コード例 #1
0
 public static void ReloadCurrentScene()
 {
     GameController.inputEnabled = false;
     GameController.loadingScene = true;
     ImageController.DesaturateScreen(v.desaturationLength);
     TimeScale.ChangeTimeScale(0, v.desaturationLength);
     Coroutine.DelayRealtime(v.desaturationLength + v.desaturationLength, () => {
         string currentSceneName = SceneManager.GetActiveScene().name;
         LoadScene(currentSceneName);
     });
 }
コード例 #2
0
    private void Update()
    {
        if (inSlowMotion)
        {
            timeLeft -= Time.unscaledDeltaTime;
        }

        if (timeLeft <= 0 || Input.GetMouseButtonUp(1))
        {
            TimeScale.ChangeTimeScale(defaultTimeScale, slowMotionTimeScaleChangeDuration);
            timeLeft     = Mathf.Max(0.0f, timeLeft);
            inSlowMotion = false;
        }
        else if (!GameController.loadingScene && timeLeft >= slowMotionTimeScaleChangeDuration && Input.GetMouseButtonDown(1))
        {
            TimeScale.ChangeTimeScale(slowMotionTimeScale, slowMotionTimeScaleChangeDuration);
            inSlowMotion = true;
        }
    }