void PaintBaseTiles(Brush currentBrush) { map.BulkEditBegin(); for (int x = 0; x < mapColumns; x++) { for (int y = 0; y < mapRows; y++) { currentBrush.PaintTile(map, x, y); } } map.BulkEditEnd(); }
protected void PaintBaseTiles() { map.BulkEditBegin(); for (int x = 0; x < mapColumns; x++) { for (int y = 0; y < mapRows; y++) { brush.PaintTile(map, x, y); } } map.BulkEditEnd(); }