public void GetTimeSceneData() { List <int> testYearList = new List <int>(); for (int year = 2018; year >= 0; year -= 314) { testYearList.Add(year); } foreach (int year in testYearList) { TimeSceneData data = MainGameManager.Instance.GetSceneDataForYear(year); Debug.Log("Year=" + year + " Data=" + data); } }
void SetWorld(int worldID) { currentData = MainGameManager.Instance.GetSceneDataForID(worldID); worldModel.SetWorld(currentData.building, currentData.subject); Invoke("SaveImage", 1.0f); }