コード例 #1
0
    private int paintOceanTiles(List <GameTile> tiles, TileTypeSettings settings)
    {
        int numOceanTiles = 0;

        for (int i = 0; i < tiles.Count; i++)
        {
            if (settings.IsOceanTileBySettings(tiles [i]))
            {
                hexSettings.assignTileTypeToHex(tiles[i], TileType.Ocean);
                tiles[i].transform.FindChild("Dice Value").gameObject.SetActive(false);
                tiles [i].atIslandLayer = true;
                numOceanTiles++;
            }
        }

        return(numOceanTiles);
    }
コード例 #2
0
    private int paintOceanTiles(List <GameTile> tiles)
    {
        int numOceanTiles = 0;

        for (int i = 0; i < tiles.Count; i++)
        {
            if (boardSettings.IsOceanTileBySettings(tiles [i]))
            {
                boardSettings.assignTileTypeToHex(tiles[i], TileType.Ocean);
                //MonoBehaviour.Destroy (tiles[i].transform.FindChild ("Dice Value").gameObject);
                tiles[i].transform.FindChild("Dice Value").gameObject.SetActive(false);
                numOceanTiles++;
            }
        }

        return(numOceanTiles);
    }