public UploadTime(long time, LeaderboardController leaderboardController) { Time = time; LeaderboardController = leaderboardController; LeaderboardController.enabled = true; LeaderboardController.AllScoreDataPath = TimeDataUtil.GetDBRankPath(CommonData.gameWorld.worldMap); }
public override void Initialize() { CommonData.mainCamera.mode = CameraController.CameraMode.Gameplay; TimeUploaded = false; Firebase.Analytics.FirebaseAnalytics.LogEvent(StringConstants.AnalyticsEventTimeUploadStarted, StringConstants.AnalyticsParamMapId, CommonData.gameWorld.worldMap.mapId); manager.PushState(new WaitForTask( TimeDataUtil.UploadReplay(Time, CommonData.gameWorld.worldMap, CommonData.gameWorld.PreviousReplayData) .ContinueWith(task => LeaderboardController.AddScore(task.Result)), StringConstants.UploadTimeTitle, true)); }
// Initialization method. Called after the state // is added to the stack. public override void Initialize() { CommonData.mainGame.SelectAndPlayMusic(CommonData.prefabs.gameMusic, true); fixedUpdateTimestamp = 0; if (CommonData.vrPointer != null) { CommonData.vrPointer.SetActive(false); } Time.timeScale = 1.0f; double gravity_y = Firebase.RemoteConfig.FirebaseRemoteConfig.GetValue( StringConstants.RemoteConfigPhysicsGravity).DoubleValue; Physics.gravity = new Vector3(0, (float)gravity_y, 0); CommonData.gameWorld.ResetMap(); Utilities.HideDuringGameplay.OnGameplayStateChange(true); CommonData.mainCamera.mode = CameraController.CameraMode.Gameplay; gameplayRecordingEnabled = Firebase.RemoteConfig.FirebaseRemoteConfig.GetValue( StringConstants.RemoteConfigGameplayRecordingEnabled).BooleanValue; if (gameplayRecordingEnabled) { gameplayRecorder = new GameplayRecorder(CommonData.gameWorld.worldMap.name, 1); // Subscribe player spawn event in order to reset replay data whenever it is triggered. CommonData.mainGame.PlayerSpawnedEvent.AddListener(OnPlayerSpawned); } Screen.sleepTimeout = SleepTimeout.NeverSleep; dialogComponent = SpawnUI <Menus.FloatingButtonGUI>(StringConstants.PrefabFloatingButton); PositionButton(); CommonData.gameWorld.MergeMeshes(); // Retrieve path to the best replay record if (gameplayRecordingEnabled) { TimeDataUtil.GetBestSharedReplayPathAsync(CommonData.gameWorld.worldMap) .ContinueWith(task => { bestReplayPath = task.Result; }); } }
private void InitializeUI() { if (menuComponent == null) { menuComponent = SpawnUI <Menus.TopTimesGUI>(StringConstants.PrefabsTopTimes); } var leaderboardController = LeaderboardController; leaderboardController.enabled = true; ShowUI(); menuComponent.RecordNames.text = ""; menuComponent.RecordTimes.text = ""; leaderboardController.AllScoreDataPath = TimeDataUtil.GetDBRankPath(CommonData.gameWorld.worldMap); if (leaderboardController.TopScores.Count > 0) { DisplayTimes = leaderboardController.TopScores; } leaderboardController.TopScoresUpdated += UpdateScores; leaderboardController.ScoreAdded += AddScore; menuComponent.LevelName.text = CommonData.gameWorld.worldMap.name; }