase.DeleteAsset(oldFile);
                    }
                }
                else
                {
                    foreach (string oldFile in filesToDelete)
                    {
                        File.Delete(oldFile);
                    }
                }
            }

            //Notify
            FolderContentsChangedNotifier.GetInstance().Notify(outputFolder);

            //Cleanup
            EditorUtility.ClearProgressBar();
            renderCapturer.EndCapture();
            ObjectUtility.Destroy(blitterGO);

            AssetDatabase.Refresh();

            yield return(null);
        }