コード例 #1
0
        public void Draw(SpriteBatch spriteBatch)
        {
            // Draw Tiles
            for (int i = 0; i < Tiles.Count; i++)
            {
                for (int j = 0; j < Tiles[i].Count; j++)
                {
                    Tiles[i][j].Draw(spriteBatch);
                }
            }

            // Selected
            if (Selected != null)
            {
                spriteBatch.Draw(TextureManager.selected, Selected.Position, null, Color.White, 0f, new Vector2(TextureManager.selected.Width / 2, TextureManager.selected.Height / 2), 1f, SpriteEffects.None, 0f);
            }

            // Game objects
            foreach (GameObject go in GameObjects)
            {
                go.Draw(spriteBatch);
            }

            // Infobuttons
            ModuleInfo.Draw(spriteBatch);
            TileboardInfo.Draw(spriteBatch);
            EnergyInfo.Draw(spriteBatch);

            if (!Started)
            {
                Text.TextDifferentColor(spriteBatch, "|W|Press enter to start", new Vector2(Globals.ScreenSize.X / 2, 10), 1.3f, TextureManager.SpriteFont20, true);
                if (EnemyDifficulty == Difficulty.Boss)
                {
                    spriteBatch.DrawString(TextureManager.SpriteFont20, "Warning! The boss has special modules,\nHover over them to read.\nAnd remember,\nyou can not flee from the boss.", new Vector2(10, Globals.CombatScreenSize.Y / 2 - 10), Color.White);
                }
            }

            if (EnemyDifficulty != Difficulty.Boss)
            {
                Flee.Draw(spriteBatch);
            }
        }
コード例 #2
0
        public void Update()
        {
            // Update tiles
            if (Started && !Player.Dead)
            {
                // Hull flash possible match
                timeSinceLastMatch++;
                if (Player.ShipHull.FlashPossibleTiles && timeSinceLastMatch > 240)
                {
                    timeSinceLastMatch = 0;
                    List <Tile> possibleMatches = CheckPossibleMatches();
                    possibleMatches[Globals.Randomizer.Next(0, possibleMatches.Count())].Flash = 145;
                }

                bool canSelect = true;
                for (int i = 0; i < Tiles.Count; i++)
                {
                    for (int j = 0; j < Tiles[i].Count; j++)
                    {
                        Tiles[i][j].TilePosition = new Point(i, j);
                        Tiles[i][j].UpdateLevel(this);

                        if (!Tiles[i][j].Hidden)
                        {
                            // Above hidden
                            if (j < BoardSize.Y - 1 && Tiles[i][j + 1].Hidden && Tiles[i][j + 1].Size < 0.1)
                            {
                                if (Tiles[i][j].Mine)
                                {
                                    Tiles[i][j].Mine = false;
                                }

                                Tile temp = Tiles[i][j];
                                Tiles[i][j]     = Tiles[i][j + 1];
                                Tiles[i][j + 1] = temp;
                            }

                            // Select
                            if (canSelect && Globals.MState.LeftButton == ButtonState.Pressed && Globals.PrevMState.LeftButton == ButtonState.Released && Globals.MRectangle.Intersects(Tiles[i][j].Box) && !Tiles.Any(Column => Column.Any(item => item.Moving == true)))
                            {
                                canSelect = false;
                                if (Selected == null)
                                {
                                    Selected = Tiles[i][j];
                                }
                                else if (Selected == Tiles[i][j])
                                {
                                    Selected = null;
                                }
                                else
                                {
                                    // Check if pressed tile next to selected
                                    if (CheckAdjacent(i, j))
                                    {
                                        Tile temp = Tiles[i][j];
                                        Tiles[i][j]               = Selected;
                                        Tiles[i][j].Moving        = true;
                                        Tiles[i][j].ManuallyMoved = 180;
                                        Tiles[Selected.TilePosition.X][Selected.TilePosition.Y]               = temp;
                                        Tiles[Selected.TilePosition.X][Selected.TilePosition.Y].Moving        = true;
                                        Tiles[Selected.TilePosition.X][Selected.TilePosition.Y].ManuallyMoved = 180;

                                        // Check if swap is matching
                                        if (!CheckSingleMatch(i, j, Tiles) && !CheckSingleMatch(Selected.TilePosition.X, Selected.TilePosition.Y, Tiles))
                                        {
                                            Tiles[i][j]        = Tiles[Selected.TilePosition.X][Selected.TilePosition.Y];
                                            Tiles[i][j].Moving = false;
                                            Tiles[Selected.TilePosition.X][Selected.TilePosition.Y]        = Selected;
                                            Tiles[Selected.TilePosition.X][Selected.TilePosition.Y].Moving = false;
                                            GameObjects.Add(new Text(Tiles[i][j].Position - (Tiles[i][j].Position - Tiles[Selected.TilePosition.X][Selected.TilePosition.Y].Position), "Invalid Swap!", Color.Red, 60, 2, false, TextureManager.SpriteFont20));
                                        }
                                        Selected = null;
                                    }
                                    else
                                    {
                                        Selected = Tiles[i][j];
                                    }
                                }
                            }
                        }
                        else
                        {
                            if (Tiles[i][j].ManuallyMoved >= 0)
                            {
                                Tiles[i][j].ManuallyMoved = -1;
                            }

                            // "New" tile if hidden on top layer
                            if (j == 0)
                            {
                                Player player = (Player)GameObjects.First(item => item is Player);
                                Tiles[i][j].UnHide(player);
                            }
                        }
                    }
                }

                CheckMatch();

                // Modifiers

                if (HasModifier(Modifier.Asteroid))
                {
                    modifierTimer--;
                    // spawn rock if possible to move
                    if (modifierTimer < 0 && Globals.Randomizer.Next(0, 1001) < 3 && !(Player.ShipLocation == Location.left && !CheckPossibleMatches().Any(item => item.Type == TileType.right)) &&
                        !(Player.ShipLocation == Location.right && !CheckPossibleMatches().Any(item => item.Type == TileType.left)) &&
                        !(Player.ShipLocation == Location.middle && !CheckPossibleMatches().Any(item => item.Type == TileType.left) && !CheckPossibleMatches().Any(item => item.Type == TileType.right)))
                    {
                        modifierTimer = 120;
                        ToAdd.Add(new Rock(Player, this));
                    }
                }
                if (HasModifier(Modifier.Sun))
                {
                    modifierTimer--;
                    if (modifierTimer < 0 && Globals.Randomizer.Next(0, 1001) < 3)
                    {
                        modifierTimer = 120;
                        CombatText("The sun is heating up!");
                        Player.SetDamageOverTime(3, 6, 0);
                        if (GameObjects.Any(item => item is Enemy))
                        {
                            Enemy enemy = (Enemy)GameObjects.First(item => item is Enemy);
                            enemy.SetDamageOverTime(1, 6, 0);
                        }
                    }
                }
                if (HasModifier(Modifier.Satellite))
                {
                    Player.Energy.Change(0.04f);
                }
                if (HasModifier(Modifier.BlackHole))
                {
                    modifierTimer--;
                    if (modifierTimer < 0 && Globals.Randomizer.Next(0, 1001) < 4)
                    {
                        modifierTimer = 300;
                        CombatText("The tiles are heating up!");
                        for (int i = 0; i < Globals.Randomizer.Next(3, 7); i++)
                        {
                            while (true)
                            {
                                Point randomTile  = new Point(Globals.Randomizer.Next(0, BoardSize.X), Globals.Randomizer.Next(0, BoardSize.Y));
                                Point randomTile2 = new Point(Globals.Randomizer.Next(0, BoardSize.X), Globals.Randomizer.Next(0, BoardSize.Y));
                                while (randomTile.X == randomTile2.X && randomTile.Y == randomTile2.Y)
                                {
                                    randomTile2 = new Point(Globals.Randomizer.Next(0, BoardSize.X), Globals.Randomizer.Next(0, BoardSize.Y));
                                }
                                Tile temp = Tiles[randomTile.X][randomTile.Y];
                                Tiles[randomTile.X][randomTile.Y]   = Tiles[randomTile2.X][randomTile2.Y];
                                Tiles[randomTile2.X][randomTile2.Y] = temp;
                                if (!CheckSingleMatch(randomTile.X, randomTile.Y, Tiles) && !CheckSingleMatch(randomTile2.X, randomTile2.Y, Tiles))
                                {
                                    break;
                                }
                                else
                                {
                                    Tiles[randomTile2.X][randomTile2.Y] = Tiles[randomTile.X][randomTile.Y];
                                    Tiles[randomTile.X][randomTile.Y]   = temp;
                                }
                            }
                        }
                    }
                }
            }
            else if (Globals.KState.IsKeyDown(Keys.Enter))
            {
                Started = true;
            }

            // Game objects
            foreach (GameObject go in GameObjects)
            {
                go.UpdateLevel(this);
            }

            // Add
            foreach (GameObject toAdd in ToAdd)
            {
                GameObjects.Add(toAdd);
            }
            ToAdd.Clear();

            // Remove
            for (int i = GameObjects.Count - 1; i >= 0; i--)
            {
                if (GameObjects[i].Dead && !(GameObjects[i] is Player))
                {
                    if (GameObjects[i] is Enemy)
                    {
                        Player.GainExperience((int)EnemyDifficulty * 45 + 50 + Globals.Randomizer.Next(5, 10));
                        if (Rewards.Count() > 0)
                        {
                            foreach (Item reward in Rewards)
                            {
                                Player.AddItem(reward);
                            }
                            SceneManager.mapScene.NewItems.Flash = 10;
                        }
                        Player.Move = true;
                        Player.Health.Change(1);
                    }
                    GameObjects.RemoveAt(i);
                }
            }

            // Infobuttons
            ModuleInfo.Update();
            TileboardInfo.Update();
            EnergyInfo.Update();

            // Flee
            Flee.Update();
            if (Flee.Press() && EnemyDifficulty != Difficulty.Boss)
            {
                if (Player.ItemInInventory("Flee"))
                {
                    Player.GetItemInInventory("Flee").UseItem(Player, Player.GetItemInInventory("Flee"));
                }
            }
            if (Player.OutsideScreen())
            {
                Player.Move      = false;
                Player.Speed     = 0;
                Player.Position  = new Vector2(300, Globals.ScreenSize.Y - Player.Texture.Height);
                Player.Direction = Player.StandardDirection;
                LeaveLevel(GameObjects.Any(item => item is Enemy));
                Player.BonusDamageOneFight = 0;
            }
        }