コード例 #1
0
 private static void CreateBasicWall(TilemapVisualizer tilemapVisualizer, HashSet <Vector2Int> basicWallPositions, HashSet <Vector2Int> floorPositions)
 {
     foreach (var position in basicWallPositions)
     {
         string neighboursBinaryType = "";
         foreach (var direction in Direction2D.cardinalDirectionsList)
         {
             var neighbourPosition = position + direction;
             if (floorPositions.Contains(neighbourPosition))
             {
                 neighboursBinaryType += "1";
             }
             else
             {
                 neighboursBinaryType += "0";
             }
         }
         tilemapVisualizer.PaintSingleBasicWall(position, neighboursBinaryType);
     }
 }
コード例 #2
0
    private static void CreateBasicWalls(TilemapVisualizer tilemapVisualizer, HashSet <Vector2Int> basicWallPositions, HashSet <Vector2Int> floorPositions)
    {
        foreach (var pos in basicWallPositions)
        {
            string neighboursBinaryType = "";
            foreach (var direction in Direction2D.cardinalDirectionList)                // check all diagnal direction around the wall
            {
                var neighnourPosition = pos + direction;
                if (floorPositions.Contains(neighnourPosition))                                         // save the neighbour positions in binary
                {
                    neighboursBinaryType += "1";
                }
                else
                {
                    neighboursBinaryType += "0";
                }
            }

            tilemapVisualizer.PaintSingleBasicWall(pos, neighboursBinaryType);
        }
    }