コード例 #1
0
    public static SpriteSheet getSpriteSheet(TileSheetDefinition definition)
    {
        string key = definition.textureData.id;

        if (tiledSheets.ContainsKey(key))
        {
            SpriteSheet sp = tiledSheets[key];
            if (sp.spriteTexture == null)
            {
                tiledSheets.Remove(key);
                return(generateSpriteSheet(definition));
            }
            return(tiledSheets[key]);
        }
        else
        {
            return(generateSpriteSheet(definition));
        }
    }
コード例 #2
0
        public override void Construct()
        {
            var bar = AddChild(new Widget
            {
                AutoLayout  = AutoLayout.DockBottom,
                MinimumSize = new Point(0, 32),
                Background  = new TileReference("basic", 1)
            });

            bar.AddChild(new Widget
            {
                Text                = "BLACK",
                Border              = "border-button",
                AutoLayout          = AutoLayout.DockLeft,
                MinimumSize         = new Point(64, 0),
                TextVerticalAlign   = VerticalAlign.Center,
                TextHorizontalAlign = HorizontalAlign.Center,
                OnClick             = (sender, args) =>
                {
                    TextureViewBackgroundColor = new Vector4(0, 0, 0, 1);
                    Invalidate();
                }
            });

            bar.AddChild(new Widget
            {
                Text                = "WHITE",
                Border              = "border-button",
                AutoLayout          = AutoLayout.DockLeft,
                MinimumSize         = new Point(64, 0),
                TextVerticalAlign   = VerticalAlign.Center,
                TextHorizontalAlign = HorizontalAlign.Center,
                OnClick             = (sender, args) =>
                {
                    TextureViewBackgroundColor = new Vector4(1, 1, 1, 1);
                    Invalidate();
                }
            });

            bar.AddChild(new Widget
            {
                Text                = "!!!!",
                Border              = "border-button",
                AutoLayout          = AutoLayout.DockLeft,
                MinimumSize         = new Point(64, 0),
                TextVerticalAlign   = VerticalAlign.Center,
                TextHorizontalAlign = HorizontalAlign.Center,
                OnClick             = (sender, args) =>
                {
                    var texture = AssetManager.GetContentTexture("Entities/Troll/troll");
                    var sheet   = new TileSheetDefinition
                    {
                        Type       = TileSheetType.TileSheet,
                        TileHeight = 48,
                        TileWidth  = 32,
                        Name       = "TROLL"
                    };
                    Root.SpriteAtlas.AddDynamicSheet(null, sheet, texture);
                    Invalidate();
                }
            });

            Info = bar.AddChild(new Widget
            {
                AutoLayout        = AutoLayout.DockFill,
                TextSize          = 2,
                TextVerticalAlign = VerticalAlign.Center
            });

            TextureView = AddChild(new Widget
            {
                AutoLayout  = AutoLayout.DockFill,
                Transparent = true
            });
        }
コード例 #3
0
    private static SpriteSheet generateSpriteSheet(TileSheetDefinition definition)
    {
        TextureData td = definition.textureData;

        SpriteSheet sp = new SpriteSheet();

        sp.sheetName = td.id;

        sp.textureHeight = td.height;
        sp.textureWidth  = td.width;

        Vector2 texSize = new Vector2(sp.textureWidth, sp.textureHeight);

        sp.frame_count = td.images.Count;
        FrameData[] frames = new FrameData[sp.frame_count];
        foreach (ImageData img in td.images)
        {
            FrameData frame = new FrameData();
            frame.name      = "Sprite" + img.index;
            frame.offset    = Vector2.zero;
            frame.size      = new Vector2(img.width, img.height);
            frame.imageSize = new Vector2(img.width, img.height);

            frame.position = new Vector2(img.origin_x, img.origin_y);

            frame.uv = new Vector2[4];
            float sx = frame.position.x / texSize.x;
            //float sy = 1 - ((frame.position.y + frame.size.y) / texSize.y);
            float sy  = 1 - (frame.position.y / texSize.y);
            float scx = frame.size.x / texSize.x;
            float scy = frame.size.y / texSize.y;
            //Debug.Log("sx="+sx+",sy="+sy+",scx="+scx+",scy="+scy);

            //frame.uv[0] = new Vector2(sx, sy + scy);
            //frame.uv[1] = new Vector2(sx + scx, sy + scy);
            //frame.uv[2] = new Vector2(sx + scx, sy);
            //frame.uv[3] = new Vector2(sx, sy);

            frame.uv[0]       = new Vector2(sx, sy);
            frame.uv[1]       = new Vector2(sx + scx, sy);
            frame.uv[2]       = new Vector2(sx + scx, sy - scy);
            frame.uv[3]       = new Vector2(sx, sy - scy);
            frames[img.index] = frame;
        }
        sp.frames = frames;

        Texture2D texture = new Texture2D(sp.textureWidth, sp.textureHeight, TextureFormat.DXT1, false);

        texture.filterMode = FilterMode.Point;
        texture.wrapMode   = TextureWrapMode.Clamp;

        //Debug.Log("Loading File: " + "file://" + Application.dataPath + "/Resources/Textures/TileSheets/"+sp.sheetName+".png");

        //string targetFile = "file://" + Application.dataPath + "/Resources/Textures/"+path+"/"+sp.sheetName+".png";

        //WWW t_load = new WWW(targetFile);



        //t_load.LoadImageIntoTexture(texture);
        sp.spriteTexture = definition.texture;

        //Material newMaterial = new Material(Shader.Find("Unlit/Transparent"));
        Material newMaterial = new Material(Shader.Find("NewShader"));

        newMaterial.mainTexture = texture;
        sp.sharedMaterial       = newMaterial;

        tiledSheets.Add(td.id, sp);

        return(sp);
    }