Duration = new Duration(TimeSpan.FromSeconds(particleTime)),
get => GetValue(TimeSpan.FromSeconds(DEFAULT_FLUSHPERIOD));
await Task.Delay(TimeSpan.FromSeconds(input.secondsDelay));
Duration = new Duration(TimeSpan.FromSeconds(particleTime)),
get => GetValue(TimeSpan.FromSeconds(DEFAULT_FLUSHPERIOD));
await Task.Delay(TimeSpan.FromSeconds(input.secondsDelay));