// Use this for initialization void Start() { TileTypeRegistry.BuildRegistry(); spriteController = new SpriteController(tileObjectPrefab); Room room = new Room(40, 40); this.currentRoom = room; RenderRoom(room); }
private void buildTempMap() { for (int i = 0; i < 20; i++) { for (int y = 0; y < 2; y++) { TileObject to = new TileObject(2 * i, 3 + 2 * y, TileTypeRegistry.GetTileType("core.tree")); objects[2 * i, 3 + 2 * y] = to; to.Destroyed += OnTileDestroyed; } } }