void Start() { UI = GetComponent <UI>(); WavesSatting = new WavesSatting(); TimeService = new UnityTimeService(); timeRemainingController = new TimeRemainingController(); LevelGame.SetActive(false); UI.GameUi.SetActive(false); UI.Menu.SetActive(true); }
public Controllers() { _initializations = new IInitialization[0]; _executeControllers = new IExecute[2]; _executeControllers[0] = new TimeRemainingController(); _executeControllers[1] = new InputController(); _cleanUps = new ICleanUp[1]; _cleanUps[0] = new TimeRemainingCleanUp(); }
public Controllers() { _initializations = new IInitialization[1]; _initializations[0] = new LoadLevelController(); _executeControllers = new IExecute[3]; _executeControllers[0] = new TimeRemainingController(); _executeControllers[1] = new InputController(); _executeControllers[2] = new CameraController(); _cleanUps = new ICleanUp[1]; _cleanUps[0] = new TimeRemainingCleanUp(); }
public Controllers() { int i = 2; _initializations = new IInitialization[i]; _initializations[--i] = new NPCInitialize(); _initializations[--i] = new CharacterInitialization(); i = 3; _executeControllers = new IExecute[i]; _executeControllers[--i] = new TimeRemainingController(); _executeControllers[--i] = new InputController(); _executeControllers[--i] = new MovingController(); i = 1; _cleanUps = new ICleanUp[i]; _cleanUps[--i] = new TimeRemainingCleanUp(); }
public Controllers() { _initializations = new IInitialization[5]; _initializations[0] = new InputController(); _initializations[1] = new PlayerController(); _initializations[2] = new SpawnRoadController(); _initializations[3] = new CameraController(); _initializations[4] = new SpawnTargetController(); _executeControllers = new IExecute[5]; _executeControllers[0] = new TimeRemainingController(); _executeControllers[1] = new InputController(); _executeControllers[2] = new PlayerController(); _executeControllers[3] = new SpawnRoadController(); _executeControllers[4] = new CameraController(); _cleanUps = new ICleanUp[1]; _cleanUps[0] = new TimeRemainingCleanUp(); }