/// <summary> /// Renders the time span data as a float field with a drop-down to select the time unit (milliseconds, seconds, minutes, hours) /// </summary> /// <param name="position">The rectangle depicting the available render area</param> /// <param name="property">The property containing the float value to be displayed as a time span</param> /// <param name="displayTimeSpanAttribute">The attribute that identifies the float as a time span value</param> /// <returns>A rectangle depicting the remaining available area</returns> protected virtual Rect DisplayTimeSpanWithSingleUnit(Rect position, SerializedProperty property, DisplayTimeSpanAttribute displayTimeSpanAttribute) { TimeSpan propertyTimeSpanValue = displayTimeSpanAttribute.UnderlyingValueType.GetTimeSpanValue(property.floatValue); float columnSpacing = 1f; float columnWidth = (position.width * 0.5f) - columnSpacing; Rect valueRect = new Rect(position); valueRect.width = columnWidth; valueRect.height = EditorGUIUtility.singleLineHeight; Rect unitRect = new Rect(valueRect); unitRect.x = valueRect.xMax + columnSpacing; TimeIntervalType timeSpanUnit = displayTimeSpanAttribute.UnderlyingValueType; EditorGUI.LabelField(unitRect, timeSpanUnit.ToString()); float currentValue = timeSpanUnit.GetFloatValue(propertyTimeSpanValue); currentValue = Mathf.Abs(EditorGUI.FloatField(valueRect, currentValue)); TimeSpan currentTimespanValue = timeSpanUnit.GetTimeSpanValue(currentValue); property.floatValue = displayTimeSpanAttribute.UnderlyingValueType.GetFloatValue(currentTimespanValue); Rect returnRect = new Rect(position); returnRect.y += EditorGUIUtility.singleLineHeight; returnRect.height -= EditorGUIUtility.singleLineHeight; return(returnRect); }
/// <summary> /// Converts the provided float value to its TimeSpan representation based on the /// currently selected IntervalType /// </summary> /// <param name="ThisIntervalType">The interval type that defines the conversion</param> /// <param name="FloatValue">The value to be converted</param> /// <returns>The TimeSpan representing the float value</returns> public static TimeSpan GetTimeSpanValue(this TimeIntervalType ThisIntervalType, float FloatValue) { return(ThisIntervalType.GetTimeSpanValue((Double)FloatValue)); }