コード例 #1
0
ファイル: MainPage.xaml.cs プロジェクト: ebragge/SDE
        private void UpdateUI(HeartBeatType t, TimeWindow w , TDESample[] tde, AudioSample[] a)
        {
            try
            {
                SetLabels(t);
                text1.Text = client.HeartBeatText(t);
                text2.Text = beat.ToString();

                text03.Text = tde[0].Value().ToString();
                text04.Text = tde[1].Value().ToString();
                text05.Text = tde[2].Value().ToString();
                text06.Text = a[1].Align().ToString();
                text07.Text = a[1].MaxAmplitude().ToString();
                text08.Text = a[1].Average().ToString();

                text13.Text = tde[3].Value().ToString();
                text14.Text = tde[4].Value().ToString();
                text15.Text = tde[5].Value().ToString();
                text16.Text = a[2].Align().ToString();
                text17.Text = a[2].MaxAmplitude().ToString();
                text18.Text = a[2].Average().ToString();

                text23.Text = tde[6].Value().ToString();
                text24.Text = tde[7].Value().ToString();
                text25.Text = tde[8].Value().ToString();
                text06.Text = a[3].Align().ToString();
                text07.Text = a[3].MaxAmplitude().ToString();
                text08.Text = a[3].Average().ToString();

                switch (t)
                {
                    case HeartBeatType.DATA:
                    case HeartBeatType.INVALID:
                    case HeartBeatType.SILENCE:
                        buffering = 0;
                        rebootPending = false;
                        break;
                    case HeartBeatType.BUFFERING:
                        buffering++;
                        break;
                    case HeartBeatType.DEVICE_ERROR:
                        rebootPending = true;
                        ResetEngine(10, "ERROR");
                        break;
                    case HeartBeatType.NODEVICE:
                        rebootPending = true;
                        break;
                }

                if (buffering == 30) { rebootPending = true; }
                else if (buffering >= 10 && buffering % 10 == 0) { ResetEngine(10, "RESET"); }
                
                if (t != HeartBeatType.BUFFERING) canvas.Children.Clear();
                if (t == HeartBeatType.DATA)
                {
                    SoundDirection(w.Samples(), 0.3, -1 * tde[0].Value(), 600, 200, 0, 200, new SolidColorBrush(Colors.Red), 4);
                    SoundDirection(w.Samples(), 0.3, -1 * tde[1].Value(), 600, 200, 0, 200, new SolidColorBrush(Colors.Green), 2);
                    SoundDirection(w.Samples(), 0.3, -1 * tde[2].Value(), 600, 200, 0, 200, new SolidColorBrush(Colors.Blue), 1);
                    samples++;       
                }
                text9.Text = samples.ToString();
            }
            catch (Exception ex)
            {
                Error("UpdateUI: " + ex.ToString() + " " + ex.Message + " " + ex.HResult);
            }
        }