// Use this for initialization void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } testAction = TimedActionFactory.CreateTimedAction(60, DateTime.Now); // working string seria_action = testAction.SerializeToJSON(); TimedAction deseria_action = TimedActionFactory.CreateTimedAction(seria_action); // not working TimedActionFactory.CreateTimedAction(deseria_action); }