public override void OnInspectorGUI() { DrawDefaultInspector(); if (GUILayout.Button("Regenerate Tilemap")) { Tilemap3d tilemap3d = (Tilemap3d)target; tilemap3d.BuildMesh(); } }
// Start is called before the first frame update void Start() { _tilemap3d = GetComponent <Tilemap3d>(); _tileSelectorRenderer = tileSelector.GetComponentInChildren <MeshRenderer>(); }