public void PressedCell(TileSetter tile) { if (!isActivated) { return; } cubeMaster.TrySetPlayerPos(tile.location, orientation); }
// for funsies //private HashSet<Vector2> spawnerSet;ev // Start is called before the first frame update void Start() { main = this; camera = Camera.main.gameObject; player = PlayerClass.main.gameObject; spawners = new List <SpawnerClass>(); for (int i = 0; i < spritesToMatch.Count; i++) { spawners.Add(new SpawnerClass(spritesToMatch[i], enemiesToMatch[i])); } tm = this.gameObject.GetComponent <Tilemap>(); Vector3Int starter = new Vector3Int(0, 0, 0); otherTiles = floorPillars.gameObject.GetComponent <TileSetter>(); Vector3Int ender = new Vector3Int(otherTiles.getWidth() - 1, otherTiles.getHeight() - 1, 0); tm.BoxFill(ender, theFloor, starter.x, starter.y, ender.x, ender.y); width = otherTiles.getWidth(); height = otherTiles.getHeight(); //Debug.Log(width); initialSpawnersLeft = spawnersLeft; for (int i = 0; i < height; i++) { genRowSpawners(i); //Debug.Log(i); } if (initialSpawnersLeft == spawnersLeft && initialSpawnersLeft > 0) { Vector3Int v = new Vector3Int(width - 1, height - 1, 0); SpawnerTile t = chooseSpawner(v); spawnerTiles.Add(t); theSpawners.SetTile(v, t); } genWalls(); int larger = Math.Max(width, height); camera.transform.position = new Vector3(width / 2.0f, height / 2.0f, -10); camera.GetComponent <Camera>().orthographicSize = (camScaling / 10.0f) * larger; Vector2[] thePoints = { new Vector2(-20, -20), new Vector2(width + 20, -20), new Vector2(width + 20, height + 20), new Vector2(-20, height + 20), new Vector2(-20, -20) }; theWalls = GameObject.Find("Walls"); theWalls.GetComponent <EdgeCollider2D>().points = thePoints; theWalls.GetComponent <EdgeCollider2D>().edgeRadius = 20; if (TryGetComponent <RedDragonFloor>(out RedDragonFloor rdf)) { rdf.changeCamera(camera); } StartCoroutine("beAsleep"); }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) { Ray ray = Cam.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { TileSetter tile = hit.collider.GetComponent <TileSetter>(); if (tile != null) { tile.Press(); } } } }
void Start() { tileSetter = GameObject.Find("BuildingPlacer").GetComponent <TileSetter>(); button = GetComponent <Button>(); button.onClick.AddListener(LoadToPlace); }