private void ClearTiltles() { foreach (var t in Tiltes.Where(_ => _.State != Tilte.States.LOCK)) { t.State = Tilte.States.EMPTY; } }
private void AllStartTiltes() { foreach (var t in Tiltes.Where(_ => _.State != Tilte.States.LOCK)) { t.State = Tilte.States.START; } }
private void RemoveChoiseTiltles() { foreach (var t in Tiltes.Where(_ => _.State == Tilte.States.CHOISE)) { t.State = Tilte.States.EMPTY; } }