private void Start() { //Setting up the library _speechRecognition = SpeechRecognitionModule.Instance; _speechRecognition.SpeechRecognizedSuccessEvent += SpeechRecognizedSuccessEventHandler; _speechRecognition.SpeechRecognizedFailedEvent += SpeechRecognizedFailedEventHandler; //Pause the game TimeControl.PauseGame(); //Set the listener to buttons record.onClick.AddListener(StartRecordButtonOnClickHandler); stop.onClick.AddListener(StopRecordButtonOnClickHandler); //Set the initial chances remainig = 3; remainingAttempts.text = remainig.ToString(); }