/// <summary> /// Initializes a new instance of the <see cref="PosterizeMaterial"/> class. /// </summary> public TiltShiftMaterial() : base(DefaultLayers.Opaque) { this.SamplerMode = AddressMode.LinearClamp; this.TexcoordOffset = Vector2.Zero; this.Power = 3; this.shaderParameters = new TiltShiftEffectParameters(); this.shaderParameters.TexcoordOffset = this.TexcoordOffset; this.shaderParameters.Power = this.Power; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }
/// <summary> /// Initializes a new instance of the <see cref="TiltShiftMaterial"/> class. /// </summary> public TiltShiftMaterial() : base(DefaultLayers.Opaque) { this.TexcoordOffset = Vector2.Zero; this.Power = 3; this.TiltPosition = 0.5f; this.shaderParameters = new TiltShiftEffectParameters(); this.shaderParameters.TexcoordOffset = this.TexcoordOffset; this.shaderParameters.Power = this.Power; this.Parameters = this.shaderParameters; this.InitializeTechniques(techniques); }