void Update() { if (!PauseMenu.isPaused) { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; Instantiate(shot, shotSpawn.position, shotSpawn.rotation); } if (Input.GetButton("Jump")) { timeController.BulletTime(); } if (Input.GetButtonUp("Jump")) { timeController.RestoreTime(); } } }