// Start is called before the first frame update void Start() { totalTime = TimeManagerUnder.get_nextime(); // Textコンポーネント取得 uiText = GetComponent <TextMeshPro>(); }
// Update is called once per frame void Update() { //時間を取得 float gameTime = TimeManagerUnder.get_nextime(); //地下につくまで下がり続ける(一回だけ) if (transform.position.y > -50 && liftDown_flg == true) { transform.position -= transform.up * speed * 2.5f * Time.deltaTime; } if (gameTime < 300) { liftDown_flg = false; transform.position += transform.up * speed * Time.deltaTime; if (transform.position.y > -4) { SceneManager.LoadScene("Sky"); } } }