コード例 #1
0
 private void AddMultipleFrameAnimation(string p_animName, TilesetManager.ProjectileTileSet p_tile, int p_frameCount, float p_frameDuration = 0.2f)
 {
     AnimationsList.Add(new Animation(p_animName));
     for (int i = 0; i < p_frameCount; i++)
     {
         AnimationsList[AnimationsList.Count - 1].FramesList.Add(new AnimationFrame(p_tile + i, p_frameDuration));
     }
 }
コード例 #2
0
 private void AddAllDirectionAnimation(TilesetManager.ProjectileTileSet p_tile, float p_frameDuration = 0.2f)
 {
     AnimationsList.Add(new Animation("Right"));
     AnimationsList[AnimationsList.Count - 1].FramesList.Add(new AnimationFrame(p_tile, p_frameDuration));
     AnimationsList.Add(new Animation("Up"));
     AnimationsList[AnimationsList.Count - 1].FramesList.Add(new AnimationFrame(p_tile + 1, p_frameDuration));
     AnimationsList.Add(new Animation("Left"));
     AnimationsList[AnimationsList.Count - 1].FramesList.Add(new AnimationFrame(p_tile + 2, p_frameDuration));
     AnimationsList.Add(new Animation("Down"));
     AnimationsList[AnimationsList.Count - 1].FramesList.Add(new AnimationFrame(p_tile + 3, p_frameDuration));
 }
コード例 #3
0
 public AnimationFrame(TilesetManager.ProjectileTileSet p_projectileTile, float p_duration = 0.2f)
 {
     frameType      = TilesetManager.TileSetType.PROJECTILES;
     projectileTile = p_projectileTile;
     duration       = p_duration;
 }
コード例 #4
0
 private void AddOneFrameAnimation(string p_animName, TilesetManager.ProjectileTileSet p_tile, float p_frameDuration = 0.2f)
 {
     AnimationsList.Add(new Animation(p_animName));
     AnimationsList[AnimationsList.Count - 1].FramesList.Add(new AnimationFrame(p_tile, p_frameDuration));
 }