public TimedKeyframeList ToTimedKeyframeList(List <InstructionSet> instructionSetList) { InstructionSet targetInstructionSet = null; foreach (InstructionSet instructionSet in instructionSetList) { if (instructionSet.Name == this.Target) { targetInstructionSet = instructionSet; break; } } // Now that we know which InstructionSet we're working with, find the keyframe with the // matching name KeyframeList targetKeyframeList = null; foreach (KeyframeList keyframeList in targetInstructionSet) { if (keyframeList.Name == this.NameOfReferencedKeyframeList) { targetKeyframeList = keyframeList; break; } } TimedKeyframeList timedKeyframeList = new TimedKeyframeList(targetKeyframeList, Target); timedKeyframeList.TimeToExecute = Time; return(timedKeyframeList); }
private void DoubleClickAnimationSequenceListBox(Window callingWindow) { object highlightedObject = mAnimationSequenceListBox.GetFirstHighlightedObject(); if (highlightedObject != null) { if (highlightedObject is AnimationSequence) { // Any logic here? } else if (highlightedObject is TimedKeyframeList) { // Find the object that this references and select it. TimedKeyframeList asTimedKeyframeList = highlightedObject as TimedKeyframeList; INameable target = EditorData.BlockingScene.FindByName(asTimedKeyframeList.TargetName); if (target is Sprite) { EditorData.EditorLogic.SelectObject <Sprite>(target as Sprite, EditorData.EditorLogic.CurrentSprites); } // else other types GuiData.TimeLineWindow.InstructionMode = InstructionMode.Current; EditorData.EditorLogic.CurrentKeyframeList = asTimedKeyframeList.KeyframeList; } } }
public static TimedKeyframeListSave FromTimedKeyframeList(TimedKeyframeList timedKeyframeList) { TimedKeyframeListSave tkls = new TimedKeyframeListSave(); tkls.Name = timedKeyframeList.Name; tkls.Target = timedKeyframeList.TargetName; tkls.NameOfReferencedKeyframeList = timedKeyframeList.NameOfReferencedKeyframeList; tkls.Time = timedKeyframeList.TimeToExecute; return(tkls); }
public static void AddKeyframeToGlobalInstrutionSet(Window callingWindow) { KeyframeList keyframeList = ((KeyframeListSelectionWindow)callingWindow).SelectedKeyframeList; INameable targetNameable = ((KeyframeListSelectionWindow)callingWindow).SelectedNameable; TimedKeyframeList timedKeyframeList = new TimedKeyframeList(keyframeList, targetNameable.Name); timedKeyframeList.TimeToExecute = GuiData.TimeLineWindow.CurrentValue; // Add the selected KeyframeList to the Global InstructionSet EditorData.EditorLogic.CurrentAnimationSequence.Add(timedKeyframeList); }
private string GetTimedKeyframeListStringRepresentation(object timedKeyframeList) { TimedKeyframeList asTimedKeyframeList = timedKeyframeList as TimedKeyframeList; return(asTimedKeyframeList.TargetName + " : " + asTimedKeyframeList.Name); }