コード例 #1
0
 public TimeChangeMonitor(DateTime disposeTime)
 {
     this._createTime   = DateTime.Now;
     this._activityTime = this._createTime;
     this._disposeTime  = disposeTime;
     this._timeType     = TimeType.Absolute_Time;
 }
コード例 #2
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 public TimeChangeMonitor(TimeSpan spanTime)
 {
     this._createTime   = DateTime.Now;
     this._activityTime = this._createTime;
     this._spanTime     = spanTime;
     this._timeType     = TimeType.Relative_Time;
 }
コード例 #3
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        /// <summary>
        /// Creates Scada from file
        /// </summary>
        /// <param name="fileName">File name</param>
        /// <param name="dataConsumer">Data consumer</param>
        /// <param name="timeType">Time type</param>
        /// <param name="isAbsoluteTime">The "is absolute time" sign</param>
        /// <param name="realtimeStep">Realtime Step</param>
        /// <returns>Scada</returns>
        public static IScadaInterface ScadaFromFile(this string fileName,
                                                    string dataConsumer, TimeType timeType, bool isAbsoluteTime, IAsynchronousCalculation realtimeStep)
        {
            IDesktop desktop = fileName.DesktopFromFile();

            return(desktop.ScadaFromDesktop(dataConsumer, timeType, isAbsoluteTime, realtimeStep));
        }
コード例 #4
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        /// <summary>
        /// Creates Scada from stream
        /// </summary>
        /// <param name="stream">Stream</param>
        /// <param name="dataConsumer">Data consumer</param>
        /// <param name="timeType">Time type</param>
        /// <param name="isAbsoluteTime">The "is absolute time" sign</param>
        /// <param name="realtimeStep">Realtime Step</param>
        /// <returns>Scada</returns>
        public static IScadaInterface ScadaFromBytes(this System.IO.Stream stream,
                                                     string dataConsumer, TimeType timeType, bool isAbsoluteTime, IAsynchronousCalculation realtimeStep)
        {
            IDesktop desktop = stream.DesktopFromStream();

            return(desktop.ScadaFromDesktop(dataConsumer, timeType, isAbsoluteTime, realtimeStep));
        }
コード例 #5
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        /// <summary>
        /// Creates Scada from bytes
        /// </summary>
        /// <param name="buffer">Buffer</param>
        /// <param name="dataConsumer">Data consumer</param>
        /// <param name="timeType">Time type</param>
        /// <param name="isAbsoluteTime">The "is absolute time" sign</param>
        /// <param name="realtimeStep">Realtime Step</param>
        /// <returns>Scada</returns>
        public static IScadaInterface ScadaFromBytes(this byte[] buffer,
                                                     string dataConsumer, TimeType timeType, bool isAbsoluteTime, IAsynchronousCalculation realtimeStep)
        {
            IDesktop desktop = buffer.DesktopFromBytes();

            return(desktop.ScadaFromDesktop(dataConsumer, timeType, isAbsoluteTime, realtimeStep));
        }
コード例 #6
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        public DateTime DateAdd(TimeType Identificador, DateTime Fecha, double Valor)
        {
            try
            {
                switch (Identificador)
                {
                case TimeType.Segundos:
                    return(Fecha.AddSeconds(Valor));

                case TimeType.Minutos:
                    return(Fecha.AddMinutes(Valor));

                case TimeType.Horas:
                    return(Fecha.AddHours(Valor));

                case TimeType.Dias:
                    return(Fecha.AddDays(Valor));

                case TimeType.Meses:
                    return(Fecha.AddMonths(Convert.ToInt16(Valor)));

                case TimeType.Años:
                    return(Fecha.AddYears(Convert.ToInt16(Valor)));

                default:
                    return(Fecha.AddMilliseconds(Valor));
                }
            }
            catch (Exception)
            {
                return(Fecha);
            }
        }
コード例 #7
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        public static string ConvertTimeFormat(int InTime, TimeType InType = TimeType.hhmmss)
        {
            switch (InType)
            {
            case TimeType.hhmmss:
            {
                int hour   = InTime / 3600;
                int minute = InTime % 3600 / 60;
                int second = InTime % 60;
                return((hour > 9 ? "" : "0") + hour + (minute > 9 ? ":" : ":0") + minute + (second > 9 ? ":" : ":0") + second);
            }

            case TimeType.mmss:
            {
                int minute = InTime % 3600 / 60;
                int second = InTime % 60;
                return((minute > 9 ? "" : "0") + minute + (second > 9 ? ":" : ":0") + second);
            }

            case TimeType.ss:
                return(InTime > 9 ? InTime.ToString() : "0" + InTime);

            default:
                return(string.Empty);
            }
        }
コード例 #8
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        private static Tuple <long, long> GetDiff(TimeType type, int value, DateTime time)
        {
            Func <TimeType, long> func1 = p =>
            {
                switch (p)
                {
                //case TimeType.Millisecond: return 1000;
                case TimeType.Second: return(1000 * 60);

                case TimeType.Minute: return(1000 * 60 * 60);

                case TimeType.Hours: return(1000 * 60 * 60 * 24);

                default: throw new Exception("error type,not supported");
                }
            };

            Func <int, int, long> func2 = (p, q) => p > value ? (value + q - p) : (value - p);

            switch (type)
            {
            //case TimeType.Millisecond: return Tuple.Create(func2(time.Millisecond, 1000), func1(type));
            case TimeType.Second: return(Tuple.Create(1000 * func2(time.Second, 60), func1(type)));

            case TimeType.Minute: return(Tuple.Create(1000 * 60 * func2(time.Minute, 60), func1(type)));

            case TimeType.Hours: return(Tuple.Create(1000 * 60 * 60 * func2(time.Hour, 24), func1(type)));

            default: throw new Exception("error type,not supported");
            }
        }
コード例 #9
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        /// <summary>
        /// Initialises a new instance of the <see cref="LabelGenerationViewModel"/> class.
        /// </summary>
        /// <param name="model">junior handicap model</param>
        /// <param name="normalisationConfigManager">normalisation configuration manager</param>
        /// <param name="seriesConfigManager">series configuration manager</param>
        /// <param name="logger">application logger</param>
        /// <param name="saveFolder">folder to save the output to</param>
        public LabelGenerationViewModel(
            IModel model,
            INormalisationConfigMngr normalisationConfigManager,
            ISeriesConfigMngr seriesConfigManager,
            IJHcLogger logger,
            string saveFolder)
        {
            this.model = model;
            this.seriesConfigManager = seriesConfigManager;
            this.logger = logger;
            SaveFolder  = saveFolder;
            NormalisationConfigType hcConfiguration =
                normalisationConfigManager.ReadNormalisationConfiguration();

            // TODO, this is repeated code, see HandicapWriter.cs
            foreach (AthleteDetails athlete in model.Athletes.AthleteDetails)
            {
                TimeType newHandicap = model.CurrentSeason.GetAthleteHandicap(athlete.Key, hcConfiguration);

                // Only look at active athletes.
                if (athlete.Active)
                {
                    List <string> runningNumbers = model.Athletes.GetAthleteRunningNumbers(athlete.Key);

                    // Use default handicap, if the athlete is not registered for the current season.
                    // TODO, I suspect this should never happen???
                    if (newHandicap == null)
                    {
                        newHandicap = athlete.RoundedHandicap;
                    }

                    // Ensure that the athlete is registered for the season.
                    if (runningNumbers.Count > 0)
                    {
                        AthleteLabel modelAthlete =
                            new AthleteLabel(
                                athlete.Name,
                                athlete.Club,
                                runningNumbers[0],
                                newHandicap,
                                athlete.Appearances == 0);
                        modelAthlete.AthleteLabelWidth  = A4Details.GetLabelWidth96DPI(NoColumns);
                        modelAthlete.AthleteLabelHeight = A4Details.GetLabelHeight96DPI(NoRows);
                        this.AthleteDetails.Add(modelAthlete);
                    }
                }
            }

            // Order the athletes alphabetically.
            this.AthleteDetails =
                this.AthleteDetails.OrderBy(athlete => athlete.Forename).ToList();
            this.AthleteDetails =
                this.AthleteDetails.OrderBy(athlete => athlete.Surname).ToList();

            this.saveDirectory = saveFolder;

            this.CreateRaceLabelsCommand  = new CreateAndSaveRaceLabelsCmd(this);
            this.CreateSpareLabelsCommand = new CreateAndSaveSpareLabelsCmd(this);
            this.CreateAllLabelsCommand   = new CreateAndSaveAllLabelsCmd(this);
        }
コード例 #10
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ファイル: HltbRule.cs プロジェクト: Sneer-Cat/depressurizer
 public HltbRule(string name, float minHours, float maxHours, TimeType timeType)
 {
     Name     = name;
     MinHours = minHours;
     MaxHours = maxHours;
     TimeType = timeType;
 }
コード例 #11
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        public ConductorOrder_GameObject_MoveToPlanarRotation(GameObject t, float e, float s, TimeType tt) : base(t)
        {
            end = e;

            speed     = s;
            time_type = tt;
        }
コード例 #12
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        public ConductorOrder_GameObject_MoveToLocalPlanarPosition(GameObject t, Vector2 e, float s, TimeType tt) : base(t)
        {
            end = e;

            speed     = s;
            time_type = tt;
        }
コード例 #13
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        protected override void OnDeserialiseComplete()
        {
            TimeType type;

            LapTime     = DeserialiseLapTimeInfo(out type);
            LapTimeType = type;
        }
コード例 #14
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        private void btnStart_Click(object sender, EventArgs e)
        {
            if (!IsValidInput(txtEventTime.Text))
            {
                lblTimeRemaining.Text = "'" + txtEventTime.Text + "'" + Constants.InvalidInput;
                return;
            }

            // TODO validate input
            var      inputTime = txtEventTime.Text;
            TimeType timeType  = (TimeType)cmbTimeType.SelectedItem;

            _remainingTime = TimeTypeHelper.GetTimeSpan(inputTime, timeType);

            _timerEvent.Start();

            txtEventTime.Enabled = false;
            cmbEventType.Enabled = false;
            cmbTimeType.Enabled  = false;
            btnStart.Enabled     = false;
            btnCancel.Enabled    = true;

            this.btnCancel.Focus();

            RefreshUI();
        }
コード例 #15
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        /// <summary>
        /// Realtime analysis enumerable
        /// </summary>
        /// <param name="dataConsumer">Data consumer</param>
        /// <param name="readers">Input</param>
        /// <param name="stop">Stop function</param>
        /// <param name="reason">Reason</param>
        /// <param name="timeType">Time type</param>
        /// <param name="isAbsoluteTime">The absolute time "sign"</param>
        /// <returns>The enumerable</returns>
        public static IEnumerable <object> RealtimeAnalysisEnumerableDirectory(this IDataConsumer dataConsumer,
                                                                               ILogReaderCollection readers, Func <object, bool> stop, string reason,
                                                                               TimeType timeType, bool isAbsoluteTime)
        {
            IComponentCollection cc = dataConsumer.CreateCollection(reason);

            cc.ForEach((ICalculationReason re) => { re.CalculationReason = reason; });
            cc.ForEach((IRealTimeStartStop ss) => { ss.Start(); });
            IEnumerable <ILogReader> r = readers.Readers;

            foreach (ILogReader reader in r)
            {
                cc.ForEach((IRealTimeStartStop ss) => { ss.Start(); });
                IEnumerable <object> en =
                    dataConsumer.RealtimeAnalysisEnumerable(reader, stop, reason, timeType, isAbsoluteTime);
                object ob = null;
                foreach (object o in en)
                {
                    ob = o;
                }
                yield return(ob);

                cc.ForEach((IRealTimeStartStop ss) => { ss.Stop(); });
            }
            cc.ForEach((IRealTimeStartStop ss) => { ss.Stop(); });
        }
コード例 #16
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 public CooldownComponent(TimeType type, int value = 0)
 {
     ComponentType = AbilityComponentType.Cooldown;
     Type          = type;
     Value         = value;
     Setup();
 }
コード例 #17
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        private long EllapsedMicroseconds(TimeType type)
        {
            BoardException.ValidateResult(
                Utilities.GpioTime(type, out var seconds, out var microseconds));

            return((seconds * SecondsToMicrosFactor) + microseconds);
        }
コード例 #18
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        public EventTime(TimeType timeType, DurationType?durationType = null, DateTime?start = null, DateTime?end = null, int?duration = null)
        {
            TimeType = timeType;

            switch (timeType)
            {
            case TimeType.Date:
            {
                Guard.Against.Null(start, nameof(start));
                Guard.Against.Null(end, nameof(end));
                Start        = start;
                End          = end;
                DurationType = null;
                Duration     = null;

                break;
            }

            case TimeType.Duration:
            {
                Guard.Against.Null(durationType, nameof(durationType));
                Guard.Against.Null(duration, nameof(duration));
                Guard.Against.OutOfRange(duration.Value, nameof(duration), 1, int.MaxValue);
                DurationType = durationType;
                Duration     = duration;
                Start        = null;
                End          = null;

                break;
            }
            }
        }
コード例 #19
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ファイル: AthleteDetails.cs プロジェクト: abs508/jHc
        /// <summary>
        ///   Creates a new instance of the AthleteDetails class
        /// </summary>
        /// <param name="key">unique key</param>
        /// <param name="name">athlete's name</param>
        /// <param name="club">athlete's club</param>
        /// <param name="roundedHandicap">rounded handicap</param>
        /// <param name="sex">athlete's sex</param>
        /// <param name="birthYear">birth year, no longer recorded</param>
        /// <param name="birthMonth">birth month, no longer recorded</param>
        /// <param name="birthDay">birth day, no longer recorded</param>
        /// <param name="signedConsent">
        /// indicates whether the parental consent form has been signed
        /// </param>
        /// <param name="active">active</param>
        /// <param name="normalisationConfigManager">normalisation config manager</param>
        public AthleteDetails(
            int key,
            string name,
            string club,
            TimeType roundedHandicap,
            SexType sex,
            string birthYear,
            string birthMonth,
            string birthDay,
            bool signedConsent,
            bool active,
            INormalisationConfigMngr normalisationConfigManager)
        {
            this.Key  = key;
            this.Name = name;
            this.Club = club;
            this.PredeclaredHandicap = roundedHandicap;
            this.Sex           = sex;
            this.SignedConsent = signedConsent;
            this.Active        = active;

            this.RunningNumbers = new List <string>();
            this.Times          = new List <Appearances>();

            this.BirthDate =
                new DateOfBirth(
                    birthYear,
                    birthMonth,
                    birthDay);

            this.normalisationConfigMngr = normalisationConfigManager;
        }
コード例 #20
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        public static TimeSpan GetTimeSpan(string time, TimeType type)
        {
            TimeSpan timeSpan;

            int timeInteger = Convert.ToInt32(time);

            switch (type)
            {
            case TimeType.Seconds:

                timeSpan = new TimeSpan(0, 0, timeInteger);
                break;

            case TimeType.Minutes:
                timeSpan = new TimeSpan(0, timeInteger, 0);
                break;

            case TimeType.Hours:
                timeSpan = new TimeSpan(timeInteger, 0, 0);
                break;

            case TimeType.Days:
                timeSpan = new TimeSpan(timeInteger, 0, 0, 0, 0);
                break;

            default:
                timeSpan = new TimeSpan();
                break;
            }

            return(timeSpan);
        }
コード例 #21
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        private OriginalBdtCasMessage GetGenerateObject()
        {
            this.timeStamp           = new TimeType();
            this.timeStamp.c_seconds = 1;
            this.timeStamp.seconds   = 1;
            this.timeStamp.minutes   = 1;
            this.timeStamp.hours     = 1;
            this.timeStamp.day       = 1;
            this.timeStamp.month     = 1;
            this.timeStamp.year      = 1;

            this.systemTracks = new List <TrackData>();
            var trackData = new TrackData();

            trackData.trackID    = 1;
            trackData.trackState = State.NewTrack;

            trackData.creationTime           = new TimeType();
            trackData.creationTime.c_seconds = 1;
            trackData.creationTime.seconds   = 1;
            trackData.creationTime.minutes   = 1;
            trackData.creationTime.hours     = 1;
            trackData.creationTime.day       = 1;
            trackData.creationTime.month     = 1;
            trackData.creationTime.year      = 1;

            trackData.relativeBearing     = 1;
            trackData.relativeBearingRate = 1;
            this.systemTracks.Add(trackData);
            return(new OriginalBdtCasMessage(this.timeStamp, this.systemTracks));
        }
コード例 #22
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        public OriginalBdtCasMessage(TimeType timeStamp, List <TrackData> systemTracks)
        {
            this.timeStamp           = new TimeType();
            this.timeStamp.c_seconds = timeStamp.c_seconds;
            this.timeStamp.seconds   = timeStamp.seconds;
            this.timeStamp.minutes   = timeStamp.minutes;
            this.timeStamp.hours     = timeStamp.hours;
            this.timeStamp.day       = timeStamp.day;
            this.timeStamp.month     = timeStamp.month;
            this.timeStamp.year      = timeStamp.year;

            this.systemTracks = new List <TrackData>();

            for (int i = 0; i < systemTracks.Count; i++)
            {
                TrackData trackData = new TrackData();
                trackData.trackID    = systemTracks[i].trackID;
                trackData.trackState = systemTracks[i].trackState;

                trackData.creationTime           = new TimeType();
                trackData.creationTime.c_seconds = timeStamp.c_seconds;
                trackData.creationTime.seconds   = timeStamp.seconds;
                trackData.creationTime.minutes   = timeStamp.minutes;
                trackData.creationTime.hours     = timeStamp.hours;
                trackData.creationTime.day       = timeStamp.day;
                trackData.creationTime.month     = timeStamp.month;
                trackData.creationTime.year      = timeStamp.year;

                trackData.relativeBearing     = systemTracks[i].relativeBearing;
                trackData.relativeBearingRate = systemTracks[i].relativeBearingRate;
                this.systemTracks.Add(trackData);
            }
        }
コード例 #23
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 public CooldownComponent()
 {
     ComponentType = AbilityComponentType.Cooldown;
     Type          = TimeType.None;
     Value         = 0;
     Setup();
 }
コード例 #24
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        /// <summary>
        /// Sort with insertion algorithm on float values.
        /// </summary>
        public static long Time(float[] array, TimeType type)
        {
            //copy whole array
            var copiedArray = new float[array.Length];

            for (int i = 0; i < copiedArray.Length; i++)
            {
                copiedArray[i] = array[i];
            }

            var stopwatch = new Stopwatch(); //creates stopwatch

            stopwatch.Start();               //start stopwatch
            Insertion(copiedArray);          //sort array
            stopwatch.Stop();                //stop stopwatch

            switch (type)
            {
            case TimeType.Miliseconds:
                return(stopwatch.ElapsedMilliseconds);    //return number of miliseconds counted while sorting array

            case TimeType.Ticks:
                return(stopwatch.ElapsedTicks);    //return number of ticks counted while sorting array

            default:
                return(0);
            }
        }
コード例 #25
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        //работа с просрочкой

        private void GetOverdueInDB(DateTime curDateTime)
        {
            OverdueTaskIDs.Clear();

            foreach (DataRow dr in cConfig.dsConfig.Tables["Tasks"].Rows)
            {
                string   sNext  = (string)dr["NextDateTime"];
                DateTime dtNext = cTask.InternalStringToDT(sNext);

                curDateTime = new DateTime(curDateTime.Year, curDateTime.Month,
                                           curDateTime.Day, curDateTime.Hour, curDateTime.Minute, 0);

                string   LastRun      = (string)dr["LastRun"];
                int      ID           = (int)dr["ID"];
                TimeType TaskTimeType = (TimeType)dr["TimeType"];

                bool Active = (bool)dr["Active"];

                if (!Active)
                {
                    continue;
                }

                if (LastRun == string.Empty) //задача не разу не выполнялась
                {
                    //сравниваем дату следующего выполнения с заданной
                    //заданная больше - задание просрочено
                    if (curDateTime > dtNext)
                    {
                        OverdueTaskIDs.Add(ID);
                        dr["Overdue"] = true;
                    }
                }
                else //задание выполнялось
                {
                    //задание одноразовое и выполнялось
                    //не просрочено
                    if (TaskTimeType == TimeType.One)
                    {
                        continue;
                    }

                    //сравниваем дату следующего выполнения с заданной
                    //заданная больше - задание просрочено
                    if (curDateTime > dtNext)
                    {
                        OverdueTaskIDs.Add(ID);
                        dr["Overdue"] = true;
                    }
                }
            }

            if (OverdueTaskIDs.Count > 0)
            {
                if (OnOverdueTaskDetected != null)
                {
                    OnOverdueTaskDetected(this);
                }
            }
        }
コード例 #26
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        /// <summary>
        /// Get the type of time based on an enum.
        /// </summary>
        internal static float GetTime(this TimeType timeType)
        {
            switch (timeType)
            {
            case TimeType.Time:
                return(Time.time);

            case TimeType.Delta:
                return(Time.deltaTime);

            case TimeType.Fixed:
                return(Time.fixedDeltaTime);

            case TimeType.UnscaledDelta:
                return(Time.unscaledDeltaTime);

            case TimeType.UnscaledFixed:
                return(Time.fixedUnscaledDeltaTime);

            case TimeType.UnscaledTime:
                return(Time.unscaledTime);

            case TimeType.UnscaledFixedTime:
                return(Time.fixedUnscaledTime);

            default:
                return(Time.deltaTime);
            }
        }
コード例 #27
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ファイル: HltbRule.cs プロジェクト: Sneer-Cat/depressurizer
 public HltbRule(HltbRule other)
 {
     Name     = other.Name;
     MinHours = other.MinHours;
     MaxHours = other.MaxHours;
     TimeType = other.TimeType;
 }
コード例 #28
0
 /// <summary>
 /// Start
 /// </summary>
 /// <param name="collection">Components</param>
 /// <param name="timeUnit">Time unit</param>
 /// <param name="isAbsoluteTime">Components</param>
 /// <param name="realtimeStep">Realtime step</param>
 /// <param name="dataConsumer">Data consumer</param>
 public static IRealtime StartRealtime(this IComponentCollection collection,
                                       TimeType timeUnit, bool isAbsoluteTime, IAsynchronousCalculation realtimeStep,
                                       IDataConsumer dataConsumer, IEventLog log, string reason)
 {
     if (reason.Equals(StaticExtensionEventInterfaces.Realtime))
     {
         if (currentRuntime != null)
         {
             throw new Exception();
         }
         start(reason);
         currentRuntime = Runtime.Start(collection, timeUnit, isAbsoluteTime, realtimeStep,
                                        dataConsumer, log, reason);
         if (currentRuntime == null)
         {
             stop();
         }
     }
     else
     {
         start(reason);
         return(Runtime.Start(collection, timeUnit, isAbsoluteTime, realtimeStep,
                              dataConsumer, log, reason));
     }
     return(currentRuntime);
 }
コード例 #29
0
        /// <summary>
        /// 開始時間計算式
        /// </summary>
        /// <param name="startTime">時間計算式</param>
        /// <param name="gap">填空項目</param>
        /// <param name="index">控件索引ID</param>
        /// <returns>HTML模板信息</returns>
        private string GetStartTimeHtml(TimeType startTime, GapFilling gap, int index)
        {
            var html = string.Empty;

            html += string.Format(SPAN_TIME_NUM_HTML_FORMAT, "现在是");
            // 如果是填空項目
            if (gap == GapFilling.Left)
            {
                // 小時
                html += string.Format(INPUT_HTML_ON_SCRIPT_FORMAT, index.ToString().PadLeft(2, '0'), "0", Consts.HR_UNIT);
                html += SPAN_COLON_HTML;
                // 分鐘
                html += string.Format(INPUT_HTML_ON_SCRIPT_FORMAT, index.ToString().PadLeft(2, '0'), "1", Consts.MIN_UNIT);
                html += SPAN_COLON_HTML;
                // 秒
                html += string.Format(INPUT_HTML_ON_SCRIPT_FORMAT, index.ToString().PadLeft(2, '0'), "2", Consts.SEC_UNIT);
                // 題型答案
                html += string.Format(INPUT_ANSWER_HTML_FORMAT, index.ToString().PadLeft(2, '0'), Base64.EncodeBase64(startTime.HMSValue));
            }
            else
            {
                // 時間顯示(eg: 09:23:03)
                html += string.Format(SPAN_TIME_NUM_HTML_FORMAT, startTime.HMSValue);
            }
            return(html);
        }
コード例 #30
0
        public Time GetTime(TimeType type)
        {
            #region Require

            if (IsDisposed)
            {
                throw new ObjectDisposedException("OutputStream");
            }

            #endregion

            Time t = new Time();

            t.type = (int)type;

            lock (lockObject)
            {
                int result = midiStreamPosition(Handle, ref t, Marshal.SizeOf(typeof(Time)));

                if (result != MidiDeviceException.MMSYSERR_NOERROR)
                {
                    throw new OutputDeviceException(result);
                }
            }

            return(t);
        }
コード例 #31
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ファイル: TimeManager.cs プロジェクト: Pycorax/SP4Unity
    public static void SetTimeScale(TimeType type, double scale)
    {
        if (type == TimeType.Normal)
            {
                throw new UnityException("Cannot modify Normal time scale! Use other existing TimeTypes or create a new TimeType instead.");
            }

            timeScale[(int)type] = scale;
    }
コード例 #32
0
 public static float GetTime(TimeType type)
 {
     if(Time.timeScale != 0.0f)
     {
         return Time.deltaTime * m_ActualTimeDilatations[(int)type];
     }
     else
     {
         return Time.fixedDeltaTime * m_ActualTimeDilatations[(int)type];
     }
 }
コード例 #33
0
        public ActionResult Create(TimeType timetype)
        {
            if (ModelState.IsValid)
            {
                db.TimeTypes.Add(timetype);
                db.SaveChanges();
                return RedirectToAction("Index");
            }

            return View(timetype);
        }
コード例 #34
0
ファイル: TimeManagement.cs プロジェクト: torfranz/NetFish
    private static int remaining(TimeType T, int myTime, int movesToGo, int ply, int slowMover)
    {
        var TMaxRatio = (T == TimeType.OptimumTime ? 1 : MaxRatio);
        var TStealRatio = (T == TimeType.OptimumTime ? 0 : StealRatio);

        var moveImportance = (move_importance(ply)*slowMover)/100;
        double otherMovesImportance = 0;

        for (var i = 1; i < movesToGo; ++i)
        {
            otherMovesImportance += move_importance(ply + 2*i);
        }

        var ratio1 = (TMaxRatio*moveImportance)/(TMaxRatio*moveImportance + otherMovesImportance);
        var ratio2 = (moveImportance + TStealRatio*otherMovesImportance)/(moveImportance + otherMovesImportance);

        return (int) (myTime*Math.Min(ratio1, ratio2)); // Intel C++ asks an explicit cast
    }
コード例 #35
0
 protected override void OnDeserialiseComplete()
 {
     TimeType type;
     BestLap = DeserialiseLapTimeInfo(out type);
     BestLapType = type;
 }
コード例 #36
0
 protected override void OnDeserialiseComplete()
 {
     TimeType type;
     PeriodTime = DeserialiseLapTimeInfo(out type);
     PeriodTimeType = type;
 }
コード例 #37
0
ファイル: Timer.cs プロジェクト: l980305284/UGUIPlugin
 private void RemoveAllTimeBase(TimeType type)
 {
     for (int i = 0, count = timeList.Count; i < count; i++)
     {
         if (type == TimeType.None || timeList[i].type == type)
         {
             timeList[i].isRemove = true;
         }
     }
 }
コード例 #38
0
ファイル: TimeManager.cs プロジェクト: Pycorax/SP4Unity
 public static double GetTimeScale(TimeType type)
 {
     return timeScale[(int)type];
 }
コード例 #39
0
ファイル: TimeManager.cs プロジェクト: Pycorax/SP4Unity
 public static double GetDeltaTime(TimeType type)
 {
     return Time.deltaTime * timeScale[(int)type];
 }
コード例 #40
0
ファイル: BTRecipe.cs プロジェクト: krysiu/brewtrolleralpha
        public void HydrateFromBinary(BTVersion version, byte[] btBuf, int offset, int len)
        {
            var index = offset;
            if (len != 52)
                throw new Exception("BTRecipe.HydrateFromBinary: Buffer Size Error.");

            // recipe slot
            Slot = btBuf[index++];

            // recipe units
            Units = (BTUnits)btBuf[index++];

            // name
            byte[] nameArray = new byte[BTConfig.RecipeNameSize];
            int i;
            for (i = 0; i < BTConfig.RecipeNameSize; i++)
            {
                nameArray[i] = btBuf[index++];
                if (nameArray[i] < 0x20)
                    nameArray[i] = (byte)' ';
            }
            Debug.Assert(btBuf[index] == 0, "btBuf[index] == 0");
            index++;
            ASCIIEncoding encoder = new ASCIIEncoding();
            Name = encoder.GetString(nameArray).Trim();

            // mash steps DoughIn, Acid Rest, Protein Rest, Sacch1 Rest, Sacch2 Rest, Mash Out
            //		PreHeat is handled separately
            foreach (var mashStep in MashSteps.Where(mashStep => mashStep.Key != MashStepID.PreHeat))
            {
                mashStep.Value.step_temperature =
                    new TemperatureType
                        {
                            Value = btBuf[index++],
                            degrees = Units == BTUnits.US ? TemperatureUnitType.F
                                      	: TemperatureUnitType.C
                        };

                mashStep.Value.step_time =
                    new TimeType { Value = btBuf[index++], duration = TimeUnitType.min };
            }

            // mash heat source
            MashHeatSource = (BTVesselID)btBuf[index++];

            // sparge temp
            SpargeTemp = new TemperatureType
            {
                Value = btBuf[index++],
                degrees = Units == BTUnits.US
                                   ? TemperatureUnitType.F
                                   : TemperatureUnitType.C
            };

            // pitch temp
            PitchTemp = new TemperatureType
            {
                Value = btBuf[index++],
                degrees = Units == BTUnits.US
                                   ? TemperatureUnitType.F
                                   : TemperatureUnitType.C
            };

            // HLT Setpoint
            HLTSetpoint = new TemperatureType
            {
                Value = btBuf[index++],
                degrees = Units == BTUnits.US
                                  ? TemperatureUnitType.F
                                  : TemperatureUnitType.C
            };

            // batch volume
            decimal dVal = (btBuf[index++] << 24) |
                            (btBuf[index++] << 16) |
                            (btBuf[index++] << 8) |
                            (btBuf[index++] << 0);
            BatchVolume = new VolumeType
            {
                Value = dVal / 1000,
                volume = Units == BTUnits.US
                                   ? VolumeUnitType.gal
                                   : VolumeUnitType.l
            };

            // grain weight
            dVal = (btBuf[index++] << 24) |
                    (btBuf[index++] << 16) |
                    (btBuf[index++] << 8) |
                    (btBuf[index++] << 0);
            GrainWeight = new MassType
            {
                Value = dVal / 1000,
                mass = (Units == BTUnits.US)
                                ? MassUnitType.lb
                                : MassUnitType.kg
            };
            // boil time
            BoilTime = new TimeType
            {
                Value = (btBuf[index++] << 8) |
                        (btBuf[index++] << 0),
                duration = TimeUnitType.min
            };

            // mash ratio
            dVal = (btBuf[index++] << 8) |
                    (btBuf[index++] << 0);
            MashRatio = dVal / 100;

            // boil additions
            Additions = (UInt16)((btBuf[index++] << 8) +
                                 (btBuf[index++] << 0));

            Debug.Assert(index == offset + len, "index == offset + len");
        }
コード例 #41
0
 public ActionResult Edit(TimeType timetype)
 {
     if (ModelState.IsValid)
     {
         db.Entry(timetype).State = EntityState.Modified;
         db.SaveChanges();
         return RedirectToAction("Index");
     }
     return View(timetype);
 }
コード例 #42
0
ファイル: Timer.cs プロジェクト: l980305284/UGUIPlugin
 private void RemoveTimeBase(object func, TimeType type)
 {
     for (int i = 0, count = timeList.Count; i < count; i++)
     {
         if (timeList[i].type == type && timeList[i].func.Equals(func))
         {
             timeList[i].isRemove = true;
             return;
         }
     }
 }
コード例 #43
0
ファイル: Timer.cs プロジェクト: l980305284/UGUIPlugin
 public TimeBase(TimeType t)
 {
     type = t;
 }
コード例 #44
0
 public static float GetTimeDilatation(TimeType type)
 {
     return m_DesiredTimeDilatations[(int)type];
 }
コード例 #45
0
    public static void SetTimeDilatation(TimeType type, float dilatation)
    {
        m_DesiredTimeDilatations[(int)type] = dilatation;

        UpdateDilatations();
    }
コード例 #46
0
ファイル: GameManager.cs プロジェクト: yjao/CapstoneProject
    public bool SetTime(TimeType type, int time=0, bool delay=false)
    {
        switch (type)
        {
        case TimeType.INCREASE:
            gameClock += 2;
            break;
        case TimeType.END_DAY:
            gameClock = END_DAY_HOUR;
            break;
        default:
            if (time >= 6 && time <= 24)
            {
                gameClock = time;
            }
            break;
        }

        bool midnight = Midnight();
        SetTime(gameClock, delay);
        return midnight;
    }