コード例 #1
0
 void InitializeScriptLinks()
 {
     mouseController              = GameObject.FindGameObjectWithTag("GameController").GetComponent <MouseController>();
     flowController               = GameObject.FindGameObjectWithTag("GameController").GetComponent <FlowControl>();
     unitMenuControl              = GameObject.FindGameObjectWithTag("GameController").GetComponent <UnitMenuControl>();
     unitSpawner                  = GameObject.FindGameObjectWithTag("GameController").GetComponent <UnitSpawner>();
     movementTypes                = GameObject.FindGameObjectWithTag("GameController").GetComponent <MovementTypes>();
     unitArray                    = GameObject.FindGameObjectWithTag("GameController").GetComponent <UnitArray>();
     allWeapons                   = GameObject.FindGameObjectWithTag("GameController").GetComponent <AllWeapons>();
     economyController            = GameObject.FindGameObjectWithTag("GameController").GetComponent <EconomyController>();
     buildingLocations            = GameObject.FindGameObjectWithTag("GameController").GetComponent <BuildingLocations>();
     UIcontroller                 = GameObject.FindGameObjectWithTag("GameController").GetComponent <UIController>();
     baseSpawningArea             = GameObject.FindGameObjectWithTag("GameController").GetComponent <BaseSpawningArea>();
     tileSpreadingManager         = GameObject.FindGameObjectWithTag("GameController").GetComponent <TileSpreadingManager>();
     preDefinedActionTileSpawning = GameObject.FindGameObjectWithTag("GameController").GetComponent <PreDefinedActionTileSpawning>();
     tryingToSpawnAUnit           = GameObject.FindGameObjectWithTag("GameController").GetComponent <TryingToSpawnAUnit>();
     tryingToGiveAUnitAWeapon     = GameObject.FindGameObjectWithTag("GameController").GetComponent <TryingToGiveAUnitAWeapon>();
     unitBattleResult             = GameObject.FindGameObjectWithTag("GameController").GetComponent <UnitBattleResult>();
 }
コード例 #2
0
 void Start()
 {
     tileSpreadingManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <TileSpreadingManager> ();
     flowControl          = GameObject.FindGameObjectWithTag("GameController").GetComponent <FlowControl> ();
 }