コード例 #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        if (GUILayout.Button("Regenerate Tilemap"))
        {
            Tilemap3d tilemap3d = (Tilemap3d)target;
            tilemap3d.BuildMesh();
        }
    }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     _tilemap3d            = GetComponent <Tilemap3d>();
     _tileSelectorRenderer = tileSelector.GetComponentInChildren <MeshRenderer>();
 }