void Start() { busyTiles = new Dictionary <Vector3, string>(); busyProps = new Dictionary <Vector3, string>(); TAP = GameObject.Find("Game Manager").GetComponent <TilesAndProps>(); tilesLayer = LayerMask.GetMask("Tiles"); propsLayer = LayerMask.GetMask("Props"); myCamera = GameObject.Find("Main Camera").GetComponent <Camera>(); if (GameManager.instance.currentMap != null) { loadedMapTilesData = GameManager.instance.currentMap.tilesData; loadedMapPropsData = GameManager.instance.currentMap.propsData; LoadLevel(); } else { loadedMapTilesData = "0,0,0"; loadedMapPropsData = "0,0,0"; } mapName.onValueChanged.AddListener(s => mapName.textComponent.color = Color.black); mapAuthor.onValueChanged.AddListener(s => mapAuthor.textComponent.color = Color.black); }
void Start() { TAP = GameObject.Find("Game Manager").GetComponent <TilesAndProps>(); tilesLayer = LayerMask.GetMask("Tiles"); propsLayer = LayerMask.GetMask("Props"); if (GameManager.instance.currentMap != null) { loadedMapTilesData = GameManager.instance.currentMap.tilesData; loadedMapPropsData = GameManager.instance.currentMap.propsData; LoadLevel(); } else { loadedMapTilesData = "0,0,0"; loadedMapPropsData = "0,0,0"; } }