public void ShowARScene() { AR_mode = true; SceneManager.SetActiveScene(SceneManager.GetSceneByName(Constants.AR_SCENE)); ToggleARObjects(true); if (!xr_raycaster.HasPlacedField) { Time.timeScale = 0; game_field?.gameObject.SetActive(false); time_counter.ForceDisableCounting(); } else { game_field.ToARPosition(); } }