private void OnTimePassedEventInner(object sender, TimePassedEventArgs e) { int roundsPassed = Domain.RoundsPassed(e.RemainingTime); Boolean hasRoundPassed = (roundsPassed != RoundsPassed); RoundsPassed = roundsPassed; OnTimePassedEvent(sender, new ExtendedTimePassedEventArgs(e.RemainingTime, hasRoundPassed)); }
private void Model_TimePassed(object sender, TimePassedEventArgs e) { xTime = _model._xTime; oTime = _model._oTime; }
private void TimePassed(object sender, TimePassedEventArgs e) { changeTime(e.xTime, e.oTime); }
private void OnTimePassed(TimePassedEventArgs e) { // TODO: Pass down (Time.time - activatedTime) if (TimePassed != null) { TimePassed(this, e); } }