internal static bool ProcessPlayableAssetRecording(UndoPropertyModification mod, WindowState state, TimelineClip clip) { if (mod.currentValue == null) { return(false); } if (!clip.IsParameterAnimatable(mod.currentValue.propertyPath)) { return(false); } // don't use time global to local since it will possibly loop. double localTime = clip.ToLocalTimeUnbound(state.editSequence.time); if (localTime < 0) { return(false); } // grab the value from the current modification float fValue = 0; if (!float.TryParse(mod.currentValue.value, out fValue)) { // case 916913 -- 'Add Key' menu item will passes 'True' or 'False' (instead of 1, 0) // so we need a special case to parse the boolean string bool bValue = false; if (!bool.TryParse(mod.currentValue.value, out bValue)) { Debug.Assert(false, "Invalid type in PlayableAsset recording"); return(false); } fValue = bValue ? 1 : 0; } bool added = (clip.AddAnimatedParameterValueAt(mod.currentValue.propertyPath, fValue, (float)localTime)); if (added && AnimationMode.InAnimationMode()) { EditorCurveBinding binding = clip.GetCurveBinding(mod.previousValue.propertyPath); AnimationMode.AddPropertyModification(binding, mod.previousValue, true); clip.parentTrack.SetShowInlineCurves(true); if (state.GetWindow() != null && state.GetWindow().treeView != null) { state.GetWindow().treeView.CalculateRowRects(); } } return(added); }