public override void Setup() { SetupCube = new SetupCube(); Displays = new Dictionary<Cube, Object>(); CubeDooms = new Dictionary<Cube, DoomGuy>(); FlippedCubes = new List<string>(); ButtonPressed = new Dictionary<string, DateTime>(); OnButton = new ButtonEventHandler(DoButton); OnFlip = new FlipEventHandler(DoFlip); OnTilt = new TiltEventHandler(DoTilt); for ( int i = 0 ; i < this.CubeSet.Count ; i ++ ) { this.CubeSet[i].ButtonEvent += OnButton; this.CubeSet[i].TiltEvent += OnTilt; this.CubeSet[i].FlipEvent += OnFlip; CubeDooms.Add(this.CubeSet[i], new DoomGuy()); this.CubeSet[i].FillScreen(Color.White); } }
public SetupCube() { OnButton = new ButtonEventHandler(DoButton); OnTilt = new TiltEventHandler(DoTilt); }