/// <summary> /// Called everytime the game ends /// </summary> private void OnGameOver() { boardCore.StopBoard(); timeBar.StopCanRun(); timeBar.gameObject.SetActive(false); avoidInteractionPanel.gameObject.SetActive(true); scoreResultView.ShowResults(ScoreManager.Instance.GetScorePayload()); resultPanel.gameObject.SetActive(true); startGameView.ShowStart(); }