コード例 #1
0
ファイル: TileStatus.cs プロジェクト: Snogar/OffvitPuzzle
    public TileStatus(TileTypeManager.TileType type, TileTypeManager.TileColor color)
    {
        mType           = type;
        mColor          = color;
        mCountToDestroy = TileTypeManager.Instance.GetCountToDestroy(mType);
        mMovementSpeed  = TileTypeManager.Instance.GetMovementSpeed(mType);
        mAttackSpeed    = TileTypeManager.Instance.GetAttackSpeed(mType);
        mTurnLeftAttack = 1;

        SetMoveTime();
    }
コード例 #2
0
ファイル: TileStatus.cs プロジェクト: Snogar/OffvitPuzzle
    private int mMoveTime;     // moving latest.

    public TileStatus()
    {
        mType           = TypeGenerate();
        mColor          = ColorGenerate();
        mCountToDestroy = TileTypeManager.Instance.GetCountToDestroy(mType);
        mMovementSpeed  = TileTypeManager.Instance.GetMovementSpeed(mType);
        mAttackSpeed    = TileTypeManager.Instance.GetAttackSpeed(mType);
        mTurnLeftAttack = 1;

        SetMoveTime();
    }
コード例 #3
0
    private bool BlowUpTiles()
    {
        int i, j;

        BlownUpStatus[,] blownUpStatus = new BlownUpStatus[MAX_ROW_COUNT, MAX_COL_COUNT];
        BlownUpStatus.Construct(blownUpStatus);

        mCheckToDestroyed = new bool[MAX_ROW_COUNT, MAX_COL_COUNT];
        mTilesDestroyed   = new bool[MAX_ROW_COUNT, MAX_COL_COUNT];
        if (!CheckBlowUpTiles(blownUpStatus))
        {
            return(false);
        }
        // delete
        for (i = 0; i < MAX_ROW_COUNT; i++)
        {
            for (j = 0; j < MAX_COL_COUNT; j++)
            {
                // add
                if (!mCheckToDestroyed[i, j] && blownUpStatus[i, j].IsBlownUp())
                {
                    mCheckToDestroyed[i, j] = true;

                    if (blownUpStatus[i, j].mShape == BlownUpStatus.EffectShape.NONE)
                    {
                        mTiles[i, j].Status.CountToDestroy--;
                        if (mTiles[i, j].Status.CountToDestroy <= 0)
                        {
                            //Tile Destroyed :: give exp, money and special effects
                            mTilesDestroyed[i, j] = true;
                        }
                    }
                    else
                    {
                        int[] notDestroyedTilePath = SearchSameShape(blownUpStatus, i, j);
                        if (notDestroyedTilePath[0] != -1 && notDestroyedTilePath[1] != -1)
                        {
                            TileStatus nowStatus = mTiles[notDestroyedTilePath[0], notDestroyedTilePath[1]].Status;
                            TileTypeManager.TileType madeSpecialType = TileTypeManager.TileType.NORMAL;
                            mTilesDestroyed[notDestroyedTilePath[0], notDestroyedTilePath[1]] = false;
                            mBlownTileCount++;

                            if (blownUpStatus[i, j].mShape == BlownUpStatus.EffectShape.FOUR)
                            {
                                madeSpecialType = TileTypeManager.TileType.HEAL;
                            }
                            else if (blownUpStatus[i, j].mShape == BlownUpStatus.EffectShape.L)
                            {
                                madeSpecialType = TileTypeManager.TileType.CROSS;
                            }
                            else if (blownUpStatus[i, j].mShape == BlownUpStatus.EffectShape.FIVE)
                            {
                                madeSpecialType = TileTypeManager.TileType.SPECIAL;
                            }
                            mTiles[notDestroyedTilePath[0], notDestroyedTilePath[1]].SetTile(new TileStatus(madeSpecialType, nowStatus.Color));
                        }
                    }
                }
            }
        }

        //Cross & heal & sepcial Effect.
        bool[,] isAlreadyBomb = new bool[MAX_ROW_COUNT, MAX_COL_COUNT];
        bool isStop = false;

        while (!isStop)
        {
            isStop = true;
            for (i = 0; i < MAX_ROW_COUNT; i++)
            {
                for (j = 0; j < MAX_COL_COUNT; j++)
                {
                    if (!isAlreadyBomb[i, j] && mTilesDestroyed[i, j])
                    {
                        isAlreadyBomb[i, j] = true;
                        if (mTiles[i, j].mStatus.Type == TileTypeManager.TileType.HEAL)
                        {
                            // Add Heal.
                            UserManager.Instance.decreaseHP(-3);
                            InGameUIManager.Instance.UpdateHP(UserManager.Instance.HP);
                        }
                        else if (mTiles[i, j].mStatus.Type == TileTypeManager.TileType.CROSS)
                        {
                            int k;
                            for (k = 0; k < MAX_COL_COUNT; k++)
                            {
                                if (mTiles[i, k].IsBlowable)
                                {
                                    mTilesDestroyed[i, k] = true;
                                }
                            }
                            for (k = 0; k < MAX_ROW_COUNT; k++)
                            {
                                if (mTiles[k, j].IsBlowable)
                                {
                                    mTilesDestroyed[k, j] = true;
                                }
                            }
                        }
                        else if (mTiles[i, j].mStatus.Type == TileTypeManager.TileType.SPECIAL)
                        {
                            // Special Effect.
                        }
                        isStop = false;
                    }
                }
            }
        }

        //Real delete
        int row;

        for (j = 0; j < MAX_COL_COUNT; j++)
        {
            Queue <int> q = new Queue <int>();
            for (i = MAX_ROW_COUNT - 1; i >= 0; i--)
            {
                if (mTilesDestroyed[i, j])
                {
                    q.Enqueue(i);
                    mBlownTileCount++;
                }
                else
                {
                    if (q.Count > 0)
                    {
                        row = q.Dequeue();
                        mTiles[row, j].IsBlowable = false;
                        mTiles[row, j].SetPosition(mTiles[i, j].gameObject.transform.localPosition);
                        mTiles[row, j].SetTile(mTiles[i, j].Status);
                        StartCoroutine(InGameAnimationManager.Instance.TileMoveToOriginalPositionStart(mTiles[row, j]));
                        q.Enqueue(i);
                    }
                }
            }

            while (q.Count > 0)
            {
                row = q.Dequeue();
                mTiles[row, j].IsBlowable = false;

                Vector3 topTilePosition = TileScript.GetTileVectorWithRowCol(0, j);
                if (q.Count + 1 < MAX_ROW_COUNT)
                {
                    Vector3 lastFellingTilePosition = mTiles[q.Count + 1, j].gameObject.transform.localPosition;
                    if (lastFellingTilePosition.y <= topTilePosition.y)
                    {
                        mTiles[row, j].SetPosition(new Vector3(topTilePosition.x, topTilePosition.y + TileScript.tileSize, 0));
                    }
                    else
                    {
                        mTiles[row, j].SetPosition(new Vector3(lastFellingTilePosition.x, lastFellingTilePosition.y + TileScript.tileSize, 0));
                    }
                }
                else
                {
                    mTiles[row, j].SetPosition(new Vector3(topTilePosition.x, topTilePosition.y + TileScript.tileSize, 0));
                }
                mTiles[row, j].SetTile(new TileStatus());
                StartCoroutine(InGameAnimationManager.Instance.TileMoveToOriginalPositionStart(mTiles[row, j]));
            }
        }
        UserManager.Instance.setMP(mBaseMP + MP_INCREASING_CONSTANT * mBlownTileCount);
        InGameUIManager.Instance.UpdateMP(UserManager.Instance.MP);
        return(true);
    }