コード例 #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetButtonDown("Pause"))
        {
            TimeHandler.PauseGame();
        }

        if (Input.GetButtonDown("ChangeSpeedUp"))
        {
            TimeHandler.ChangeTimeScale(timeScaleChangeIncrement);
        }
        else if (Input.GetButtonDown("ChangeSpeedDown"))
        {
            TimeHandler.ChangeTimeScale(-timeScaleChangeIncrement);
        }
    }