protected virtual void FuncStart(Game Game, CancellationToken token, IValuta Price) { TimeStat daystmp = new TimeStat(Game.User.Times); daystmp.AddDate(Time); TimeStat daybuf = new TimeStat(Game.User.Times); daybuf.AddDays(1); while (true) { if (token.IsCancellationRequested) { cts.Dispose(); return; } if (Game.User.Times == daybuf) { foreach (var x in Abilities) { x.DoEffect(); } daybuf = daybuf = new TimeStat(Game.User.Times); daybuf.AddDays(1); } if (Game.User.Times == daystmp) { if (CheckList != null && CheckList.Count > 0) { foreach (var x in CheckList) { if (x.Check() == false) { cts.Cancel(); cts.Dispose(); IsPressed = !IsPressed; return; } } } NegativeAbility a = new NegativeAbility(Game.User.Valutes, Price); a.DoEffect(); daystmp = new TimeStat(Game.User.Times); daystmp.AddDate(Time); } } }
void CheckLoseEvent(TimeStat Time) { TimeStat loseday = new TimeStat(Time); loseday.AddDate(Settings_.daysDied); System.Windows.MessageBox.Show(Settings_.warningMessege); while (true) { if (Count > 0) { handler = null; flag = false; return; } else if (loseday.Is(Time)) { System.Windows.MessageBox.Show(DiedMessege); flag = true; return; } } }